Merge pull request #2720 from smoogipoo/diffcalc-modtypes

Add difficulty calculation mod combinations
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Dean Herbert 2018-06-09 23:48:56 +09:00 committed by GitHub
commit 519200c3d3
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13 changed files with 295 additions and 165 deletions

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@ -82,56 +82,25 @@ namespace osu.Game.Rulesets.Catch
{
new CatchModEasy(),
new CatchModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new CatchModHalfTime(),
new CatchModDaycore(),
},
},
new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new CatchModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new CatchModSuddenDeath(),
new CatchModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new CatchModDoubleTime(),
new CatchModNightcore(),
},
},
new MultiMod(new CatchModSuddenDeath(), new CatchModPerfect()),
new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
new CatchModHidden(),
new CatchModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new CatchModRelax(),
null,
null,
new MultiMod
{
Mods = new Mod[]
{
new CatchModAutoplay(),
new ModCinema(),
},
},
new MultiMod(new CatchModAutoplay(), new ModCinema()),
};
default:
return new Mod[] { };
}

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@ -7,6 +7,7 @@ using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
@ -141,5 +142,22 @@ namespace osu.Game.Rulesets.Mania.Difficulty
return difficulty;
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new ManiaModDoubleTime(),
new ManiaModHalfTime(),
new ManiaModEasy(),
new ManiaModHardRock(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
};
}
}

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@ -105,78 +105,34 @@ namespace osu.Game.Rulesets.Mania
{
new ManiaModEasy(),
new ManiaModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModHalfTime(),
new ManiaModDaycore(),
},
},
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new ManiaModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModSuddenDeath(),
new ManiaModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModDoubleTime(),
new ManiaModNightcore(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModFadeIn(),
new ManiaModHidden(),
}
},
new MultiMod(new ManiaModSuddenDeath(), new ManiaModPerfect()),
new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
new ManiaModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new MultiMod
{
Mods = new Mod[]
{
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
},
},
new MultiMod(new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3()),
new ManiaModRandom(),
new ManiaModDualStages(),
new ManiaModMirror(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModAutoplay(),
new ModCinema(),
},
},
new MultiMod(new ManiaModAutoplay(), new ModCinema()),
};
default:
return new Mod[] { };
}

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@ -1,6 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mods;
@ -24,5 +26,18 @@ namespace osu.Game.Rulesets.Mania.Mods
mbc.TargetColumns = KeyCount;
}
public override Type[] IncompatibleMods => new[]
{
typeof(ManiaModKey1),
typeof(ManiaModKey2),
typeof(ManiaModKey3),
typeof(ManiaModKey4),
typeof(ManiaModKey5),
typeof(ManiaModKey6),
typeof(ManiaModKey7),
typeof(ManiaModKey8),
typeof(ManiaModKey9),
}.Except(new[] { GetType() }).ToArray();
}
}

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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Skills;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty
@ -71,5 +72,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
return starRating;
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new OsuModDoubleTime(),
new OsuModHalfTime(),
new OsuModEasy(),
new OsuModHardRock(),
};
}
}

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@ -93,57 +93,26 @@ namespace osu.Game.Rulesets.Osu
{
new OsuModEasy(),
new OsuModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new OsuModHalfTime(),
new OsuModDaycore(),
},
},
new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new OsuModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new OsuModSuddenDeath(),
new OsuModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new OsuModDoubleTime(),
new OsuModNightcore(),
},
},
new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
new OsuModHidden(),
new OsuModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new OsuModRelax(),
new OsuModAutopilot(),
new OsuModSpunOut(),
new MultiMod
{
Mods = new Mod[]
{
new OsuModAutoplay(),
new ModCinema(),
},
},
new MultiMod(new OsuModAutoplay(), new ModCinema()),
new OsuModTarget(),
};
default:
return new Mod[] { };
}

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty
@ -62,6 +63,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
return starRating;
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModHalfTime(),
new TaikoModEasy(),
new TaikoModHardRock(),
};
private bool calculateStrainValues()
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.

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@ -84,56 +84,25 @@ namespace osu.Game.Rulesets.Taiko
{
new TaikoModEasy(),
new TaikoModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new TaikoModHalfTime(),
new TaikoModDaycore(),
},
},
new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new TaikoModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new TaikoModSuddenDeath(),
new TaikoModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModNightcore(),
},
},
new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
new MultiMod(new TaikoModDoubleTime(), new TaikoModDaycore()),
new TaikoModHidden(),
new TaikoModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new TaikoModRelax(),
null,
null,
new MultiMod
{
Mods = new Mod[]
{
new TaikoModAutoplay(),
new ModCinema(),
},
},
new MultiMod(new TaikoModAutoplay(), new ModCinema()),
};
default:
return new Mod[] { };
}

