mirror of https://github.com/ppy/osu
Clarify speedRequired
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@ -43,7 +43,8 @@ void moveToNext(CatchHitObject h)
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float positionChange = Math.Abs(lastPosition - h.X);
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double timeAvailable = h.StartTime - lastTime;
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//So we can either make it there without a dash or not.
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// So we can either make it there without a dash or not.
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// If positionChange is 0, we don't need to move so speedRequired should also be 0 (could be NaN if timeAvailable is 0 too)
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double speedRequired = positionChange == 0 ? 0 : positionChange / timeAvailable;
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bool dashRequired = speedRequired > movement_speed;
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