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why this line was ommited
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@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Mods
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return;
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d.ApplyCustomUpdateState += ApplyHiddenState;
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d.HitObject.TimeFadein = d.HitObject.TimePreempt * fade_in_duration_multiplier;
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}
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}
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