mirror of
https://github.com/ppy/osu
synced 2024-12-29 02:12:43 +00:00
Remove unused EF class and unnecessary interface
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parent
fc55d67c66
commit
536e7229d0
@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual
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typeof(FileStore),
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typeof(ScoreManager),
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typeof(BeatmapManager),
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typeof(IKeyBindingStore),
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typeof(RealmKeyBindingStore),
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typeof(SettingsStore),
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typeof(RulesetConfigCache),
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typeof(OsuColour),
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@ -21,7 +21,7 @@ namespace osu.Game.Input.Bindings
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private readonly int? variant;
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[Resolved]
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private IKeyBindingStore store { get; set; }
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private RealmKeyBindingStore store { get; set; }
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
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@ -1,41 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Input.Bindings;
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using osu.Game.Database;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Input
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{
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public interface IKeyBindingStore
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{
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event Action KeyBindingChanged;
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void Register(KeyBindingContainer container);
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/// <summary>
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/// Retrieve all user-defined key combinations (in a format that can be displayed) for a specific action.
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/// </summary>
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/// <param name="globalAction">The action to lookup.</param>
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/// <returns>A set of display strings for all the user's key configuration for the action.</returns>
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IEnumerable<string> GetReadableKeyCombinationsFor(GlobalAction globalAction);
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/// <summary>
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/// Retrieve <see cref="DatabasedKeyBinding"/>s for a specified ruleset/variant content.
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/// </summary>
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/// <param name="rulesetId">The ruleset's internal ID.</param>
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/// <param name="variant">An optional variant.</param>
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/// <returns></returns>
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List<IKeyBinding> Query(int? rulesetId = null, int? variant = null);
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/// <summary>
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/// Retrieve <see cref="IKeyBinding"/>s for the specified action.
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/// </summary>
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/// <param name="action">The action to lookup.</param>
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List<IKeyBinding> Query<T>(T action) where T : Enum;
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void Update(IHasGuidPrimaryKey keyBinding, Action<IKeyBinding> modification);
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}
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}
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@ -1,122 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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namespace osu.Game.Input
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{
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public class KeyBindingStore : DatabaseBackedStore, IKeyBindingStore
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{
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public event Action KeyBindingChanged;
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public KeyBindingStore(DatabaseContextFactory contextFactory, RulesetStore rulesets, Storage storage = null)
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: base(contextFactory, storage)
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{
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using (ContextFactory.GetForWrite())
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{
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foreach (var info in rulesets.AvailableRulesets)
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{
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var ruleset = info.CreateInstance();
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foreach (var variant in ruleset.AvailableVariants)
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insertDefaults(ruleset.GetDefaultKeyBindings(variant), info.ID, variant);
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}
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}
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}
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public void Register(KeyBindingContainer container) => insertDefaults(container.DefaultKeyBindings);
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/// <summary>
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/// Retrieve all user-defined key combinations (in a format that can be displayed) for a specific action.
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/// </summary>
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/// <param name="globalAction">The action to lookup.</param>
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/// <returns>A set of display strings for all the user's key configuration for the action.</returns>
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public IEnumerable<string> GetReadableKeyCombinationsFor(GlobalAction globalAction)
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{
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foreach (var action in query().Where(b => (GlobalAction)b.Action == globalAction))
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{
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string str = action.KeyCombination.ReadableString();
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// even if found, the readable string may be empty for an unbound action.
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if (str.Length > 0)
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yield return str;
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}
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}
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public List<IKeyBinding> Query(int? rulesetId = null, int? variant = null)
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=> query(rulesetId, variant).OfType<IKeyBinding>().ToList();
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public List<IKeyBinding> Query<T>(T action) where T : Enum
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{
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int lookup = (int)(object)action;
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return query(null, null).Where(rkb => (int)rkb.Action == lookup).OfType<IKeyBinding>().ToList();
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}
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public void Update(IHasGuidPrimaryKey keyBinding, Action<IKeyBinding> modification)
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{
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throw new NotImplementedException();
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}
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private void insertDefaults(IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
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{
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using (var usage = ContextFactory.GetForWrite())
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{
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// compare counts in database vs defaults
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foreach (var group in defaults.GroupBy(k => k.Action))
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{
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int count = query(rulesetId, variant).Count(k => (int)k.Action == (int)group.Key);
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int aimCount = group.Count();
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if (aimCount <= count)
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continue;
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foreach (var insertable in group.Skip(count).Take(aimCount - count))
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{
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// insert any defaults which are missing.
