Better plate alignment and stacking logic

This commit is contained in:
Dean Herbert 2018-01-04 17:27:17 +09:00
parent 722cad3674
commit 5125abf681
1 changed files with 11 additions and 5 deletions

View File

@ -45,7 +45,7 @@ public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
fruit.Position = new Vector2(MovableCatcher.ToLocalSpace(absolutePosition).X - MovableCatcher.DrawSize.X / 2, 0);
fruit.Anchor = Anchor.TopCentre;
fruit.Origin = Anchor.BottomCentre;
fruit.Origin = Anchor.Centre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
@ -167,12 +167,18 @@ private void beginTrail()
/// <param name="fruit">The fruit that was caught.</param>
public void Add(DrawableHitObject fruit)
{
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
float ourRadius = fruit.DrawSize.X / 2 * fruit.Scale.X;
float theirRadius = 0;
while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
const float allowance = 6;
while (caughtFruit.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = (f.DrawSize.X / 2 * f.Scale.X))) / (allowance / 2)))
{
fruit.X += RNG.Next(-5, 5);
fruit.Y -= RNG.Next(0, 5);
float diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
fruit.Y -= RNG.NextSingle() * diff;
}
caughtFruit.Add(fruit);