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https://github.com/ppy/osu
synced 2025-01-08 23:29:43 +00:00
fix some error that smoogipoo says
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@ -2,11 +2,13 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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@ -82,7 +84,11 @@ namespace osu.Game.Rulesets.Mania.Tests
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Add(inputManager);
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ManiaPlayfield playfield;
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inputManager.Add(playfield = new ManiaPlayfield(cols, false)
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var stages = new List<StageDefinition>()
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{
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new StageDefinition() { Columns = cols },
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};
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inputManager.Add(playfield = new ManiaPlayfield(stages)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -104,7 +110,11 @@ namespace osu.Game.Rulesets.Mania.Tests
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Add(inputManager);
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ManiaPlayfield playfield;
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inputManager.Add(playfield = new ManiaPlayfield(4,false)
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var stages = new List<StageDefinition>()
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{
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new StageDefinition() { Columns = 4 },
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};
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inputManager.Add(playfield = new ManiaPlayfield(stages)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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Name = "Hit target + hit objects",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = ManiaColumnGroup.HIT_TARGET_POSITION },
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Padding = new MarginPadding { Top = ManiaColumnStage.HIT_TARGET_POSITION },
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Children = new Drawable[]
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{
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new Container
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@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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Name = "Key",
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RelativeSizeAxes = Axes.X,
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Height = ManiaColumnGroup.HIT_TARGET_POSITION,
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Height = ManiaColumnStage.HIT_TARGET_POSITION,
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Children = new Drawable[]
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{
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new Box
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@ -17,9 +17,9 @@ using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Mania.UI
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{
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/// <summary>
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/// controls that from up to down
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/// A collection of <see cref="Column"/>s.
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/// </summary>
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internal class ManiaColumnGroup : ScrollingPlayfield
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internal class ManiaColumnStage : ScrollingPlayfield
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{
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public const float HIT_TARGET_POSITION = 50;
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public readonly int ColumnCount;
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public ManiaColumnGroup(int columnCount)
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public ManiaColumnStage(int columnCount)
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: base(Axes.Y)
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{
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ColumnCount = columnCount;
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@ -8,6 +8,7 @@ using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <summary>
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/// list mania column group
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/// </summary>
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private readonly FillFlowContainer<ManiaColumnGroup> listColumnGroup;
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private readonly FillFlowContainer<ManiaColumnStage> listColumnStages;
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/// <summary>
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/// Whether this playfield should be inverted. This flips everything inside the playfield.
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@ -33,10 +34,10 @@ namespace osu.Game.Rulesets.Mania.UI
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/// </summary>
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public SpecialColumnPosition SpecialColumnPosition
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{
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get => listColumnGroup.FirstOrDefault()?.SpecialColumnPosition ?? SpecialColumnPosition.Normal;
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get => listColumnStages.FirstOrDefault()?.SpecialColumnPosition ?? SpecialColumnPosition.Normal;
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set
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{
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foreach (var singleGroup in listColumnGroup)
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foreach (var singleGroup in listColumnStages)
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{
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singleGroup.SpecialColumnPosition = value;
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}
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@ -48,25 +49,25 @@ namespace osu.Game.Rulesets.Mania.UI
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get
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{
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var list = new List<Column>();
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foreach (var single in listColumnGroup)
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foreach (var stage in listColumnStages)
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{
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list.AddRange(single.Columns);
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list.AddRange(stage.Columns);
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}
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return list;
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}
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}
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public ManiaPlayfield(int columnCount, bool coop)
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public ManiaPlayfield(List<StageDefinition> stages)
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: base(Axes.Y)
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{
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if (columnCount <= 0)
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if (stages.Count <= 0)
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throw new ArgumentException("Can't have zero or fewer columns.");
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Inverted.Value = true;
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InternalChildren = new Drawable[]
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{
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listColumnGroup = new FillFlowContainer<ManiaColumnGroup>
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listColumnStages = new FillFlowContainer<ManiaColumnStage>
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{
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.Y,
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@ -76,39 +77,27 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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};
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int numberOfGroup = 1;
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if (coop)
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numberOfGroup = 2;
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for (int i = 0; i < numberOfGroup; i++)
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{
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var group = new ManiaColumnGroup(columnCount / numberOfGroup);
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listColumnGroup.Add(group);
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}
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foreach (var single in listColumnGroup)
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{
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single.VisibleTimeRange.BindTo(VisibleTimeRange);
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AddNested(single);
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}
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var currentAction = ManiaAction.Key1;
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for (int i = 0; i < columnCount; i++)
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{
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var c = new Column
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{
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//c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
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Action = currentAction++
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};
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/*
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c.IsSpecial = isSpecialColumn(i);
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topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
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columns.Add(c);
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*/
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getFallDownControlContainerByActualColumn(i).AddColumn(c);
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AddNested(c);
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foreach (var stage in stages)
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{
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var group = new ManiaColumnStage(stage.Columns);
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group.VisibleTimeRange.BindTo(VisibleTimeRange);
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listColumnStages.Add(group);
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AddNested(group);
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for (int i = 0; i < stage.Columns; i++)
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{
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var c = new Column
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{
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//c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
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Action = currentAction++
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};
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group.AddColumn(c);
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AddNested(c);
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}
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}
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Inverted.ValueChanged += invertedChanged;
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@ -120,7 +109,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Scale = new Vector2(1, newValue ? -1 : 1);
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//judgements.Scale = Scale;
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foreach (var single in listColumnGroup)
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foreach (var single in listColumnStages)
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{
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single.Judgements.Scale = Scale;
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}
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@ -130,7 +119,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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var maniaObject = (ManiaHitObject)judgedObject.HitObject;
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int column = maniaObject.Column;
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Columns[maniaObject.Column].OnJudgement(judgedObject, judgement);
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Columns[column].OnJudgement(judgedObject, judgement);
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getFallDownControlContainerByActualColumn(column).AddJudgement(judgement);
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}
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@ -139,17 +128,16 @@ namespace osu.Game.Rulesets.Mania.UI
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public void Add(BarLine barline)
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{
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//HitObjects.Add(new DrawableBarLine(barline));
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foreach (var single in listColumnGroup)
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foreach (var single in listColumnStages)
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{
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single.HitObjects.Add(new DrawableBarLine(barline));
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}
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}
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private ManiaColumnGroup getFallDownControlContainerByActualColumn(int actualColumn)
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private ManiaColumnStage getFallDownControlContainerByActualColumn(int actualColumn)
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{
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int sum = 0;
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foreach (var single in listColumnGroup)
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foreach (var single in listColumnStages)
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{
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sum = sum + single.ColumnCount;
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if (sum > actualColumn)
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@ -31,11 +31,6 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
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/// <summary>
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/// Co-op
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/// </summary>
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public bool Coop { get; set; }
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public IEnumerable<BarLine> BarLines;
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public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
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@ -75,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.UI
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BarLines.ForEach(Playfield.Add);
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}
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protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.TotalColumns)
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protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -94,7 +94,7 @@
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<Compile Include="Timing\ScrollingAlgorithm.cs" />
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<Compile Include="UI\Column.cs" />
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<Compile Include="UI\DrawableManiaJudgement.cs" />
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<Compile Include="UI\ManiaColumnGroup.cs" />
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<Compile Include="UI\ManiaColumnStage.cs" />
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<Compile Include="UI\HitExplosion.cs" />
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<Compile Include="UI\ManiaRulesetContainer.cs" />
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<Compile Include="UI\ManiaPlayfield.cs" />
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