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https://github.com/ppy/osu
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Merge pull request #2720 from smoogipoo/diffcalc-modtypes
Add difficulty calculation mod combinations
This commit is contained in:
commit
519200c3d3
@ -82,56 +82,25 @@ namespace osu.Game.Rulesets.Catch
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{
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new CatchModEasy(),
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new CatchModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModHalfTime(),
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new CatchModDaycore(),
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},
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},
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new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new CatchModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModSuddenDeath(),
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new CatchModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModDoubleTime(),
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new CatchModNightcore(),
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},
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},
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new MultiMod(new CatchModSuddenDeath(), new CatchModPerfect()),
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new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
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new CatchModHidden(),
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new CatchModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new CatchModRelax(),
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null,
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null,
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModAutoplay(),
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new ModCinema(),
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},
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},
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new MultiMod(new CatchModAutoplay(), new ModCinema()),
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};
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default:
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return new Mod[] { };
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}
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@ -7,6 +7,7 @@ using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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@ -141,5 +142,22 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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return difficulty;
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}
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new ManiaModDoubleTime(),
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new ManiaModHalfTime(),
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new ManiaModEasy(),
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new ManiaModHardRock(),
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new ManiaModKey1(),
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new ManiaModKey2(),
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new ManiaModKey3(),
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new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey6(),
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new ManiaModKey7(),
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new ManiaModKey8(),
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new ManiaModKey9(),
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};
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}
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}
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@ -105,78 +105,34 @@ namespace osu.Game.Rulesets.Mania
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{
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new ManiaModEasy(),
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new ManiaModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModHalfTime(),
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new ManiaModDaycore(),
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},
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},
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new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new ManiaModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModSuddenDeath(),
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new ManiaModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModDoubleTime(),
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new ManiaModNightcore(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModFadeIn(),
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new ManiaModHidden(),
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}
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},
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new MultiMod(new ManiaModSuddenDeath(), new ManiaModPerfect()),
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new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
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new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
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new ManiaModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey6(),
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new ManiaModKey7(),
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new ManiaModKey8(),
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new ManiaModKey9(),
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new ManiaModKey1(),
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new ManiaModKey2(),
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new ManiaModKey3(),
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},
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},
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new MultiMod(new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey6(),
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new ManiaModKey7(),
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new ManiaModKey8(),
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new ManiaModKey9(),
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new ManiaModKey1(),
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new ManiaModKey2(),
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new ManiaModKey3()),
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new ManiaModRandom(),
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new ManiaModDualStages(),
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new ManiaModMirror(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModAutoplay(),
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new ModCinema(),
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},
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},
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new MultiMod(new ManiaModAutoplay(), new ModCinema()),
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};
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default:
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return new Mod[] { };
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}
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@ -1,6 +1,8 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mods;
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@ -24,5 +26,18 @@ namespace osu.Game.Rulesets.Mania.Mods
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mbc.TargetColumns = KeyCount;
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}
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public override Type[] IncompatibleMods => new[]
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{
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typeof(ManiaModKey1),
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typeof(ManiaModKey2),
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typeof(ManiaModKey3),
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typeof(ManiaModKey4),
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typeof(ManiaModKey5),
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typeof(ManiaModKey6),
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typeof(ManiaModKey7),
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typeof(ManiaModKey8),
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typeof(ManiaModKey9),
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}.Except(new[] { GetType() }).ToArray();
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}
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}
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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Osu.Difficulty.Skills;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Difficulty