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usage.Context.DatabasedKeyBinding.Add(new DatabasedKeyBinding
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{
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KeyCombination = insertable.KeyCombination,
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Action = insertable.Action,
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RulesetID = rulesetId,
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Variant = variant
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});
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// required to ensure stable insert order (https://github.com/dotnet/efcore/issues/11686)
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usage.Context.SaveChanges();
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}
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}
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}
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}
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/// <summary>
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/// Retrieve <see cref="DatabasedKeyBinding"/>s for a specified ruleset/variant content.
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/// </summary>
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/// <param name="rulesetId">The ruleset's internal ID.</param>
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/// <param name="variant">An optional variant.</param>
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/// <returns></returns>
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private List<DatabasedKeyBinding> query(int? rulesetId = null, int? variant = null) =>
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ContextFactory.Get().DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
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public void Update(DatabasedKeyBinding keyBinding)
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{
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using (ContextFactory.GetForWrite())
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{
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var dbKeyBinding = keyBinding;
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Refresh(ref dbKeyBinding);
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if (dbKeyBinding.KeyCombination.Equals(keyBinding.KeyCombination))
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return;
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dbKeyBinding.KeyCombination = keyBinding.KeyCombination;
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}
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KeyBindingChanged?.Invoke();
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}
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}
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}
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@ -12,7 +12,7 @@ using osu.Game.Rulesets;
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namespace osu.Game.Input
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{
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public class RealmKeyBindingStore : RealmBackedStore, IKeyBindingStore
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public class RealmKeyBindingStore : RealmBackedStore
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{
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/// <summary>
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/// Fired whenever any key binding change occurs, across all rulesets and types.
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@ -63,8 +63,7 @@ namespace osu.Game.Input
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/// <param name="rulesetId">An optional ruleset ID. If null, global bindings are returned.</param>
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/// <param name="variant">An optional ruleset variant. If null, the no-variant bindings are returned.</param>
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/// <returns>A list of all key bindings found for the query, detached from the database.</returns>
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public List<IKeyBinding> Query(int? rulesetId = null, int? variant = null)
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=> query(rulesetId, variant).ToList().Select(r => r.Detach()).ToList<IKeyBinding>();
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public List<RealmKeyBinding> Query(int? rulesetId = null, int? variant = null) => query(rulesetId, variant).ToList();
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/// <summary>
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/// Retrieve all key bindings for the provided action type.
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@ -72,12 +71,12 @@ namespace osu.Game.Input
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/// <param name="action">The action to lookup.</param>
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/// <typeparam name="T">The enum type of the action.</typeparam>
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/// <returns>A list of all key bindings found for the query, detached from the database.</returns>
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public List<IKeyBinding> Query<T>(T action)
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public List<RealmKeyBinding> Query<T>(T action)
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where T : Enum
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{
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int lookup = (int)(object)action;
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return query(null, null).Where(rkb => rkb.Action == lookup).ToList().Select(r => r.Detach()).ToList<IKeyBinding>();
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return query(null, null).Where(rkb => rkb.Action == lookup).ToList();
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}
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/// <summary>
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@ -73,7 +73,7 @@ namespace osu.Game
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protected FileStore FileStore;
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protected IKeyBindingStore KeyBindingStore;
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protected RealmKeyBindingStore KeyBindingStore;
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protected SettingsStore SettingsStore;
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@ -67,7 +67,7 @@ namespace osu.Game.Overlays.KeyBinding
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}
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[Resolved]
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private IKeyBindingStore store { get; set; }
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private RealmKeyBindingStore store { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -32,7 +32,7 @@ namespace osu.Game.Overlays.KeyBinding
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}
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[BackgroundDependencyLoader]
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private void load(IKeyBindingStore store)
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private void load(RealmKeyBindingStore store)
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{
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var bindings = store.Query(Ruleset?.ID, variant);
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@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Toolbar
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protected FillFlowContainer Flow;
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[Resolved]
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private IKeyBindingStore keyBindings { get; set; }
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private RealmKeyBindingStore keyBindings { get; set; }
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protected ToolbarButton()
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: base(HoverSampleSet.Loud)
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