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https://github.com/ppy/osu
synced 2024-12-13 10:28:17 +00:00
Rename method to match new behaviour
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2487d4f0f2
commit
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@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private void ensureRandomFetchSuccess() =>
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private void ensureRandomFetchSuccess() =>
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AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
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AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
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private void checkSelected(int set, int? diff = null) =>
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private void waitForSelection(int set, int? diff = null) =>
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AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
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AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
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{
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{
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if (diff != null)
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if (diff != null)
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@ -168,24 +168,24 @@ namespace osu.Game.Tests.Visual.SongSelect
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loadBeatmaps();
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loadBeatmaps();
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advanceSelection(direction: 1, diff: false);
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advanceSelection(direction: 1, diff: false);
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checkSelected(1, 1);
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waitForSelection(1, 1);
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advanceSelection(direction: 1, diff: true);
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advanceSelection(direction: 1, diff: true);
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checkSelected(1, 2);
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waitForSelection(1, 2);
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advanceSelection(direction: -1, diff: false);
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advanceSelection(direction: -1, diff: false);
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checkSelected(set_count, 1);
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waitForSelection(set_count, 1);
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advanceSelection(direction: -1, diff: true);
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advanceSelection(direction: -1, diff: true);
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checkSelected(set_count - 1, 3);
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waitForSelection(set_count - 1, 3);
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advanceSelection(diff: false);
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advanceSelection(diff: false);
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advanceSelection(diff: false);
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advanceSelection(diff: false);
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checkSelected(1, 2);
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waitForSelection(1, 2);
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advanceSelection(direction: -1, diff: true);
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advanceSelection(direction: -1, diff: true);
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advanceSelection(direction: -1, diff: true);
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advanceSelection(direction: -1, diff: true);
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checkSelected(set_count, 3);
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waitForSelection(set_count, 3);
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}
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}
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/// <summary>
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/// <summary>
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@ -203,10 +203,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
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AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
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checkVisibleItemCount(diff: false, count: 1);
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checkVisibleItemCount(diff: false, count: 1);
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checkVisibleItemCount(diff: true, count: 3);
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checkVisibleItemCount(diff: true, count: 3);
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checkSelected(3, 1);
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waitForSelection(3, 1);
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advanceSelection(diff: true, count: 4);
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advanceSelection(diff: true, count: 4);
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checkSelected(3, 2);
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waitForSelection(3, 2);
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AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
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AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
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AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
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AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
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@ -217,10 +217,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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setSelected(1, 2);
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setSelected(1, 2);
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AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
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AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
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checkSelected(1, 1);
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waitForSelection(1, 1);
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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checkSelected(1, 1);
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waitForSelection(1, 1);
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AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
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AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
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@ -249,7 +249,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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IsLowerInclusive = true
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IsLowerInclusive = true
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}
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}
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}, false));
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}, false));
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checkSelected(3, 2);
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waitForSelection(3, 2);
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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}
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}
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@ -317,7 +317,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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checkVisibleItemCount(false, set_count);
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checkVisibleItemCount(false, set_count);
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checkSelected(set_count);
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waitForSelection(set_count);
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}
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}
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/// <summary>
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/// <summary>
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@ -343,11 +343,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Selection is non-null", () => currentSelection != null);
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AddAssert("Selection is non-null", () => currentSelection != null);
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AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
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AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
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checkSelected(2);
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waitForSelection(2);
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AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
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AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
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AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
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AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
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checkSelected(1);
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waitForSelection(1);
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AddUntilStep("Remove all", () =>
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AddUntilStep("Remove all", () =>
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{
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{
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@ -390,17 +390,17 @@ namespace osu.Game.Tests.Visual.SongSelect
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checkVisibleItemCount(true, 2);
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checkVisibleItemCount(true, 2);
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advanceSelection(true);
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advanceSelection(true);
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checkSelected(1, 3);
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waitForSelection(1, 3);
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setHidden(3);
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setHidden(3);
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checkSelected(1, 1);
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waitForSelection(1, 1);
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setHidden(2, false);
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setHidden(2, false);
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advanceSelection(true);
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advanceSelection(true);
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checkSelected(1, 2);
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waitForSelection(1, 2);
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setHidden(1);
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setHidden(1);
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checkSelected(1, 2);
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waitForSelection(1, 2);
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setHidden(2);
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setHidden(2);
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checkNoSelection();
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checkNoSelection();
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