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Set the beatmap locally available for participants list tests
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@ -383,6 +383,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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AddUntilStep("wait for list to load", () => participantsList?.IsLoaded == true);
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AddStep("set beatmap available", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
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}
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private void checkProgressBarVisibility(bool visible) =>
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