mirror of
https://github.com/ppy/osu
synced 2024-12-16 11:56:31 +00:00
Merge pull request #1 from peppy/song-select-filtering-fixes
Fixes inconsistencies and shortcomings of filtering.
This commit is contained in:
commit
5136d10e0e
@ -1 +1 @@
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Subproject commit 4880e5425cfa277be56ef87ec4d79a250ecb6d17
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Subproject commit 16a01c7381e3ee8ef6b4fe863ba9232deba04c29
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@ -38,25 +38,22 @@ namespace osu.Game.Beatmaps.Drawables
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get { return state; }
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set
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{
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Header.Alpha = value == BeatmapGroupState.Hidden ? 0 : 1;
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switch (value)
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{
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case BeatmapGroupState.Expanded:
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.FadeIn(250);
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Header.State = PanelSelectedState.Selected;
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if (SelectedPanel != null)
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SelectedPanel.State = PanelSelectedState.Selected;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.State = panel == SelectedPanel ? PanelSelectedState.Selected : PanelSelectedState.NotSelected;
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break;
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case BeatmapGroupState.Collapsed:
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case BeatmapGroupState.Hidden:
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Header.State = PanelSelectedState.NotSelected;
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if (SelectedPanel != null)
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SelectedPanel.State = PanelSelectedState.NotSelected;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.FadeOut(300, EasingTypes.OutQuint);
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panel.State = PanelSelectedState.Hidden;
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break;
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case BeatmapGroupState.Hidden:
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Header.State = PanelSelectedState.Hidden;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.State = PanelSelectedState.Hidden;
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break;
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}
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state = value;
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@ -2,14 +2,11 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.MathUtils;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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@ -17,7 +14,6 @@ using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using osu.Game.Modes;
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namespace osu.Game.Beatmaps.Drawables
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{
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@ -33,6 +29,7 @@ namespace osu.Game.Beatmaps.Drawables
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protected override void Selected()
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{
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base.Selected();
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GainedSelection?.Invoke(this);
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background.ColourInfo = ColourInfo.GradientVertical(
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@ -68,12 +68,6 @@ namespace osu.Game.Beatmaps.Drawables
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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FadeInFromZero(250);
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}
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protected override void Selected()
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{
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base.Selected();
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@ -55,6 +55,7 @@ namespace osu.Game.Beatmaps.Drawables
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{
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switch (state)
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{
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case PanelSelectedState.Hidden:
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case PanelSelectedState.NotSelected:
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Deselected();
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break;
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@ -62,6 +63,11 @@ namespace osu.Game.Beatmaps.Drawables
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Selected();
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break;
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}
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if (state == PanelSelectedState.Hidden)
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FadeOut(300, EasingTypes.OutQuint);
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else
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FadeIn(250);
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}
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private PanelSelectedState state = PanelSelectedState.NotSelected;
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@ -112,6 +118,7 @@ namespace osu.Game.Beatmaps.Drawables
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enum PanelSelectedState
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{
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Hidden,
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NotSelected,
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Selected
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}
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|
@ -1,212 +1,212 @@
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using System;
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using OpenTK;
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using OpenTK.Input;
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using System;
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using OpenTK;
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using OpenTK.Input;
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using System.Threading.Tasks;
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namespace osu.Game.Overlays.Pause
|
||||
{
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public class PauseOverlay : OverlayContainer
|
||||
{
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private const int transition_duration = 200;
|
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private const int button_height = 70;
|
||||
private const float background_alpha = 0.75f;
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|
||||
public Action OnResume;
|
||||
public Action OnRetry;
|
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public Action OnQuit;
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public int Retries
|
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{
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set
|
||||
{
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||||
namespace osu.Game.Overlays.Pause
|
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{
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||||
public class PauseOverlay : OverlayContainer
|
||||
{
|
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private const int transition_duration = 200;
|
||||
private const int button_height = 70;
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||||
private const float background_alpha = 0.75f;
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|
||||
public Action OnResume;
|
||||
public Action OnRetry;
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public Action OnQuit;
|
||||
|
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public int Retries
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{
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set
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{
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if (retryCounterContainer != null)
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{
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// "You've retried 1,065 times in this session"
