mirror of
https://github.com/ppy/osu
synced 2025-03-10 05:21:52 +00:00
move common logic to IntroScreen
This commit is contained in:
parent
9fe7675be8
commit
5024770544
@ -2,86 +2,46 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.IO.Archives;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class IntroCircles : IntroScreen
|
||||
{
|
||||
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
|
||||
protected override string BeatmapHash => "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
|
||||
|
||||
private SampleChannel welcome;
|
||||
|
||||
private Bindable<bool> menuMusic;
|
||||
|
||||
private Track track;
|
||||
|
||||
private WorkingBeatmap introBeatmap;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, ISampleStore samples)
|
||||
{
|
||||
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
||||
|
||||
BeatmapSetInfo setInfo = null;
|
||||
|
||||
if (!menuMusic.Value)
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
if (sets.Count > 0)
|
||||
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
|
||||
}
|
||||
|
||||
if (setInfo == null)
|
||||
{
|
||||
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
|
||||
|
||||
if (setInfo == null)
|
||||
{
|
||||
// we need to import the default menu background beatmap
|
||||
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz"), "circles.osz")).Result;
|
||||
|
||||
setInfo.Protected = true;
|
||||
beatmaps.Update(setInfo);
|
||||
}
|
||||
}
|
||||
|
||||
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
track = introBeatmap.Track;
|
||||
|
||||
if (config.Get<bool>(OsuSetting.MenuVoice))
|
||||
welcome = samples.Get(@"welcome");
|
||||
}
|
||||
protected override string BeatmapFile => "circles.osz";
|
||||
|
||||
private const double delay_step_one = 2300;
|
||||
private const double delay_step_two = 600;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
if (MenuVoice.Value)
|
||||
SetWelcome();
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
Beatmap.Value = introBeatmap;
|
||||
introBeatmap = null;
|
||||
Beatmap.Value = IntroBeatmap;
|
||||
IntroBeatmap = null;
|
||||
|
||||
welcome?.Play();
|
||||
Welcome?.Play();
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
|
||||
if (menuMusic.Value)
|
||||
if (MenuMusic.Value)
|
||||
{
|
||||
track.Restart();
|
||||
track = null;
|
||||
Track.Restart();
|
||||
Track = null;
|
||||
}
|
||||
|
||||
PrepareMenuLoad();
|
||||
@ -97,7 +57,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
track = null;
|
||||
Track = null;
|
||||
|
||||
this.FadeOut(300);
|
||||
base.OnSuspending(next);
|
||||
|
@ -4,12 +4,19 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -17,6 +24,10 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public abstract class IntroScreen : StartupScreen
|
||||
{
|
||||
protected abstract string BeatmapHash { get; }
|
||||
|
||||
protected abstract string BeatmapFile { get; }
|
||||
|
||||
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
|
||||
|
||||
public const int EXIT_DELAY = 3000;
|
||||
@ -24,24 +35,83 @@ namespace osu.Game.Screens.Menu
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
protected SampleChannel Welcome;
|
||||
|
||||
private SampleChannel seeya;
|
||||
|
||||
private Bindable<bool> menuVoice;
|
||||
protected Bindable<bool> MenuVoice;
|
||||
|
||||
protected Bindable<bool> MenuMusic;
|
||||
|
||||
protected Track Track;
|
||||
|
||||
protected WorkingBeatmap IntroBeatmap;
|
||||
|
||||
private LeasedBindable<WorkingBeatmap> beatmap;
|
||||
|
||||
public new Bindable<WorkingBeatmap> Beatmap => beatmap;
|
||||
|
||||
protected Bindable<User> User;
|
||||
|
||||
protected Bindable<Skin> Skin;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
|
||||
private void load(OsuConfigManager config, IAPIProvider api, SkinManager skinManager, BeatmapManager beatmaps, Framework.Game game)
|
||||
{
|
||||
// prevent user from changing beatmap while the intro is still runnning.
