mirror of
https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
Merge branch 'master' into mania-hitobject-object-conversion
This commit is contained in:
commit
51728e48be
@ -140,6 +140,26 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
Miss = BeatmapDifficulty.DifficultyRange(difficulty, miss_max, miss_mid, miss_min);
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}
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/// <summary>
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/// Retrieves the hit result for a time offset.
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/// </summary>
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/// <param name="hitOffset">The time offset.</param>
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/// <returns>The hit result, or null if the time offset results in a miss.</returns>
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public ManiaHitResult? ResultFor(double hitOffset)
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{
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if (hitOffset <= Perfect / 2)
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return ManiaHitResult.Perfect;
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if (hitOffset <= Great / 2)
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return ManiaHitResult.Great;
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if (hitOffset <= Good / 2)
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return ManiaHitResult.Good;
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if (hitOffset <= Ok / 2)
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return ManiaHitResult.Ok;
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if (hitOffset <= Bad / 2)
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return ManiaHitResult.Bad;
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return null;
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}
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/// <summary>
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/// Constructs new hit windows which have been multiplied by a value.
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/// </summary>
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|
21
osu.Game.Rulesets.Mania/Judgements/ManiaHitResult.cs
Normal file
21
osu.Game.Rulesets.Mania/Judgements/ManiaHitResult.cs
Normal file
@ -0,0 +1,21 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
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using System.ComponentModel;
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namespace osu.Game.Rulesets.Mania.Judgements
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{
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public enum ManiaHitResult
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{
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[Description("PERFECT")]
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Perfect,
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[Description("GREAT")]
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Great,
|
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[Description("GOOD")]
|
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Good,
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[Description("OK")]
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Ok,
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[Description("BAD")]
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Bad
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}
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}
|
@ -10,5 +10,10 @@ namespace osu.Game.Rulesets.Mania.Judgements
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public override string ResultString => string.Empty;
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public override string MaxResultString => string.Empty;
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/// <summary>
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/// The hit result.
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/// </summary>
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public ManiaHitResult ManiaResult;
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}
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}
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|
@ -5,6 +5,8 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
|
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using OpenTK.Input;
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|
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
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{
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@ -14,8 +16,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly BodyPiece bodyPiece;
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private readonly NotePiece tailPiece;
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|
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public DrawableHoldNote(HoldNote hitObject)
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: base(hitObject)
|
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public DrawableHoldNote(HoldNote hitObject, Bindable<Key> key = null)
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: base(hitObject, key)
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{
|
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RelativeSizeAxes = Axes.Both;
|
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Height = (float)HitObject.Duration;
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|
@ -2,6 +2,8 @@
|
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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|
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -11,13 +13,21 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject, ManiaJudgement>
|
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where TObject : ManiaHitObject
|
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{
|
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/// <summary>
|
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/// The key that will trigger input for this hit object.
|
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/// </summary>
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protected Bindable<Key> Key { get; private set; } = new Bindable<Key>();
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|
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public new TObject HitObject;
|
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|
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protected DrawableManiaHitObject(TObject hitObject)
|
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protected DrawableManiaHitObject(TObject hitObject, Bindable<Key> key = null)
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: base(hitObject)
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{
|
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HitObject = hitObject;
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|
||||
if (key != null)
|
||||
Key.BindTo(key);
|
||||
|
||||
RelativePositionAxes = Axes.Y;
|
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Y = (float)HitObject.StartTime;
|
||||
}
|
||||
|
@ -2,6 +2,8 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Configuration;
|
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -12,8 +14,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
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{
|
||||
private readonly NotePiece headPiece;
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||||
|
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public DrawableNote(Note hitObject)
|
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: base(hitObject)
|
||||
public DrawableNote(Note hitObject, Bindable<Key> key = null)
|
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: base(hitObject, key)
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{
|
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RelativeSizeAxes = Axes.Both;
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Height = 100;
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|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// <summary>
|
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/// The key-release hit windows for this hold note.
|
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/// </summary>
|
||||
protected HitWindows ReleaseHitWindows = new HitWindows();
|
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public HitWindows ReleaseHitWindows { get; protected set; } = new HitWindows();
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||||
|
||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||
{
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// <summary>
|
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/// The key-press hit window for this note.