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@ -71,5 +72,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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return starRating;
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}
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new OsuModDoubleTime(),
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new OsuModHalfTime(),
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new OsuModEasy(),
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new OsuModHardRock(),
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};
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}
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}
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@ -93,57 +93,26 @@ namespace osu.Game.Rulesets.Osu
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{
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new OsuModEasy(),
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new OsuModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModHalfTime(),
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new OsuModDaycore(),
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},
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},
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new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new OsuModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModSuddenDeath(),
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new OsuModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModDoubleTime(),
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new OsuModNightcore(),
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},
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},
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new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
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new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
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new OsuModHidden(),
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new OsuModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new OsuModRelax(),
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new OsuModAutopilot(),
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new OsuModSpunOut(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModAutoplay(),
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new ModCinema(),
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},
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},
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new MultiMod(new OsuModAutoplay(), new ModCinema()),
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new OsuModTarget(),
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};
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default:
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return new Mod[] { };
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}
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Difficulty
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@ -62,6 +63,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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return starRating;
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}
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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{
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new TaikoModDoubleTime(),
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new TaikoModHalfTime(),
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new TaikoModEasy(),
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new TaikoModHardRock(),
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};
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private bool calculateStrainValues()
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{
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// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
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@ -84,56 +84,25 @@ namespace osu.Game.Rulesets.Taiko
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{
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new TaikoModEasy(),
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new TaikoModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModHalfTime(),
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new TaikoModDaycore(),
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},
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},
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new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new TaikoModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModSuddenDeath(),
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new TaikoModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModDoubleTime(),
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new TaikoModNightcore(),
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},
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},
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new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
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new MultiMod(new TaikoModDoubleTime(), new TaikoModDaycore()),
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new TaikoModHidden(),
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new TaikoModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new TaikoModRelax(),
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null,
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null,
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModAutoplay(),
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new ModCinema(),
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},
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},
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new MultiMod(new TaikoModAutoplay(), new ModCinema()),
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};
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default:
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return new Mod[] { };
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}
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@ -0,0 +1,152 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Tests.NonVisual
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{
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[TestFixture]
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public class DifficultyAdjustmentModCombinationsTest
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{
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[Test]
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public void TestNoMods()
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{
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var combinations = new TestDifficultyCalculator().CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(1, combinations.Length);
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Assert.IsTrue(combinations[0] is NoModMod);
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}
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[Test]
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public void TestSingleMod()
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{
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var combinations = new TestDifficultyCalculator(new ModA()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(2, combinations.Length);
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Assert.IsTrue(combinations[0] is NoModMod);
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Assert.IsTrue(combinations[1] is ModA);
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}
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[Test]
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public void TestDoubleMod()
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{
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var combinations = new TestDifficultyCalculator(new ModA(), new ModB()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(4, combinations.Length);
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Assert.IsTrue(combinations[0] is NoModMod);
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Assert.IsTrue(combinations[1] is ModA);
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Assert.IsTrue(combinations[2] is MultiMod);
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Assert.IsTrue(combinations[3] is ModB);
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Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
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Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
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}
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[Test]
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public void TestIncompatibleMods()
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{
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var combinations = new TestDifficultyCalculator(new ModA(), new ModIncompatibleWithA()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(3, combinations.Length);