|
||||
beatmap = base.Beatmap.BeginLease(false);
|
||||
|
||||
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
|
||||
seeya = audio.Samples.Get(@"seeya");
|
||||
MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
|
||||
MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
||||
|
||||
User = api.LocalUser.GetBoundCopy();
|
||||
Skin = skinManager.CurrentSkin.GetBoundCopy();
|
||||
|
||||
Skin.BindValueChanged(_ => updateSeeya(), true);
|
||||
|
||||
BeatmapSetInfo setInfo = null;
|
||||
|
||||
if (!MenuMusic.Value)
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
if (sets.Count > 0)
|
||||
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
|
||||
}
|
||||
|
||||
if (setInfo == null)
|
||||
{
|
||||
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapHash);
|
||||
|
||||
if (setInfo == null)
|
||||
{
|
||||
// we need to import the default menu background beatmap
|
||||
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).Result;
|
||||
|
||||
setInfo.Protected = true;
|
||||
beatmaps.Update(setInfo);
|
||||
}
|
||||
}
|
||||
|
||||
IntroBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
Track = IntroBeatmap.Track;
|
||||
}
|
||||
|
||||
private void updateSeeya()
|
||||
{
|
||||
if (User.Value?.IsSupporter ?? false)
|
||||
seeya = Skin.Value.GetSample(new SampleInfo("seeya")) ?? audio.Samples.Get(@"seeya");
|
||||
else
|
||||
seeya = audio.Samples.Get(@"seeya");
|
||||
}
|
||||
|
||||
protected void SetWelcome()
|
||||
{
|
||||
if (User.Value?.IsSupporter ?? false)
|
||||
Welcome = Skin.Value.GetSample(new SampleInfo("welcome")) ?? audio.Samples.Get(@"welcome");
|
||||
else
|
||||
Welcome = audio.Samples.Get(@"welcome");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -61,7 +131,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
double fadeOutTime = EXIT_DELAY;
|
||||
//we also handle the exit transition.
|
||||
if (menuVoice.Value)
|
||||
if (MenuVoice.Value)
|
||||
seeya.Play();
|
||||
else
|
||||
fadeOutTime = 500;
|
||||
|
@ -6,9 +6,6 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -17,12 +14,9 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osuTK;
|
||||
@ -32,9 +26,9 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class IntroTriangles : IntroScreen
|
||||
{
|
||||
private const string menu_music_beatmap_hash = "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
|
||||
protected override string BeatmapHash => "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
|
||||
|
||||
private SampleChannel welcome;
|
||||
protected override string BeatmapFile => "triangles.osz";
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
|
||||
{
|
||||
@ -44,48 +38,13 @@ namespace osu.Game.Screens.Menu
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
private Bindable<bool> menuMusic;
|
||||
private Track track;
|
||||
private WorkingBeatmap introBeatmap;
|
||||
|
||||
private BackgroundScreenDefault background;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
||||
|
||||
BeatmapSetInfo setInfo = null;
|
||||
|
||||
if (!menuMusic.Value)
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
if (sets.Count > 0)
|
||||
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
|
||||
}
|
||||
|
||||
if (setInfo == null)
|
||||
{
|
||||
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
|
||||
|
||||
if (setInfo == null)
|
||||
{
|
||||
// we need to import the default menu background beatmap
|
||||
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/triangles.osz"), "triangles.osz")).Result;
|
||||
|
||||
setInfo.Protected = true;
|
||||
beatmaps.Update(setInfo);
|
||||
}
|
||||
}
|
||||
|
||||
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
|
||||
track = introBeatmap.Track;
|
||||
track.Reset();
|
||||
|
||||
if (config.Get<bool>(OsuSetting.MenuVoice) && !menuMusic.Value)
|
||||
// triangles has welcome sound included in the track. only play this if the user doesn't want menu music.
|
||||
welcome = audio.Samples.Get(@"welcome");
|
||||
if (MenuVoice.Value && !MenuMusic.Value)
|
||||
SetWelcome();
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
@ -96,24 +55,24 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
Beatmap.Value = introBeatmap;
|
||||
introBeatmap = null;
|
||||
Beatmap.Value = IntroBeatmap;
|
||||
IntroBeatmap = null;
|
||||
|
||||
PrepareMenuLoad();
|
||||
|
||||
LoadComponentAsync(new TrianglesIntroSequence(logo, background)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedClock(menuMusic.Value ? track : null),
|
||||
Clock = new FramedClock(MenuMusic.Value ? Track : null),
|
||||
LoadMenu = LoadMenu
|
||||
}, t =>
|
||||
{
|
||||
AddInternal(t);
|
||||
welcome?.Play();
|
||||
Welcome?.Play();
|
||||
|
||||
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
|
||||
if (menuMusic.Value)
|
||||
track.Start();
|
||||
if (MenuMusic.Value)
|
||||
Track.Start();
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -126,7 +85,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
track = null;
|
||||
Track = null;
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user