|
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/// </summary>
|
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protected HitWindows HitWindows = new HitWindows();
|
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public HitWindows HitWindows { get; protected set; } = new HitWindows();
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|
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
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{
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|
@ -22,5 +22,12 @@ namespace osu.Game.Rulesets.Mania.Scoring
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protected override void OnNewJudgement(ManiaJudgement judgement)
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||||
{
|
||||
}
|
||||
|
||||
protected override void Reset()
|
||||
{
|
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base.Reset();
|
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|
||||
Health.Value = 1;
|
||||
}
|
||||
}
|
||||
}
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|
@ -18,6 +18,8 @@ using osu.Game.Rulesets.Objects.Drawables;
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||||
using osu.Game.Rulesets.Mania.Objects;
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||||
using osu.Game.Rulesets.Mania.Judgements;
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||||
using osu.Game.Beatmaps.Timing;
|
||||
using System;
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||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -33,7 +35,10 @@ namespace osu.Game.Rulesets.Mania.UI
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||||
private const float column_width = 45;
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||||
private const float special_column_width = 70;
|
||||
|
||||
public Key Key;
|
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/// <summary>
|
||||
/// The key that will trigger input actions for this column and hit objects contained inside it.
|
||||
/// </summary>
|
||||
public Bindable<Key> Key = new Bindable<Key>();
|
||||
|
||||
private readonly Box background;
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||||
private readonly Container hitTargetBar;
|
||||
@ -95,6 +100,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Name = "Hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
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// For column lighting, we need to capture input events before the notes
|
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new InputTarget
|
||||
{
|
||||
KeyDown = onKeyDown,
|
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KeyUp = onKeyUp
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
@ -178,12 +189,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
|
||||
{
|
||||
ControlPointContainer.Add(hitObject);
|
||||
}
|
||||
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject) => ControlPointContainer.Add(hitObject);
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
private bool onKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat)
|
||||
return false;
|
||||
@ -197,7 +205,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
private bool onKeyUp(InputState state, KeyUpEventArgs args)
|
||||
{
|
||||
if (args.Key == Key)
|
||||
{
|
||||
@ -207,5 +215,24 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is a simple container which delegates various input events that have to be captured before the notes.
|
||||
/// </summary>
|
||||
private class InputTarget : Container
|
||||
{
|
||||
public Func<InputState, KeyDownEventArgs, bool> KeyDown;
|
||||
public Func<InputState, KeyUpEventArgs, bool> KeyUp;
|
||||
|
||||
public InputTarget()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AlwaysPresent = true;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => KeyDown?.Invoke(state, args) ?? false;
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => KeyUp?.Invoke(state, args) ?? false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,8 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
@ -76,13 +78,19 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
||||
var maniaPlayfield = Playfield as ManiaPlayfield;
|
||||
if (maniaPlayfield == null)
|
||||
return null;
|
||||
|
||||
Bindable<Key> key = maniaPlayfield.Columns.ElementAt(h.Column).Key;
|
||||
|
||||
var holdNote = h as HoldNote;
|
||||
if (holdNote != null)
|
||||
return new DrawableHoldNote(holdNote);
|
||||
return new DrawableHoldNote(holdNote, key);
|
||||
|
||||
var note = h as Note;
|
||||
if (note != null)
|
||||
return new DrawableNote(note);
|
||||
return new DrawableNote(note, key);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
