Merge branch 'master' into less-test-players

This commit is contained in:
Dan Balasescu 2020-03-05 16:30:38 +09:00 committed by GitHub
commit 5368f5214b
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6 changed files with 23 additions and 24 deletions
osu.Android
osu.Desktop
osu.Game
osu.iOS

View File

@ -30,11 +30,6 @@ namespace osu.Android
}
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(new SimpleUpdateManager());
}
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
}
}

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@ -47,20 +47,25 @@ namespace osu.Desktop
return null;
}
protected override UpdateManager CreateUpdateManager()
{
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
return new SquirrelUpdateManager();
default:
return new SimpleUpdateManager();
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (!noVersionOverlay)
{
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
Add(new SquirrelUpdateManager());
else
Add(new SimpleUpdateManager());
}
LoadComponentAsync(new DiscordRichPresence(), Add);
}

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@ -43,6 +43,7 @@ using osu.Game.Overlays.Volume;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Select;
using osu.Game.Updater;
using osu.Game.Utils;
using LogLevel = osu.Framework.Logging.LogLevel;
@ -390,6 +391,8 @@ namespace osu.Game
protected virtual Loader CreateLoader() => new Loader();
protected virtual UpdateManager CreateUpdateManager() => new UpdateManager();
protected override Container CreateScalingContainer() => new ScalingContainer(ScalingMode.Everything);
#region Beatmap progression
@ -628,6 +631,7 @@ namespace osu.Game
chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
Add(externalLinkOpener = new ExternalLinkOpener());
Add(CreateUpdateManager()); // dependency on notification overlay
// side overlays which cancel each other.
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.SearchableList
{
public abstract class SearchableListOverlay : FullscreenOverlay
{
public const float WIDTH_PADDING = 10;
public const float WIDTH_PADDING = 80;
protected SearchableListOverlay(OverlayColourScheme colourScheme)
: base(colourScheme)
@ -80,7 +80,7 @@ namespace osu.Game.Overlays.SearchableList
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = WIDTH_PADDING, Bottom = 50 },
Padding = new MarginPadding { Horizontal = 10, Bottom = 50 },
Direction = FillDirection.Vertical,
},
},

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@ -34,12 +34,14 @@ namespace osu.Game.Updater
if (game.IsDeployedBuild && version != lastVersion)
{
config.Set(OsuSetting.Version, version);
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
Notifications.Post(new UpdateCompleteNotification(version));
}
// debug / local compilations will reset to a non-release string.
// can be useful to check when an install has transitioned between release and otherwise (see OsuConfigManager's migrations).
config.Set(OsuSetting.Version, version);
}
private class UpdateCompleteNotification : SimpleNotification

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@ -11,12 +11,5 @@ namespace osu.iOS
public class OsuGameIOS : OsuGame
{
public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
protected override void LoadComplete()
{
base.LoadComplete();
Add(new UpdateManager());
}
}
}