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@ -0,0 +1,152 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class DifficultyAdjustmentModCombinationsTest
{
[Test]
public void TestNoMods()
{
var combinations = new TestDifficultyCalculator().CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(1, combinations.Length);
Assert.IsTrue(combinations[0] is NoModMod);
}
[Test]
public void TestSingleMod()
{
var combinations = new TestDifficultyCalculator(new ModA()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(2, combinations.Length);
Assert.IsTrue(combinations[0] is NoModMod);
Assert.IsTrue(combinations[1] is ModA);
}
[Test]
public void TestDoubleMod()
{
var combinations = new TestDifficultyCalculator(new ModA(), new ModB()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(4, combinations.Length);
Assert.IsTrue(combinations[0] is NoModMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is MultiMod);
Assert.IsTrue(combinations[3] is ModB);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
}
[Test]
public void TestIncompatibleMods()
{
var combinations = new TestDifficultyCalculator(new ModA(), new ModIncompatibleWithA()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(3, combinations.Length);
Assert.IsTrue(combinations[0] is NoModMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is ModIncompatibleWithA);
}
[Test]
public void TestDoubleIncompatibleMods()
{
var combinations = new TestDifficultyCalculator(new ModA(), new ModB(), new ModIncompatibleWithA(), new ModIncompatibleWithAAndB()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(8, combinations.Length);
Assert.IsTrue(combinations[0] is NoModMod);
Assert.IsTrue(combinations[1] is ModA);
Assert.IsTrue(combinations[2] is MultiMod);
Assert.IsTrue(combinations[3] is ModB);
Assert.IsTrue(combinations[4] is MultiMod);
Assert.IsTrue(combinations[5] is ModIncompatibleWithA);
Assert.IsTrue(combinations[6] is MultiMod);
Assert.IsTrue(combinations[7] is ModIncompatibleWithAAndB);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
Assert.IsTrue(((MultiMod)combinations[4]).Mods[0] is ModB);
Assert.IsTrue(((MultiMod)combinations[4]).Mods[1] is ModIncompatibleWithA);
Assert.IsTrue(((MultiMod)combinations[6]).Mods[0] is ModIncompatibleWithA);
Assert.IsTrue(((MultiMod)combinations[6]).Mods[1] is ModIncompatibleWithAAndB);
}
[Test]
public void TestIncompatibleThroughBaseType()
{
var combinations = new TestDifficultyCalculator(new ModAofA(), new ModIncompatibleWithAofA()).CreateDifficultyAdjustmentModCombinations();
Assert.AreEqual(3, combinations.Length);
Assert.IsTrue(combinations[0] is NoModMod);
Assert.IsTrue(combinations[1] is ModAofA);
Assert.IsTrue(combinations[2] is ModIncompatibleWithAofA);
}
private class ModA : Mod
{
public override string Name => nameof(ModA);
public override string ShortenedName => nameof(ModA);
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) };
}
private class ModB : Mod
{
public override string Name => nameof(ModB);
public override string ShortenedName => nameof(ModB);
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithAAndB) };
}
private class ModIncompatibleWithA : Mod
{
public override string Name => $"Incompatible With {nameof(ModA)}";
public override string ShortenedName => $"Incompatible With {nameof(ModA)}";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModA) };
}
private class ModAofA : ModA
{
}
private class ModIncompatibleWithAofA : ModIncompatibleWithA
{
// Incompatible through base type
}
private class ModIncompatibleWithAAndB : Mod
{
public override string Name => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
public override string ShortenedName => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) };
}
private class TestDifficultyCalculator : DifficultyCalculator
{
public TestDifficultyCalculator(params Mod[] mods)
: base(null)
{
DifficultyAdjustmentMods = mods;
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => throw new NotImplementedException();
protected override Mod[] DifficultyAdjustmentMods { get; }
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
@ -36,6 +37,44 @@ namespace osu.Game.Rulesets.Difficulty
{
}
/// <summary>
/// Creates all <see cref="Mod"/> combinations which adjust the <see cref="Beatmap"/> difficulty.
/// </summary>
public Mod[] CreateDifficultyAdjustmentModCombinations()
{
return createDifficultyAdjustmentModCombinations(Enumerable.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
{
// Initial-case: Empty current set
if (currentSetCount == 0)
yield return new NoModMod();
if (currentSetCount == 1)
yield return currentSet.Single();
if (currentSetCount > 1)
yield return new MultiMod(currentSet.ToArray());
// Apply mods in the adjustment set recursively. Using the entire adjustment set would result in duplicate multi-mod mod
// combinations in further recursions, so a moving subset is used to eliminate this effect
for (int i = adjustmentSetStart; i < adjustmentSet.Length; i++)
{
var adjustmentMod = adjustmentSet[i];
if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod))))
continue;
foreach (var combo in createDifficultyAdjustmentModCombinations(currentSet.Append(adjustmentMod), adjustmentSet, currentSetCount + 1, i + 1))
yield return combo;
}
}
}
/// <summary>
/// Retrieves all <see cref="Mod"/>s which adjust the <see cref="Beatmap"/> difficulty.
/// </summary>
protected virtual Mod[] DifficultyAdjustmentMods => Array.Empty<Mod>();
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
}
}

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@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Mods
{
DifficultyReduction,
DifficultyIncrease,
Special,
Special
}
}

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@ -1,6 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
namespace osu.Game.Rulesets.Mods
{
public class MultiMod : Mod
@ -10,6 +13,13 @@ namespace osu.Game.Rulesets.Mods
public override string Description => string.Empty;
public override double ScoreMultiplier => 0;
public Mod[] Mods;
public Mod[] Mods { get; }
public MultiMod(params Mod[] mods)
{
Mods = mods;
}
public override Type[] IncompatibleMods => Mods.SelectMany(m => m.IncompatibleMods).ToArray();
}
}

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@ -0,0 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// Indicates a type of mod that doesn't do anything.
/// </summary>
public sealed class NoModMod : Mod
{
public override string Name => "No Mod";
public override string ShortenedName => "NM";
public override double ScoreMultiplier => 1;
}
}