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Assert.IsTrue(combinations[0] is NoModMod);
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Assert.IsTrue(combinations[1] is ModA);
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Assert.IsTrue(combinations[2] is ModIncompatibleWithA);
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}
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[Test]
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public void TestDoubleIncompatibleMods()
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{
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var combinations = new TestDifficultyCalculator(new ModA(), new ModB(), new ModIncompatibleWithA(), new ModIncompatibleWithAAndB()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(8, combinations.Length);
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Assert.IsTrue(combinations[0] is NoModMod);
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Assert.IsTrue(combinations[1] is ModA);
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Assert.IsTrue(combinations[2] is MultiMod);
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Assert.IsTrue(combinations[3] is ModB);
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Assert.IsTrue(combinations[4] is MultiMod);
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Assert.IsTrue(combinations[5] is ModIncompatibleWithA);
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Assert.IsTrue(combinations[6] is MultiMod);
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Assert.IsTrue(combinations[7] is ModIncompatibleWithAAndB);
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Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
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Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
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Assert.IsTrue(((MultiMod)combinations[4]).Mods[0] is ModB);
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Assert.IsTrue(((MultiMod)combinations[4]).Mods[1] is ModIncompatibleWithA);
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Assert.IsTrue(((MultiMod)combinations[6]).Mods[0] is ModIncompatibleWithA);
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Assert.IsTrue(((MultiMod)combinations[6]).Mods[1] is ModIncompatibleWithAAndB);
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}
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[Test]
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public void TestIncompatibleThroughBaseType()
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{
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var combinations = new TestDifficultyCalculator(new ModAofA(), new ModIncompatibleWithAofA()).CreateDifficultyAdjustmentModCombinations();
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Assert.AreEqual(3, combinations.Length);
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Assert.IsTrue(combinations[0] is NoModMod);
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Assert.IsTrue(combinations[1] is ModAofA);
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Assert.IsTrue(combinations[2] is ModIncompatibleWithAofA);
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}
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private class ModA : Mod
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{
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public override string Name => nameof(ModA);
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public override string ShortenedName => nameof(ModA);
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) };
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}
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private class ModB : Mod
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{
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public override string Name => nameof(ModB);
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public override string ShortenedName => nameof(ModB);
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithAAndB) };
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}
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private class ModIncompatibleWithA : Mod
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{
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public override string Name => $"Incompatible With {nameof(ModA)}";
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public override string ShortenedName => $"Incompatible With {nameof(ModA)}";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModA) };
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}
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private class ModAofA : ModA
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{
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}
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private class ModIncompatibleWithAofA : ModIncompatibleWithA
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{
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// Incompatible through base type
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}
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private class ModIncompatibleWithAAndB : Mod
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{
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public override string Name => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
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public override string ShortenedName => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}";
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public override double ScoreMultiplier => 1;
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||||
public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) };
|
||||
}
|
||||
|
||||
private class TestDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
public TestDifficultyCalculator(params Mod[] mods)
|
||||
: base(null)
|
||||
{
|
||||
DifficultyAdjustmentMods = mods;
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => throw new NotImplementedException();
|
||||
|
||||
protected override Mod[] DifficultyAdjustmentMods { get; }
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
@ -36,6 +37,44 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates all <see cref="Mod"/> combinations which adjust the <see cref="Beatmap"/> difficulty.
|
||||
/// </summary>
|
||||
public Mod[] CreateDifficultyAdjustmentModCombinations()
|
||||
{
|
||||
return createDifficultyAdjustmentModCombinations(Enumerable.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
|
||||
|
||||
IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
|
||||
{
|
||||
// Initial-case: Empty current set
|
||||
if (currentSetCount == 0)
|
||||
yield return new NoModMod();
|
||||
|
||||
if (currentSetCount == 1)
|
||||
yield return currentSet.Single();
|
||||
|
||||
if (currentSetCount > 1)
|
||||
yield return new MultiMod(currentSet.ToArray());
|
||||
|
||||
// Apply mods in the adjustment set recursively. Using the entire adjustment set would result in duplicate multi-mod mod
|
||||
// combinations in further recursions, so a moving subset is used to eliminate this effect
|
||||
for (int i = adjustmentSetStart; i < adjustmentSet.Length; i++)
|
||||
{
|
||||
var adjustmentMod = adjustmentSet[i];
|
||||
if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod))))
|
||||
continue;
|
||||
|
||||
foreach (var combo in createDifficultyAdjustmentModCombinations(currentSet.Append(adjustmentMod), adjustmentSet, currentSetCount + 1, i + 1))
|
||||
yield return combo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves all <see cref="Mod"/>s which adjust the <see cref="Beatmap"/> difficulty.
|
||||
/// </summary>
|
||||
protected virtual Mod[] DifficultyAdjustmentMods => Array.Empty<Mod>();
|
||||
|
||||
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
DifficultyReduction,
|
||||
DifficultyIncrease,
|
||||
Special,
|
||||
Special
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,9 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public class MultiMod : Mod
|
||||
@ -10,6 +13,13 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string Description => string.Empty;
|
||||
public override double ScoreMultiplier => 0;
|
||||
|
||||
public Mod[] Mods;
|
||||
public Mod[] Mods { get; }
|
||||
|
||||
public MultiMod(params Mod[] mods)
|
||||
{
|
||||
Mods = mods;
|
||||
}
|
||||
|
||||
public override Type[] IncompatibleMods => Mods.SelectMany(m => m.IncompatibleMods).ToArray();
|
||||
}
|
||||
}
|
||||
|
15
osu.Game/Rulesets/Mods/NoModMod.cs
Normal file
15
osu.Game/Rulesets/Mods/NoModMod.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates a type of mod that doesn't do anything.
|
||||
/// </summary>
|
||||
public sealed class NoModMod : Mod
|
||||
{
|
||||
public override string Name => "No Mod";
|
||||
public override string ShortenedName => "NM";
|
||||
public override double ScoreMultiplier => 1;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user