Move out section header component from editor

This sort of thing has been showing up on flyte designs more and more
so I want to start using it more over that rather ugly "overlined" text
that's there on multiplayer screens right now.
This commit is contained in:
Bartłomiej Dach 2024-06-04 13:53:42 +02:00
parent 2be6b29f21
commit 51c598627a
No known key found for this signature in database
2 changed files with 56 additions and 47 deletions

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public partial class SectionHeader : CompositeDrawable
{
private readonly LocalisableString text;
public SectionHeader(LocalisableString text)
{
this.text = text;
Margin = new MarginPadding { Vertical = 10, Horizontal = 5 };
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2),
Children = new Drawable[]
{
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold))
{
Text = text,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
new Circle
{
Colour = colourProvider.Highlight1,
Size = new Vector2(28, 2),
}
}
};
}
}
}

View File

@ -1,15 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osuTK;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Edit.Components
{
@ -38,46 +33,5 @@ public EditorSidebarSection(LocalisableString sectionName)
}
};
}
public partial class SectionHeader : CompositeDrawable
{
private readonly LocalisableString text;
public SectionHeader(LocalisableString text)
{
this.text = text;
Margin = new MarginPadding { Vertical = 10, Horizontal = 5 };
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2),
Children = new Drawable[]
{
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold))
{
Text = text,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
new Circle
{
Colour = colourProvider.Highlight1,
Size = new Vector2(28, 2),
}
}
};
}
}
}
}