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// "You've retried 1 time in this session"
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// "You've retried 1 time in this session"
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retryCounterContainer.Children = new Drawable[]
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{
|
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new SpriteText
|
||||
{
|
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Text = "You've retried ",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = String.Format("{0:n0}", value),
|
||||
Font = @"Exo2.0-Bold",
|
||||
Shadow = true,
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||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
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TextSize = 18
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},
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||||
new SpriteText
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||||
{
|
||||
Text = $" time{((value == 1) ? "" : "s")} in this session",
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||||
Shadow = true,
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||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
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||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Text = "You've retried ",
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||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = String.Format("{0:n0}", value),
|
||||
Font = @"Exo2.0-Bold",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
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new SpriteText
|
||||
{
|
||||
Text = $" time{((value == 1) ? "" : "s")} in this session",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
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}
|
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};
|
||||
}
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}
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}
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private FlowContainer retryCounterContainer;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
protected override void PopIn() => FadeIn(transition_duration, EasingTypes.In);
|
||||
protected override void PopOut() => FadeOut(transition_duration, EasingTypes.In);
|
||||
|
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Key == Key.Escape)
|
||||
{
|
||||
}
|
||||
}
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}
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|
||||
private FlowContainer retryCounterContainer;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
protected override void PopIn() => FadeIn(transition_duration, EasingTypes.In);
|
||||
protected override void PopOut() => FadeOut(transition_duration, EasingTypes.In);
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
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if (args.Key == Key.Escape)
|
||||
{
|
||||
if (State == Visibility.Hidden) return false;
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resume();
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return true;
|
||||
}
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
return true;
|
||||
}
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||||
return base.OnKeyDown(state, args);
|
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}
|
||||
|
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
|
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{
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Children = new Drawable[]
|
||||
{
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new Box
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||||
{
|
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RelativeSizeAxes = Axes.Both,
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||||
Colour = Color4.Black,
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Alpha = background_alpha,
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
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RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
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Direction = FlowDirection.VerticalOnly,
|
||||
Spacing = new Vector2(0f, 50f),
|
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Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer
|
||||
{
|
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AutoSizeAxes = Axes.Both,
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Spacing = new Vector2(0f, 20f),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
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new SpriteText
|
||||
{
|
||||
Text = @"paused",
|
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Font = @"Exo2.0-Medium",
|
||||
Spacing = new Vector2(5, 0),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
TextSize = 30,
|
||||
Colour = colours.Yellow,
|
||||
Shadow = true,
|
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ShadowColour = new Color4(0, 0, 0, 0.25f)
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = @"you're not going to do what i think you're going to do, are ya?",
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
||||
}
|
||||
}
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.6f),
|
||||
Radius = 50
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ResumeButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = resume
|
||||
},
|
||||
new RetryButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = delegate
|
||||
{
|
||||
Hide();
|
||||
OnRetry?.Invoke();
|
||||
}
|
||||
},
|
||||
new QuitButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = delegate
|
||||
{
|
||||
Hide();
|
||||
OnQuit?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
retryCounterContainer = new FlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre
|
||||
}
|
||||
}
|
||||
},
|
||||
new PauseProgressBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Width = 1f
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = background_alpha,
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Spacing = new Vector2(0f, 50f),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Spacing = new Vector2(0f, 20f),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Text = @"paused",
|
||||
Font = @"Exo2.0-Medium",
|
||||
Spacing = new Vector2(5, 0),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
TextSize = 30,
|
||||
Colour = colours.Yellow,
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = @"you're not going to do what i think you're going to do, are ya?",
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
||||
}
|
||||
}
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.6f),
|
||||
Radius = 50
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ResumeButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = resume
|
||||
},
|
||||
new RetryButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = delegate
|
||||
{
|
||||
Hide();
|
||||
OnRetry?.Invoke();
|
||||
}
|
||||
},
|
||||
new QuitButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = delegate
|
||||
{
|
||||
Hide();
|
||||
OnQuit?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
retryCounterContainer = new FlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre
|
||||
}
|
||||
}
|
||||
},
|
||||
new PauseProgressBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Width = 1f
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
Retries = 0;
|
||||
}
|
||||
|
||||
private void resume()
|
||||
{
|
||||
}
|
||||
|
||||
private void resume()
|
||||
{
|
||||
Hide();
|
||||
OnResume?.Invoke();
|
||||
}
|
||||
OnResume?.Invoke();
|
||||
}
|
||||
|
||||
public PauseOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,23 +1,23 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Database;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Database;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using System.Collections;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -97,10 +97,10 @@ namespace osu.Game.Screens.Select
|
||||
computeYPositions();
|
||||
}
|
||||
|
||||
private void movePanel(Panel panel, bool advance, ref float currentY)
|
||||
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
||||
{
|
||||
yPositions.Add(currentY);
|
||||
panel.MoveToY(currentY, 750, EasingTypes.OutExpo);
|
||||
panel.MoveToY(currentY, animated && (panel.IsOnScreen || panel.State != PanelSelectedState.Hidden) ? 750 : 0, EasingTypes.OutExpo);
|
||||
|
||||
if (advance)
|
||||
currentY += panel.DrawHeight + 5;
|
||||
@ -110,7 +110,7 @@ namespace osu.Game.Screens.Select
|
||||
/// Computes the target Y positions for every panel in the carousel.
