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Merge pull request #29401 from CloneWith/patch/wiki-locale
Automatically use in-game language for wiki pages
This commit is contained in:
commit
513a666847
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using System.Threading;
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@ -10,6 +8,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Extensions;
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using osu.Game.Extensions;
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using osu.Game.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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@ -24,25 +23,37 @@ namespace osu.Game.Overlays
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public string CurrentPath => path.Value;
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public string CurrentPath => path.Value;
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private readonly Bindable<string> path = new Bindable<string>(INDEX_PATH);
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private readonly Bindable<string> path = new Bindable<string>(INDEX_PATH);
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private readonly Bindable<APIWikiPage?> wikiData = new Bindable<APIWikiPage?>();
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private readonly Bindable<APIWikiPage> wikiData = new Bindable<APIWikiPage>();
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private readonly IBindable<Language> language = new Bindable<Language>();
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[Resolved]
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[Resolved]
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private IAPIProvider api { get; set; }
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private IAPIProvider api { get; set; } = null!;
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private GetWikiRequest request;
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[Resolved]
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private OsuGameBase game { get; set; } = null!;
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private CancellationTokenSource cancellationToken;
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private GetWikiRequest? request;
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private CancellationTokenSource? cancellationToken;
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private WikiArticlePage? articlePage;
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private bool displayUpdateRequired = true;
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private bool displayUpdateRequired = true;
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private WikiArticlePage articlePage;
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public WikiOverlay()
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public WikiOverlay()
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: base(OverlayColourScheme.Orange, false)
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: base(OverlayColourScheme.Orange, false)
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{
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{
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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path.BindValueChanged(onPathChanged);
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wikiData.BindTo(Header.WikiPageData);
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language.BindTo(game.CurrentLanguage);
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language.BindValueChanged(onLangChanged);
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}
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public void ShowPage(string pagePath = INDEX_PATH)
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public void ShowPage(string pagePath = INDEX_PATH)
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{
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{
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path.Value = pagePath.Trim('/');
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path.Value = pagePath.Trim('/');
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@ -55,13 +66,6 @@ namespace osu.Game.Overlays
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ShowParentPage = showParentPage,
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ShowParentPage = showParentPage,
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};
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};
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protected override void LoadComplete()
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{
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base.LoadComplete();
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path.BindValueChanged(onPathChanged);
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wikiData.BindTo(Header.WikiPageData);
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}
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protected override void PopIn()
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protected override void PopIn()
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{
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{
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base.PopIn();
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base.PopIn();
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@ -100,25 +104,18 @@ namespace osu.Game.Overlays
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}
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}
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}
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}
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private void onPathChanged(ValueChangedEvent<string> e)
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private void loadPage(string path, Language lang)
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{
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{
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// the path could change as a result of redirecting to a newer location of the same page.
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// we already have the correct wiki data, so we can safely return here.
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if (e.NewValue == wikiData.Value?.Path)
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return;
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if (e.NewValue == "error")
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return;
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cancellationToken?.Cancel();
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cancellationToken?.Cancel();
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request?.Cancel();
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request?.Cancel();
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string[] values = e.NewValue.Split('/', 2);
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// Language code + path, or just path1 + path2 in case
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string[] values = path.Split('/', 2);
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if (values.Length > 1 && LanguageExtensions.TryParseCultureCode(values[0], out var language))
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if (values.Length > 1 && LanguageExtensions.TryParseCultureCode(values[0], out var parsedLang))
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request = new GetWikiRequest(values[1], language);
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request = new GetWikiRequest(values[1], parsedLang);
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else
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else
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request = new GetWikiRequest(e.NewValue);
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request = new GetWikiRequest(path, lang);
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Loading.Show();
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Loading.Show();
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@ -132,6 +129,25 @@ namespace osu.Game.Overlays
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api.PerformAsync(request);
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api.PerformAsync(request);
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}
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}
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private void onPathChanged(ValueChangedEvent<string> e)
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{
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// the path could change as a result of redirecting to a newer location of the same page.
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// we already have the correct wiki data, so we can safely return here.
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if (e.NewValue == wikiData.Value?.Path)
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return;
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if (e.NewValue == "error")
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return;
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loadPage(e.NewValue, language.Value);
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}
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private void onLangChanged(ValueChangedEvent<Language> e)
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{
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// Path unmodified, just reload the page with new language value.
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loadPage(path.Value, e.NewValue);
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}
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private void onSuccess(APIWikiPage response)
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private void onSuccess(APIWikiPage response)
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{
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{
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wikiData.Value = response;
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wikiData.Value = response;
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