Use child instead of children

This commit is contained in:
Dean Herbert 2019-08-14 10:53:47 +09:00
parent b6bc84af2c
commit 52f42ddade
1 changed files with 14 additions and 17 deletions

View File

@ -30,27 +30,24 @@ public DrawableChannel(Channel channel)
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Children = new Drawable[] Child = new OsuContextMenuContainer
{ {
new OsuContextMenuContainer RelativeSizeAxes = Axes.Both,
Masking = true,
Child = scroll = new OsuScrollContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true, // Some chat lines have effects that slightly protrude to the bottom,
Child = scroll = new OsuScrollContainer // which we do not want to mask away, hence the padding.
Padding = new MarginPadding { Bottom = 5 },
Child = ChatLineFlow = new ChatLineContainer
{ {
RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Left = 20, Right = 20 },
// Some chat lines have effects that slightly protrude to the bottom, RelativeSizeAxes = Axes.X,
// which we do not want to mask away, hence the padding. AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Bottom = 5 }, Direction = FillDirection.Vertical,
Child = ChatLineFlow = new ChatLineContainer }
{ },
Padding = new MarginPadding { Left = 20, Right = 20 },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
}
},
}
}; };
newMessagesArrived(Channel.Messages); newMessagesArrived(Channel.Messages);