|
||||
/// </summary>
|
||||
/// <returns>The Y position of the currently selected panel.</returns>
|
||||
private float computeYPositions()
|
||||
private float computeYPositions(bool animated = true)
|
||||
{
|
||||
yPositions.Clear();
|
||||
|
||||
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
movePanel(group.Header, group.State != BeatmapGroupState.Hidden, ref currentY);
|
||||
movePanel(group.Header, group.State != BeatmapGroupState.Hidden, animated, ref currentY);
|
||||
|
||||
if (group.State == BeatmapGroupState.Expanded)
|
||||
{
|
||||
@ -137,7 +137,7 @@ namespace osu.Game.Screens.Select
|
||||
if (panel.Alpha == 0)
|
||||
panel.MoveToY(headerY);
|
||||
|
||||
movePanel(panel, true, ref currentY);
|
||||
movePanel(panel, true, animated, ref currentY);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Select
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
{
|
||||
panel.MoveToX(0, 500, EasingTypes.OutExpo);
|
||||
movePanel(panel, false, ref currentY);
|
||||
movePanel(panel, false, animated, ref currentY);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -158,30 +158,30 @@ namespace osu.Game.Screens.Select
|
||||
return selectedY;
|
||||
}
|
||||
|
||||
public void SelectBeatmap(BeatmapInfo beatmap)
|
||||
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
|
||||
{
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||
if (panel != null)
|
||||
{
|
||||
SelectGroup(group, panel);
|
||||
SelectGroup(group, panel, animated);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectGroup(BeatmapGroup group, BeatmapPanel panel)
|
||||
public void SelectGroup(BeatmapGroup group, BeatmapPanel panel, bool animated = true)
|
||||
{
|
||||
if (SelectedGroup != null && SelectedGroup != group)
|
||||
if (SelectedGroup != null && SelectedGroup != group && SelectedGroup.State != BeatmapGroupState.Hidden)
|
||||
SelectedGroup.State = BeatmapGroupState.Collapsed;
|
||||
|
||||
SelectedGroup = group;
|
||||
panel.State = PanelSelectedState.Selected;
|
||||
SelectedPanel = panel;
|
||||
|
||||
float selectedY = computeYPositions();
|
||||
ScrollTo(selectedY);
|
||||
float selectedY = computeYPositions(animated);
|
||||
ScrollTo(selectedY, animated);
|
||||
}
|
||||
|
||||
private static float offsetX(float dist, float halfHeight)
|
||||
@ -203,7 +203,7 @@ namespace osu.Game.Screens.Select
|
||||
private void updatePanel(Panel p, float halfHeight)
|
||||
{
|
||||
var height = p.IsVisible ? p.DrawHeight : 0;
|
||||
|
||||
|
||||
float panelDrawY = p.Position.Y - Current + height / 2;
|
||||
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
||||
|
||||
@ -246,18 +246,12 @@ namespace osu.Game.Screens.Select
|
||||
for (int i = firstIndex; i < lastIndex; ++i)
|
||||
{
|
||||
Panel p = Lifetime[i];
|
||||
p.IsOnScreen = true;
|
||||
if (p.State != PanelSelectedState.Hidden)
|
||||
p.IsOnScreen = true; //we don't want to update the on-screen state of hidden pannels as they have incorrect (stacked) y values.
