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https://github.com/ppy/osu
synced 2025-02-04 04:11:54 +00:00
Move tracker loading into BDL
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parent
8e96ffd1e6
commit
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@ -41,11 +41,11 @@ namespace osu.Game.Screens.OnlinePlay.Match
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private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
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private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
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[Cached]
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[Cached]
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protected readonly MultiplayerBeatmapAvailablilityTracker BeatmapAvailablilityTracker;
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protected MultiplayerBeatmapAvailablilityTracker BeatmapAvailablilityTracker { get; }
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protected RoomSubScreen()
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protected RoomSubScreen()
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{
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{
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InternalChild = BeatmapAvailablilityTracker = new MultiplayerBeatmapAvailablilityTracker
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BeatmapAvailablilityTracker = new MultiplayerBeatmapAvailablilityTracker
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{
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{
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SelectedItem = { BindTarget = SelectedItem },
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SelectedItem = { BindTarget = SelectedItem },
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};
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};
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@ -54,6 +54,8 @@ namespace osu.Game.Screens.OnlinePlay.Match
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load(AudioManager audio)
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{
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{
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AddInternal(BeatmapAvailablilityTracker);
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sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection");
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sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection");
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}
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}
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