mirror of https://github.com/ppy/osu
Apply some simple fixes
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4dec2d1db0
commit
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@ -4,7 +4,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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@ -13,7 +12,7 @@
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class ManiaPlacementBlueprint<T> : PlacementBlueprint
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public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint
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where T : ManiaHitObject
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{
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protected new T HitObject => (T)base.HitObject;
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@ -29,7 +28,7 @@ public class ManiaPlacementBlueprint<T> : PlacementBlueprint
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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public ManiaPlacementBlueprint(T hitObject)
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protected ManiaPlacementBlueprint(T hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.None;
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@ -37,27 +36,17 @@ public ManiaPlacementBlueprint(T hitObject)
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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updateSnappedPosition(e);
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return true;
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}
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private ScheduledDelegate scheduledSnappedPositionUpdate;
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private void updateSnappedPosition(MouseMoveEvent e)
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{
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scheduledSnappedPositionUpdate?.Cancel();
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scheduledSnappedPositionUpdate = Schedule(() =>
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Column column = ColumnAt(e.ScreenSpaceMousePosition);
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if (column == null)
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SnappedMousePosition = e.MousePosition;
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else
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{
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Column column = ColumnAt(e.ScreenSpaceMousePosition);
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if (column == null)
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SnappedMousePosition = e.MousePosition;
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else
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{
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// Snap to the column
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var parentPos = Parent.ToLocalSpace(column.ToScreenSpace(new Vector2(column.DrawWidth / 2, 0)));
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SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
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}
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});
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// Snap to the column
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var parentPos = Parent.ToLocalSpace(column.ToScreenSpace(new Vector2(column.DrawWidth / 2, 0)));
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SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
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}
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return true;
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}
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protected double TimeAt(Vector2 screenSpacePosition)
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