Added DiscordRichPresenceClient

This commit is contained in:
Lucas A 2019-04-13 13:06:53 +02:00
parent 65d664425b
commit 533afaa770
2 changed files with 108 additions and 0 deletions

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@ -0,0 +1,106 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using DiscordRPC;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Users;
using User = osu.Game.Users.User;
namespace osu.Desktop
{
internal class DiscordRichPresenceClient : Component
{
private const string client_id = "559391129716391967";
private Bindable<User> user;
private readonly DiscordRpcClient client = new DiscordRpcClient(client_id);
[BackgroundDependencyLoader]
private void load(IAPIProvider provider)
{
user = provider.LocalUser.GetBoundCopy();
user.ValueChanged += usr =>
{
usr.OldValue.Status.ValueChanged -= updateStatus;
usr.NewValue.Status.ValueChanged += updateStatus;
};
user.Value.Status.ValueChanged += updateStatus;
client.OnReady += (_, __) => Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug);
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client : {e.Message}", LoggingTarget.Network, LogLevel.Debug);
client.OnConnectionFailed += (_, e) => Logger.Log("Discord RPC Client failed to initialize : is discord running ?", LoggingTarget.Network, LogLevel.Debug);
client.OnPresenceUpdate += (_, __) => Logger.Log("Updated Discord Rich Presence", LoggingTarget.Network, LogLevel.Debug);
client.Initialize();
}
private void updateStatus(ValueChangedEvent<UserStatus> e)
{
var presence = defaultPresence(e.NewValue.Message);
switch (e.NewValue)
{
case UserStatusSoloGame game:
presence.State = $"{game.Beatmap.Metadata.Artist} - {game.Beatmap.Metadata.Title} [{game.Beatmap.Version}]";
setPresenceGamemode(game.Beatmap.Ruleset, presence);
break;
case UserStatusEditing editing:
presence.State = $"{editing.Beatmap.Metadata.Artist} - {editing.Beatmap.Metadata.Title}" + (editing.Beatmap.Version != null ? $"[{editing.Beatmap.Version}]" : "");
break;
}
client.SetPresence(presence);
}
private void setPresenceGamemode(RulesetInfo ruleset, RichPresence presence)
{
switch (ruleset.ID)
{
case 0:
presence.Assets.SmallImageKey = "osu";
break;
case 1:
presence.Assets.SmallImageKey = "taiko";
break;
case 2:
presence.Assets.SmallImageKey = "fruits";
break;
case 3:
presence.Assets.SmallImageKey = "mania";
break;
}
presence.Assets.SmallImageText = ruleset.ShortName;
}
private RichPresence defaultPresence(string status) => new RichPresence
{
Details = status,
Assets = new Assets
{
LargeImageKey = "lazer",
LargeImageText = "osu!lazer"
}
};
protected override void Update()
{
if (client.IsInitialized)
client?.Invoke();
base.Update();
}
}
}

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@ -64,6 +64,8 @@ protected override void LoadComplete()
else
Add(new SimpleUpdateManager());
}
Add(new DiscordRichPresenceClient());
}
protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)