Handle ties in team vs. results screen

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Bartłomiej Dach 2021-08-12 20:38:24 +02:00
parent d9190607e4
commit 53b4cdfb02
No known key found for this signature in database
GPG Key ID: BCECCD4FA41F6497
3 changed files with 31 additions and 6 deletions

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@ -17,6 +17,7 @@ public class TestSceneMultiplayerTeamResults : ScreenTestScene
{
[TestCase(7483253, 1048576)]
[TestCase(1048576, 7483253)]
[TestCase(1048576, 1048576)]
public void TestDisplayWithTeams(int team1Score, int team2Score)
{
MultiplayerResultsScreen screen = null;

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@ -5,15 +5,20 @@
namespace osu.Game.Localisation
{
public static class MultiplayerResultsScreenStrings
public static class MultiplayerTeamResultsScreenStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.MultiplayerResultsScreen";
private const string prefix = @"osu.Game.Resources.Localisation.MultiplayerTeamResultsScreen";
/// <summary>
/// "Team {0} wins!"
/// </summary>
public static LocalisableString TeamWins(string winner) => new TranslatableString(getKey(@"team_wins"), @"Team {0} wins!", winner);
/// <summary>
/// "The teams are tied!"
/// </summary>
public static LocalisableString TheTeamsAreTied => new TranslatableString(getKey(@"the_teams_are_tied"), @"The teams are tied!");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

View File

@ -11,6 +11,7 @@
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
@ -52,10 +53,28 @@ private void load()
var redScore = teamScores.First().Value;
var blueScore = teamScores.Last().Value;
// eventually this will be replaced by team names coming from the multiplayer match state.
string winner = redScore.Value > blueScore.Value ? @"Red" : @"Blue";
LocalisableString winner;
Colour4 winnerColour;
var winnerColour = redScore.Value > blueScore.Value ? colours.TeamColourRed : colours.TeamColourBlue;
int comparison = redScore.Value.CompareTo(blueScore.Value);
if (comparison < 0)
{
// team name should eventually be coming from the multiplayer match state.
winner = MultiplayerTeamResultsScreenStrings.TeamWins(@"Blue");
winnerColour = colours.TeamColourBlue;
}
else if (comparison > 0)
{
// team name should eventually be coming from the multiplayer match state.
winner = MultiplayerTeamResultsScreenStrings.TeamWins(@"Red");
winnerColour = colours.TeamColourRed;
}
else
{
winner = MultiplayerTeamResultsScreenStrings.TheTeamsAreTied;
winnerColour = Colour4.White.Opacity(0.5f);
}
AddRangeInternal(new Drawable[]
{
@ -96,7 +115,7 @@ private void load()
{
Alpha = 0,
Font = OsuFont.Torus.With(size: 80, weight: FontWeight.Bold),
Text = MultiplayerResultsScreenStrings.TeamWins(winner),
Text = winner,
Blending = BlendingParameters.Additive
}).WithEffect(new GlowEffect
{