mirror of
https://github.com/ppy/osu
synced 2025-01-09 15:49:32 +00:00
fix some error that smoogipoo says
This commit is contained in:
parent
edb1401f00
commit
5326f71ed9
@ -2,11 +2,13 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
@ -82,7 +84,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
Add(inputManager);
|
Add(inputManager);
|
||||||
|
|
||||||
ManiaPlayfield playfield;
|
ManiaPlayfield playfield;
|
||||||
inputManager.Add(playfield = new ManiaPlayfield(cols, false)
|
var stages = new List<StageDefinition>()
|
||||||
|
{
|
||||||
|
new StageDefinition() { Columns = cols },
|
||||||
|
};
|
||||||
|
inputManager.Add(playfield = new ManiaPlayfield(stages)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -104,7 +110,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
Add(inputManager);
|
Add(inputManager);
|
||||||
|
|
||||||
ManiaPlayfield playfield;
|
ManiaPlayfield playfield;
|
||||||
inputManager.Add(playfield = new ManiaPlayfield(4,false)
|
var stages = new List<StageDefinition>()
|
||||||
|
{
|
||||||
|
new StageDefinition() { Columns = 4 },
|
||||||
|
};
|
||||||
|
inputManager.Add(playfield = new ManiaPlayfield(stages)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
{
|
{
|
||||||
Name = "Hit target + hit objects",
|
Name = "Hit target + hit objects",
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Padding = new MarginPadding { Top = ManiaColumnGroup.HIT_TARGET_POSITION },
|
Padding = new MarginPadding { Top = ManiaColumnStage.HIT_TARGET_POSITION },
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
new Container
|
||||||
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
{
|
{
|
||||||
Name = "Key",
|
Name = "Key",
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = ManiaColumnGroup.HIT_TARGET_POSITION,
|
Height = ManiaColumnStage.HIT_TARGET_POSITION,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new Box
|
||||||
|
@ -17,9 +17,9 @@ using OpenTK.Graphics;
|
|||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// controls that from up to down
|
/// A collection of <see cref="Column"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal class ManiaColumnGroup : ScrollingPlayfield
|
internal class ManiaColumnStage : ScrollingPlayfield
|
||||||
{
|
{
|
||||||
public const float HIT_TARGET_POSITION = 50;
|
public const float HIT_TARGET_POSITION = 50;
|
||||||
|
|
||||||
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
public readonly int ColumnCount;
|
public readonly int ColumnCount;
|
||||||
|
|
||||||
public ManiaColumnGroup(int columnCount)
|
public ManiaColumnStage(int columnCount)
|
||||||
: base(Axes.Y)
|
: base(Axes.Y)
|
||||||
{
|
{
|
||||||
ColumnCount = columnCount;
|
ColumnCount = columnCount;
|
@ -8,6 +8,7 @@ using osu.Framework.Configuration;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// list mania column group
|
/// list mania column group
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private readonly FillFlowContainer<ManiaColumnGroup> listColumnGroup;
|
private readonly FillFlowContainer<ManiaColumnStage> listColumnStages;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this playfield should be inverted. This flips everything inside the playfield.
|
/// Whether this playfield should be inverted. This flips everything inside the playfield.
|
||||||
@ -33,10 +34,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public SpecialColumnPosition SpecialColumnPosition
|
public SpecialColumnPosition SpecialColumnPosition
|
||||||
{
|
{
|
||||||
get => listColumnGroup.FirstOrDefault()?.SpecialColumnPosition ?? SpecialColumnPosition.Normal;
|
get => listColumnStages.FirstOrDefault()?.SpecialColumnPosition ?? SpecialColumnPosition.Normal;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
foreach (var singleGroup in listColumnGroup)
|
foreach (var singleGroup in listColumnStages)
|
||||||
{
|
{
|
||||||
singleGroup.SpecialColumnPosition = value;
|
singleGroup.SpecialColumnPosition = value;
|
||||||
}
|
}
|
||||||
@ -48,25 +49,25 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
get
|
get
|
||||||
{
|
{
|
||||||
var list = new List<Column>();
|
var list = new List<Column>();
|
||||||
foreach (var single in listColumnGroup)
|
foreach (var stage in listColumnStages)
|
||||||
{
|
{
|
||||||
list.AddRange(single.Columns);
|
list.AddRange(stage.Columns);
|
||||||
}
|
}
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public ManiaPlayfield(int columnCount, bool coop)
|
public ManiaPlayfield(List<StageDefinition> stages)
|
||||||
: base(Axes.Y)
|
: base(Axes.Y)
|
||||||
{
|
{
|
||||||
if (columnCount <= 0)
|
if (stages.Count <= 0)
|
||||||
throw new ArgumentException("Can't have zero or fewer columns.");
|
throw new ArgumentException("Can't have zero or fewer columns.");
|
||||||
|
|
||||||
Inverted.Value = true;
|
Inverted.Value = true;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
listColumnGroup = new FillFlowContainer<ManiaColumnGroup>
|
listColumnStages = new FillFlowContainer<ManiaColumnStage>
|
||||||
{
|
{
|
||||||
Direction = FillDirection.Horizontal,
|
Direction = FillDirection.Horizontal,
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
