Merge pull request #3546 from smoogipoo/smooth-path

Use the new SmoothedPath in sliders/user profile graph
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Dean Herbert 2018-10-12 16:56:24 +09:00 committed by GitHub
commit 50aaad809a
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3 changed files with 62 additions and 62 deletions

View File

@ -8,26 +8,23 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics.ES30;
using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SliderBody : Container, ISliderProgress
{
private readonly Path path;
private readonly SliderPath path;
private readonly BufferedContainer container;
public float PathWidth
{
get { return path.PathWidth; }
set { path.PathWidth = value; }
get => path.PathWidth;
set => path.PathWidth = value;
}
/// <summary>
@ -43,48 +40,40 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; }
private Color4 accentColour = Color4.White;
/// <summary>
/// Used to colour the path.
/// </summary>
public Color4 AccentColour
{
get { return accentColour; }
get => path.AccentColour;
set
{
if (accentColour == value)
if (path.AccentColour == value)
return;
accentColour = value;
path.AccentColour = value;
if (LoadState >= LoadState.Ready)
reloadTexture();
container.ForceRedraw();
}
}
private Color4 borderColour = Color4.White;
/// <summary>
/// Used to colour the path border.
/// </summary>
public new Color4 BorderColour
{
get { return borderColour; }
get => path.BorderColour;
set
{
if (borderColour == value)
if (path.BorderColour == value)
return;
borderColour = value;
path.BorderColour = value;
if (LoadState >= LoadState.Ready)
reloadTexture();
container.ForceRedraw();
}
}
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
private int textureWidth => (int)PathWidth * 2;
private Vector2 topLeftOffset;
private readonly Slider slider;
@ -101,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
path = new Path
path = new SliderPath
{
Blending = BlendingMode.None,
},
@ -134,46 +123,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load()
{
reloadTexture();
computeSize();
}
private void reloadTexture()
{
var texture = new Texture(textureWidth, 1);
//initialise background
var raw = new Image<Rgba32>(textureWidth, 1);
const float aa_portion = 0.02f;
const float border_portion = 0.128f;
const float gradient_portion = 1 - border_portion;
const float opacity_at_centre = 0.3f;
const float opacity_at_edge = 0.8f;
for (int i = 0; i < textureWidth; i++)
{
float progress = (float)i / (textureWidth - 1);
if (progress <= border_portion)
{
raw[i, 0] = new Rgba32(BorderColour.R, BorderColour.G, BorderColour.B, Math.Min(progress / aa_portion, 1) * BorderColour.A);
}
else
{
progress -= border_portion;
raw[i, 0] = new Rgba32(AccentColour.R, AccentColour.G, AccentColour.B,
(opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * AccentColour.A);
}
}
texture.SetData(new TextureUpload(raw));
path.Texture = texture;
container.ForceRedraw();
}
private void computeSize()
{
// Generate the entire curve
@ -226,5 +178,53 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SetRange(start, end);
}
private class SliderPath : SmoothPath
{
private const float border_portion = 0.128f;
private const float gradient_portion = 1 - border_portion;
private const float opacity_at_centre = 0.3f;
private const float opacity_at_edge = 0.8f;
private Color4 borderColour = Color4.White;
public Color4 BorderColour
{
get => borderColour;
set
{
if (borderColour == value)
return;
borderColour = value;
InvalidateTexture();
}
}
private Color4 accentColour = Color4.White;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
InvalidateTexture();
}
}
protected override Color4 ColourAt(float position)
{
if (position <= border_portion)
return BorderColour;
position -= border_portion;
return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
}
}
}
}

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@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = path = new Path { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
});
}

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@ -18,7 +18,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.3" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
<PackageReference Include="ppy.osu.Framework" Version="2018.1002.0" />
<PackageReference Include="ppy.osu.Framework" Version="2018.1012.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="SharpRaven" Version="2.4.0" />