Adjust minimum triangle movement speed to avoid "static" triangles in logo

Closes #14584.
This commit is contained in:
Dean Herbert 2021-08-31 14:08:21 +09:00
parent ba57493732
commit 529a9a6ff8
2 changed files with 26 additions and 1 deletions

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@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuLogo : OsuTestScene
{
[Test]
public void TestBasic()
{
AddStep("Add logo", () =>
{
Child = new OsuLogo
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
});
}
}
}

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@ -153,7 +153,7 @@ protected override void Update()
TriangleParticle newParticle = parts[i];
// Scale moved distance by the size of the triangle. Smaller triangles should move more slowly.
newParticle.Position.Y += parts[i].Scale * movedDistance;
newParticle.Position.Y += Math.Max(0.5f, parts[i].Scale) * movedDistance;
newParticle.Colour.A = adjustedAlpha;
parts[i] = newParticle;