@ -55,7 +55,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public readonly FlowContainer<Column> Columns;
|
||||
private readonly FlowContainer<Column> columns;
|
||||
public IEnumerable<Column> Columns => columns.Children;
|
||||
|
||||
private readonly ControlPointContainer barlineContainer;
|
||||
|
||||
@ -87,7 +88,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
Columns = new FillFlowContainer<Column>
|
||||
columns = new FillFlowContainer<Column>
|
||||
{
|
||||
Name = "Columns",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
@ -114,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
};
|
||||
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
Columns.Add(new Column(timingChanges));
|
||||
columns.Add(new Column(timingChanges));
|
||||
|
||||
TimeSpan = time_span_default;
|
||||
}
|
||||
@ -133,17 +134,17 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
// Set the special column + colour + key
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
{
|
||||
Column column = Columns.Children.ElementAt(i);
|
||||
Column column = Columns.ElementAt(i);
|
||||
column.IsSpecial = isSpecialColumn(i);
|
||||
|
||||
if (!column.IsSpecial)
|
||||
continue;
|
||||
|
||||
column.Key = Key.Space;
|
||||
column.Key.Value = Key.Space;
|
||||
column.AccentColour = specialColumnColour;
|
||||
}
|
||||
|
||||
var nonSpecialColumns = Columns.Children.Where(c => !c.IsSpecial).ToList();
|
||||
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
|
||||
|
||||
// We'll set the colours of the non-special columns in a separate loop, because the non-special
|
||||
// column colours are mirrored across their centre and special styles mess with this
|
||||
@ -162,11 +163,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
int keyOffset = default_keys.Length / 2 - nonSpecialColumns.Count / 2 + i;
|
||||
if (keyOffset >= 0 && keyOffset < default_keys.Length)
|
||||
column.Key = default_keys[keyOffset];
|
||||
column.Key.Value = default_keys[keyOffset];
|
||||
else
|
||||
// There is no default key defined for this column. Let's set this to Unknown for now
|
||||
// however note that this will be gone after bindings are in place
|
||||
column.Key = Key.Unknown;
|
||||
column.Key.Value = Key.Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
@ -189,7 +190,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.Children.ElementAt(h.HitObject.Column).Add(h);
|
||||
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
@ -225,7 +226,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
timeSpan = MathHelper.Clamp(timeSpan, time_span_min, time_span_max);
|
||||
|
||||
barlineContainer.TimeSpan = value;
|
||||
Columns.Children.ForEach(c => c.ControlPointContainer.TimeSpan = value);
|
||||
Columns.ForEach(c => c.ControlPointContainer.TimeSpan = value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -57,6 +57,7 @@
|
||||
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
|
||||
<Compile Include="MathUtils\FastRandom.cs" />
|
||||
<Compile Include="Judgements\HitWindows.cs" />
|
||||
<Compile Include="Judgements\ManiaHitResult.cs" />
|
||||
<Compile Include="Judgements\ManiaJudgement.cs" />
|
||||
<Compile Include="ManiaDifficultyCalculator.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
|
||||
|
171
osu.Game/Graphics/Containers/SectionsContainer.cs
Normal file
171
osu.Game/Graphics/Containers/SectionsContainer.cs
Normal file
@ -0,0 +1,171 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that can scroll to each section inside it.
|
||||
/// </summary>
|
||||
public class SectionsContainer : Container
|
||||
{
|
||||
private Drawable expandableHeader, fixedHeader, footer;
|
||||
public readonly ScrollContainer ScrollContainer;
|
||||
private readonly Container<Drawable> sectionsContainer;
|
||||
|
||||
public Drawable ExpandableHeader
|
||||
{
|
||||
get { return expandableHeader; }
|
||||
set
|
||||
{
|
||||
if (value == expandableHeader) return;
|
||||
|
||||
if (expandableHeader != null)
|
||||
Remove(expandableHeader);
|
||||
expandableHeader = value;
|
||||
if (value == null) return;
|
||||
|
||||
Add(expandableHeader);
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable FixedHeader
|
||||
{
|
||||
get { return fixedHeader; }
|
||||
set
|
||||
{
|
||||
if (value == fixedHeader) return;
|
||||
|
||||
if (fixedHeader != null)
|
||||
Remove(fixedHeader);
|
||||
fixedHeader = value;
|
||||
if (value == null) return;
|
||||
|
||||
Add(fixedHeader);
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable Footer
|
||||
{
|
||||
get { return footer; }
|
||||
set
|
||||
{
|
||||
if (value == footer) return;
|
||||
|
||||