|
||||
updatePanel(p, halfHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public void InvalidateVisible()
|
||||
{
|
||||
Lifetime.StartIndex = 0;
|
||||
Lifetime.EndIndex = groups.Count - 1;
|
||||
computeYPositions();
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
int direction = 0;
|
||||
@ -281,34 +275,46 @@ namespace osu.Game.Screens.Select
|
||||
break;
|
||||
}
|
||||
|
||||
if (direction != 0)
|
||||
if (direction == 0)
|
||||
return base.OnKeyDown(state, args);
|
||||
|
||||
if (!skipDifficulties)
|
||||
{
|
||||
int index = SelectedGroup.BeatmapPanels.IndexOf(SelectedPanel) + direction;
|
||||
int i = SelectedGroup.BeatmapPanels.IndexOf(SelectedPanel) + direction;
|
||||
|
||||
if (!skipDifficulties && index >= 0 && index < SelectedGroup.BeatmapPanels.Count)
|
||||
//changing difficulty panel, not set.
|
||||
SelectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[index]);
|
||||
else
|
||||
if (i >= 0 && i < SelectedGroup.BeatmapPanels.Count)
|
||||
{
|
||||
index = (groups.IndexOf(SelectedGroup) + direction + groups.Count) % groups.Count;
|
||||
SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
|
||||
//changing difficulty panel, not set.
|
||||
SelectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[i]);
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
public void SelectRandom()
|
||||
{
|
||||
if (groups.Count < 1)
|
||||
return;
|
||||
int startIndex = groups.IndexOf(SelectedGroup);
|
||||
int index = startIndex;
|
||||
|
||||
do
|
||||
{
|
||||
index = (index + direction + groups.Count) % groups.Count;
|
||||
if (groups[index].State != BeatmapGroupState.Hidden)
|
||||
{
|
||||
SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
|
||||
return true;
|
||||
}
|
||||
} while (index != startIndex);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SelectRandom()
|
||||
{
|
||||
if (groups.Count < 1)
|
||||
return;
|
||||
BeatmapGroup group = groups[RNG.Next(groups.Count)];
|
||||
BeatmapPanel panel = group?.BeatmapPanels.First();
|
||||
if (panel == null)
|
||||
return;
|
||||
SelectGroup(group, panel);
|
||||
BeatmapPanel panel = group?.BeatmapPanels.First();
|
||||
if (panel == null)
|
||||
return;
|
||||
SelectGroup(group, panel);
|
||||
}
|
||||
|
||||
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
|
||||
|
@ -146,7 +146,7 @@ namespace osu.Game.Screens.Select
|
||||
Position = wedged_container_start_position,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
FilterChanged = filterChanged,
|
||||
Exit = () => Exit(),
|
||||
Exit = Exit,
|
||||
},
|
||||
beatmapInfoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
@ -198,7 +198,6 @@ namespace osu.Game.Screens.Select
|
||||
filterTask = null;
|
||||
var search = filter.Search;
|
||||
BeatmapGroup newSelection = null;
|
||||
bool changed = false;
|
||||
foreach (var beatmapGroup in carousel)
|
||||
{
|
||||
var set = beatmapGroup.BeatmapSet;
|
||||
@ -209,24 +208,20 @@ namespace osu.Game.Screens.Select
|
||||
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
|
||||
if (match)
|
||||
{
|
||||
changed |= beatmapGroup.State != BeatmapGroupState.Hidden;
|
||||
beatmapGroup.State = BeatmapGroupState.Collapsed;
|
||||
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
|
||||
newSelection = beatmapGroup;
|
||||
}
|
||||
else
|
||||
{
|
||||
changed |= beatmapGroup.State == BeatmapGroupState.Hidden;
|
||||
beatmapGroup.State = BeatmapGroupState.Hidden;
|
||||
}
|
||||
}
|
||||
if (newSelection != null)
|
||||
selectBeatmap(newSelection.BeatmapSet.Beatmaps[0]);
|
||||
if (changed)
|
||||
carousel.InvalidateVisible();
|
||||
carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
|
||||
}, 250);
|
||||
}
|
||||
|
||||
|
||||
private void onDatabaseOnBeatmapSetAdded(BeatmapSetInfo s)
|
||||
{
|
||||
Schedule(() => addBeatmapSet(s, Game, true));
|
||||
@ -320,11 +315,9 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
|
||||
changeBackground(beatmap);
|
||||
selectBeatmap(beatmap.BeatmapInfo);
|
||||
carousel.SelectBeatmap(beatmap.BeatmapInfo);
|
||||
}
|
||||
|
||||
private void selectBeatmap(BeatmapInfo beatmap) => carousel.SelectBeatmap(beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// selection has been changed as the result of interaction with the carousel.
|
||||
/// </summary>
|
||||
|
Loading…
Reference in New Issue
Block a user