Fix weird test assertion output

This commit is contained in:
Dean Herbert 2023-07-05 17:41:51 +09:00
parent 168b6c70a9
commit 51b0d18c04
1 changed files with 1 additions and 1 deletions

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@ -197,7 +197,7 @@ private void waitForAliveObjectIndex(int? index)
}
private void checkValidObjectIndex(int index) =>
AddAssert($"check valid object is {index}", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[index]));
AddAssert($"check object at index {index} is correct", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[index]));
private DrawableHitObject? getNextAliveObject() =>
Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.FirstOrDefault();