if (footer != null)
|
||||
ScrollContainer.Remove(footer);
|
||||
footer = value;
|
||||
if (value == null) return;
|
||||
|
||||
footer.Anchor |= Anchor.y2;
|
||||
footer.Origin |= Anchor.y2;
|
||||
ScrollContainer.Add(footer);
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
public Bindable<Drawable> SelectedSection { get; } = new Bindable<Drawable>();
|
||||
|
||||
protected virtual Container<Drawable> CreateScrollContentContainer()
|
||||
=> new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
private List<Drawable> sections = new List<Drawable>();
|
||||
public IEnumerable<Drawable> Sections
|
||||
{
|
||||
get { return sections; }
|
||||
set
|
||||
{
|
||||
foreach (var section in sections)
|
||||
sectionsContainer.Remove(section);
|
||||
|
||||
sections = value.ToList();
|
||||
if (sections.Count == 0) return;
|
||||
|
||||
sectionsContainer.Add(sections);
|
||||
SelectedSection.Value = sections[0];
|
||||
lastKnownScroll = float.NaN;
|
||||
}
|
||||
}
|
||||
|
||||
private float headerHeight, footerHeight;
|
||||
private readonly MarginPadding originalSectionsMargin;
|
||||
private void updateSectionsMargin()
|
||||
{
|
||||
if (sections.Count == 0) return;
|
||||
|
||||
var newMargin = originalSectionsMargin;
|
||||
newMargin.Top += headerHeight;
|
||||
newMargin.Bottom += footerHeight;
|
||||
|
||||
sectionsContainer.Margin = newMargin;
|
||||
}
|
||||
|
||||
public SectionsContainer()
|
||||
{
|
||||
Add(ScrollContainer = new ScrollContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = false,
|
||||
Children = new Drawable[] { sectionsContainer = CreateScrollContentContainer() }
|
||||
});
|
||||
originalSectionsMargin = sectionsContainer.Margin;
|
||||
}
|
||||
|
||||
private float lastKnownScroll;
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
float headerH = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
|
||||
float footerH = Footer?.LayoutSize.Y ?? 0;
|
||||
if (headerH != headerHeight || footerH != footerHeight)
|
||||
{
|
||||
headerHeight = headerH;
|
||||
footerHeight = footerH;
|
||||
updateSectionsMargin();
|
||||
}
|
||||
|
||||
float currentScroll = Math.Max(0, ScrollContainer.Current);
|
||||
if (currentScroll != lastKnownScroll)
|
||||
{
|
||||
lastKnownScroll = currentScroll;
|
||||
|
||||
if (expandableHeader != null && fixedHeader != null)
|
||||
{
|
||||
float offset = Math.Min(expandableHeader.LayoutSize.Y, currentScroll);
|
||||
|
||||
expandableHeader.Y = -offset;
|
||||
fixedHeader.Y = -offset + expandableHeader.LayoutSize.Y;
|
||||
}
|
||||
|
||||
Drawable bestMatch = null;
|
||||
float minDiff = float.MaxValue;
|
||||
|
||||
foreach (var section in sections)
|
||||
{
|
||||
float diff = Math.Abs(ScrollContainer.GetChildPosInContent(section) - currentScroll);
|
||||
if (diff < minDiff)
|
||||
{
|
||||
minDiff = diff;
|
||||
bestMatch = section;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestMatch != null)
|
||||
SelectedSection.Value = bestMatch;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,34 +1,16 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
public class SettingsHeader : Container
|
||||
{
|
||||
public SearchTextBox SearchTextBox;
|
||||
|
||||
private Box background;
|
||||
|
||||
private readonly Func<float> currentScrollOffset;
|
||||
|
||||
public Action Exit;
|
||||
|
||||
/// <param name="currentScrollOffset">A reference to the current scroll position of the ScrollContainer we are contained within.</param>
|
||||
public SettingsHeader(Func<float> currentScrollOffset)
|
||||
{
|
||||
this.currentScrollOffset = currentScrollOffset;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
@ -37,11 +19,6 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -53,7 +30,8 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
Text = "settings",
|
||||
TextSize = 40,
|
||||
Margin = new MarginPadding {
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Left = SettingsOverlay.CONTENT_MARGINS,
|
||||
Top = Toolbar.Toolbar.TOOLTIP_HEIGHT
|
||||
},
|
||||
@ -63,45 +41,15 @@ namespace osu.Game.Overlays.Settings
|
||||
Colour = colours.Pink,
|
||||
Text = "Change the way osu! behaves",
|
||||
TextSize = 18,
|
||||
Margin = new MarginPadding {
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Left = SettingsOverlay.CONTENT_MARGINS,
|
||||
Bottom = 30
|
||||
},
|
||||
},
|
||||
SearchTextBox = new SearchTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Width = 0.95f,
|
||||
Margin = new MarginPadding {
|
||||
Top = 20,
|
||||
Bottom = 20
|
||||
},
|
||||
Exit = () => Exit(),
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
// the point at which we will start anchoring to the top.
