diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs index 587ff4b573..75d847d54d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs @@ -62,6 +62,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy protected override bool InterpolateMovements => !disjointTrail; protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1); + protected override bool AvoidDrawingNearCursor => !disjointTrail; protected override void Update() { diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 7a95111c91..62cab4d6d7 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -138,6 +138,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor protected virtual bool InterpolateMovements => true; protected virtual float IntervalMultiplier => 1.0f; + protected virtual bool AvoidDrawingNearCursor => false; private Vector2? lastPosition; private readonly InputResampler resampler = new InputResampler(); @@ -171,8 +172,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor Vector2 direction = diff / distance; float interval = partSize.X / 2.5f * IntervalMultiplier; + float stopAt = distance - (AvoidDrawingNearCursor ? interval : 0); - for (float d = interval; d < distance; d += interval) + for (float d = interval; d < stopAt; d += interval) { lastPosition = pos1 + direction * d; addPart(lastPosition.Value);