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Merge pull request #1 from Desconocidosmh/Fix-music-playing-while-exiting-from-editor
Fix music playing while exiting from editor
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commit
52b54506c6
@ -306,7 +306,7 @@ namespace osu.Game
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private void currentTrackCompleted()
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{
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if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled)
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musicController.NextTrack();
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MusicController.NextTrack();
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}
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#endregion
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@ -484,7 +484,7 @@ namespace osu.Game
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Origin = Anchor.TopRight,
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}, rightFloatingOverlayContent.Add, true);
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loadComponentSingleFile(musicController = new MusicController
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loadComponentSingleFile(MusicController = new MusicController
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{
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GetToolbarHeight = () => ToolbarOffset,
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Anchor = Anchor.TopRight,
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@ -752,7 +752,7 @@ namespace osu.Game
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private ScalingContainer screenContainer;
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private MusicController musicController;
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public MusicController MusicController { get; private set; }
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protected override bool OnExiting()
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{
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@ -66,6 +66,8 @@ namespace osu.Game.Overlays
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/// </summary>
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public Func<float> GetToolbarHeight;
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public bool UserRequestedPause { get; private set; }
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public MusicController()
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{
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Width = 400;
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@ -287,6 +289,8 @@ namespace osu.Game.Overlays
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return;
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}
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UserRequestedPause = track.IsRunning;
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if (track.IsRunning)
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track.Stop();
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else
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@ -243,21 +243,6 @@ namespace osu.Game.Screens.Edit
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{
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Background.FadeColour(Color4.White, 500);
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if (Beatmap.Value.Track != null)
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{
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if (isExitingGame)
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{
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Beatmap.Value.Track.Stop();
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}
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else
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{
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Beatmap.Value.Track.Tempo.Value = 1;
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Beatmap.Value.Track.Start();
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}
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}
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host.Exiting -= onExitingGame;
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return base.OnExiting(next);
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}
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@ -120,7 +120,7 @@ namespace osu.Game.Screens.Menu
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var track = Beatmap.Value.Track;
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var metadata = Beatmap.Value.Metadata;
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if (last is Intro && track != null)
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if (last is Intro && track != null && !Game.MusicController.UserRequestedPause)
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{
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if (!track.IsRunning)
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{
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@ -189,6 +189,8 @@ namespace osu.Game.Screens.Menu
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//we may have consumed our preloaded instance, so let's make another.
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preloadSongSelect();
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ResumeIfNoUserPauseRequested();
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}
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public override bool OnExiting(IScreen next)
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@ -50,7 +50,7 @@ namespace osu.Game.Screens
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public virtual bool CursorVisible => true;
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protected new OsuGameBase Game => base.Game as OsuGameBase;
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protected new OsuGame Game => base.Game as OsuGame;
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/// <summary>
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/// The <see cref="UserActivity"/> to set the user's activity automatically to when this screen is entered
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@ -179,6 +179,15 @@ namespace osu.Game.Screens
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api.Activity.Value = activity;
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}
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protected void ResumeIfNoUserPauseRequested()
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{
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if (Beatmap.Value.Track != null && !Game.MusicController.UserRequestedPause)
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{
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Beatmap.Value.Track.Tempo.Value = 1;
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Beatmap.Value.Track.Start();
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}
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}
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/// <summary>
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/// Fired when this screen was entered or resumed and the logo state is required to be adjusted.
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/// </summary>
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@ -426,6 +426,8 @@ namespace osu.Game.Screens.Select
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{
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base.OnEntering(last);
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ResumeIfNoUserPauseRequested();
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this.FadeInFromZero(250);
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FilterControl.Activate();
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}
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