|
||||
float anchorOffset = SearchTextBox.Y;
|
||||
|
||||
float scrollPosition = currentScrollOffset();
|
||||
|
||||
// we want to anchor the search field to the top of the screen when scrolling.
|
||||
Margin = new MarginPadding { Top = Math.Max(0, scrollPosition - anchorOffset) };
|
||||
|
||||
// we don't want the header to scroll when scrolling beyond the upper extent.
|
||||
Y = Math.Min(0, scrollPosition);
|
||||
|
||||
// we get darker as scroll progresses
|
||||
background.Alpha = Math.Min(1, scrollPosition / anchorOffset) * 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Settings
|
||||
private readonly Box backgroundBox;
|
||||
private readonly Box selectionIndicator;
|
||||
private readonly Container text;
|
||||
public Action Action;
|
||||
public Action<SettingsSection> Action;
|
||||
|
||||
private SettingsSection section;
|
||||
public SettingsSection Section
|
||||
@ -75,6 +75,7 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
Width = Sidebar.DEFAULT_WIDTH,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Colour = OsuColour.Gray(0.6f),
|
||||
Children = new[]
|
||||
{
|
||||
headerText = new OsuSpriteText
|
||||
@ -110,7 +111,7 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
Action?.Invoke();
|
||||
Action?.Invoke(section);
|
||||
backgroundBox.FlashColour(Color4.White, 400);
|
||||
return true;
|
||||
}
|
||||
|
@ -7,10 +7,11 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using System;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -26,18 +27,13 @@ namespace osu.Game.Overlays
|
||||
|
||||
private const float sidebar_padding = 10;
|
||||
|
||||
private ScrollContainer scrollContainer;
|
||||
private Sidebar sidebar;
|
||||
private SidebarButton[] sidebarButtons;
|
||||
private SettingsSection[] sections;
|
||||
private SidebarButton selectedSidebarButton;
|
||||
|
||||
private SettingsHeader header;
|
||||
private SettingsSectionsContainer sectionsContainer;
|
||||
|
||||
private SettingsFooter footer;
|
||||
|
||||
private SearchContainer searchContainer;
|
||||
|
||||
private float lastKnownScroll;
|
||||
private SearchTextBox searchTextBox;
|
||||
|
||||
public SettingsOverlay()
|
||||
{
|
||||
@ -48,7 +44,7 @@ namespace osu.Game.Overlays
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuGame game)
|
||||
{
|
||||
sections = new SettingsSection[]
|
||||
var sections = new SettingsSection[]
|
||||
{
|
||||
new GeneralSection(),
|
||||
new GraphicsSection(),
|
||||
@ -68,27 +64,27 @@ namespace osu.Game.Overlays
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.6f,
|
||||
},
|
||||
scrollContainer = new ScrollContainer
|
||||
sectionsContainer = new SettingsSectionsContainer
|
||||
{
|
||||
ScrollDraggerVisible = false,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = width,
|
||||
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
|
||||
Children = new Drawable[]
|
||||
ExpandableHeader = new SettingsHeader(),
|
||||
FixedHeader = searchTextBox = new SearchTextBox
|
||||
{
|
||||
searchContainer = new SearchContainer
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Width = 0.95f,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = sections,
|
||||
Top = 20,
|
||||
Bottom = 20
|
||||
},
|
||||
footer = new SettingsFooter(),
|
||||
header = new SettingsHeader(() => scrollContainer.Current)
|
||||
{
|
||||
Exit = Hide,
|
||||
},
|
||||
}
|
||||
Exit = Hide,
|
||||
},
|
||||
Sections = sections,
|
||||
Footer = new SettingsFooter()
|
||||
},
|
||||
sidebar = new Sidebar
|
||||
{
|
||||
@ -96,84 +92,89 @@ namespace osu.Game.Overlays
|
||||
Children = sidebarButtons = sections.Select(section =>
|
||||
new SidebarButton
|
||||
{
|
||||
Selected = sections[0] == section,
|
||||
Section = section,
|
||||
Action = () => scrollContainer.ScrollIntoView(section),
|
||||
Action = sectionsContainer.ScrollContainer.ScrollIntoView,
|
||||
}
|
||||
).ToArray()
|
||||
}
|
||||
};
|
||||
|
||||
header.SearchTextBox.Current.ValueChanged += newValue => searchContainer.SearchTerm = newValue;
|
||||
selectedSidebarButton = sidebarButtons[0];
|
||||
selectedSidebarButton.Selected = true;
|
||||
|
||||
scrollContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
//we need to update these manually because we can't put the SettingsHeader inside the SearchContainer (due to its anchoring).