@ -76,39 +77,27 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
int numberOfGroup = 1;
|
|
||||||
if (coop)
|
|
||||||
numberOfGroup = 2;
|
|
||||||
|
|
||||||
for (int i = 0; i < numberOfGroup; i++)
|
|
||||||
{
|
|
||||||
var group = new ManiaColumnGroup(columnCount / numberOfGroup);
|
|
||||||
listColumnGroup.Add(group);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
foreach (var single in listColumnGroup)
|
|
||||||
{
|
|
||||||
single.VisibleTimeRange.BindTo(VisibleTimeRange);
|
|
||||||
AddNested(single);
|
|
||||||
}
|
|
||||||
|
|
||||||
var currentAction = ManiaAction.Key1;
|
var currentAction = ManiaAction.Key1;
|
||||||
for (int i = 0; i < columnCount; i++)
|
|
||||||
{
|
|
||||||
var c = new Column
|
|
||||||
{
|
|
||||||
//c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
|
|
||||||
Action = currentAction++
|
|
||||||
};
|
|
||||||
|
|
||||||
/*
|
foreach (var stage in stages)
|
||||||
c.IsSpecial = isSpecialColumn(i);
|
{
|
||||||
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
|
var group = new ManiaColumnStage(stage.Columns);
|
||||||
columns.Add(c);
|
group.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||||
*/
|
|
||||||
getFallDownControlContainerByActualColumn(i).AddColumn(c);
|
listColumnStages.Add(group);
|
||||||
AddNested(c);
|
AddNested(group);
|
||||||
|
|
||||||
|
for (int i = 0; i < stage.Columns; i++)
|
||||||
|
{
|
||||||
|
var c = new Column
|
||||||
|
{
|
||||||
|
//c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
|
||||||
|
Action = currentAction++
|
||||||
|
};
|
||||||
|
|
||||||
|
group.AddColumn(c);
|
||||||
|
AddNested(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Inverted.ValueChanged += invertedChanged;
|
Inverted.ValueChanged += invertedChanged;
|
||||||
@ -120,7 +109,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
Scale = new Vector2(1, newValue ? -1 : 1);
|
Scale = new Vector2(1, newValue ? -1 : 1);
|
||||||
|
|
||||||
//judgements.Scale = Scale;
|
//judgements.Scale = Scale;
|
||||||
foreach (var single in listColumnGroup)
|
foreach (var single in listColumnStages)
|
||||||
{
|
{
|
||||||
single.Judgements.Scale = Scale;
|
single.Judgements.Scale = Scale;
|
||||||
}
|
}
|
||||||
@ -130,7 +119,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
{
|
{
|
||||||
var maniaObject = (ManiaHitObject)judgedObject.HitObject;
|
var maniaObject = (ManiaHitObject)judgedObject.HitObject;
|
||||||
int column = maniaObject.Column;
|
int column = maniaObject.Column;
|
||||||
Columns[maniaObject.Column].OnJudgement(judgedObject, judgement);
|
Columns[column].OnJudgement(judgedObject, judgement);
|
||||||
|
|
||||||
getFallDownControlContainerByActualColumn(column).AddJudgement(judgement);
|
getFallDownControlContainerByActualColumn(column).AddJudgement(judgement);
|
||||||
}
|
}
|
||||||
@ -139,17 +128,16 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
public void Add(BarLine barline)
|
public void Add(BarLine barline)
|
||||||
{
|
{
|
||||||
//HitObjects.Add(new DrawableBarLine(barline));
|
foreach (var single in listColumnStages)
|
||||||
foreach (var single in listColumnGroup)
|
|
||||||
{
|
{
|
||||||
single.HitObjects.Add(new DrawableBarLine(barline));
|
single.HitObjects.Add(new DrawableBarLine(barline));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private ManiaColumnGroup getFallDownControlContainerByActualColumn(int actualColumn)
|
private ManiaColumnStage getFallDownControlContainerByActualColumn(int actualColumn)
|
||||||
{
|
{
|
||||||
int sum = 0;
|
int sum = 0;
|
||||||
foreach (var single in listColumnGroup)
|
foreach (var single in listColumnStages)
|
||||||
{
|
{
|
||||||
sum = sum + single.ColumnCount;
|
sum = sum + single.ColumnCount;
|
||||||
if (sum > actualColumn)
|
if (sum > actualColumn)
|
||||||
|
@ -31,11 +31,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
{
|
{
|
||||||
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Co-op
|
|
||||||
/// </summary>
|
|
||||||
public bool Coop { get; set; }
|
|
||||||
|
|
||||||
public IEnumerable<BarLine> BarLines;
|
public IEnumerable<BarLine> BarLines;
|
||||||
|
|
||||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||||
@ -75,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
BarLines.ForEach(Playfield.Add);
|
BarLines.ForEach(Playfield.Add);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.TotalColumns)
|
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
|
@ -94,7 +94,7 @@
|
|||||||
<Compile Include="Timing\ScrollingAlgorithm.cs" />
|
<Compile Include="Timing\ScrollingAlgorithm.cs" />
|
||||||
<Compile Include="UI\Column.cs" />
|
<Compile Include="UI\Column.cs" />
|
||||||
<Compile Include="UI\DrawableManiaJudgement.cs" />
|
<Compile Include="UI\DrawableManiaJudgement.cs" />
|
||||||
<Compile Include="UI\ManiaColumnGroup.cs" />
|
<Compile Include="UI\ManiaColumnStage.cs" />
|
||||||
<Compile Include="UI\HitExplosion.cs" />
|
<Compile Include="UI\HitExplosion.cs" />
|
||||||
<Compile Include="UI\ManiaRulesetContainer.cs" />
|
<Compile Include="UI\ManiaRulesetContainer.cs" />
|
||||||
<Compile Include="UI\ManiaPlayfield.cs" />
|
<Compile Include="UI\ManiaPlayfield.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user