|
||||
searchContainer.Y = header.DrawHeight;
|
||||
footer.Y = searchContainer.Y + searchContainer.DrawHeight;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float currentScroll = scrollContainer.Current;
|
||||
if (currentScroll != lastKnownScroll)
|
||||
sectionsContainer.SelectedSection.ValueChanged += section =>
|
||||
{
|
||||
lastKnownScroll = currentScroll;
|
||||
selectedSidebarButton.Selected = false;
|
||||
selectedSidebarButton = sidebarButtons.Single(b => b.Section == section);
|
||||
selectedSidebarButton.Selected = true;
|
||||
};
|
||||
|
||||
SettingsSection bestCandidate = null;
|
||||
float bestDistance = float.MaxValue;
|
||||
searchTextBox.Current.ValueChanged += newValue => sectionsContainer.SearchContainer.SearchTerm = newValue;
|
||||
|
||||
foreach (SettingsSection section in sections)
|
||||
{
|
||||
float distance = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll);
|
||||
if (distance < bestDistance)
|
||||
{
|
||||
bestDistance = distance;
|
||||
bestCandidate = section;
|
||||
}
|
||||
}
|
||||
|
||||
var previous = sidebarButtons.SingleOrDefault(sb => sb.Selected);
|
||||
var next = sidebarButtons.SingleOrDefault(sb => sb.Section == bestCandidate);
|
||||
if (previous != null) previous.Selected = false;
|
||||
if (next != null) next.Selected = true;
|
||||
}
|
||||
sectionsContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
scrollContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
FadeTo(1, TRANSITION_LENGTH / 2);
|
||||
|
||||
header.SearchTextBox.HoldFocus = true;
|
||||
searchTextBox.HoldFocus = true;
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
scrollContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
FadeTo(0, TRANSITION_LENGTH / 2);
|
||||
|
||||
header.SearchTextBox.HoldFocus = false;
|
||||
header.SearchTextBox.TriggerFocusLost();
|
||||
searchTextBox.HoldFocus = false;
|
||||
searchTextBox.TriggerFocusLost();
|
||||
}
|
||||
|
||||
protected override bool OnFocus(InputState state)
|
||||
{
|
||||
header.SearchTextBox.TriggerFocus(state);
|
||||
searchTextBox.TriggerFocus(state);
|
||||
return false;
|
||||
}
|
||||
|
||||
private class SettingsSectionsContainer : SectionsContainer
|
||||
{
|
||||
public SearchContainer SearchContainer;
|
||||
private readonly Box headerBackground;
|
||||
|
||||
protected override Container<Drawable> CreateScrollContentContainer()
|
||||
=> SearchContainer = new SearchContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
};
|
||||
|
||||
public SettingsSectionsContainer()
|
||||
{
|
||||
ScrollContainer.ScrollDraggerVisible = false;
|
||||
Add(headerBackground = new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.X
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
// no null check because the usage of this class is strict
|
||||
headerBackground.Height = ExpandableHeader.LayoutSize.Y + FixedHeader.LayoutSize.Y;
|
||||
headerBackground.Y = ExpandableHeader.Y;
|
||||
headerBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y * 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -81,6 +81,7 @@
|
||||
<Compile Include="Overlays\Music\PlaylistItem.cs" />
|
||||
<Compile Include="Overlays\Music\PlaylistList.cs" />
|
||||
<Compile Include="Overlays\OnScreenDisplay.cs" />
|
||||
<Compile Include="Graphics\Containers\SectionsContainer.cs" />
|
||||
<Compile Include="Overlays\Settings\SettingsHeader.cs" />
|
||||
<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
|
||||
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user