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Use debounce constant for select/deselect animation
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@ -176,7 +176,7 @@ namespace osu.Game.Overlays.Mods
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dequeuedAction();
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dequeuedAction();
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// each time we play an animation, we decrease the time until the next animation (to ramp the visual and audible elements).
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// each time we play an animation, we decrease the time until the next animation (to ramp the visual and audible elements).
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selectionDelay = Math.Max(30, selectionDelay * 0.8f);
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selectionDelay = Math.Max(ModSelectPanel.SAMPLE_PLAYBACK_DELAY, selectionDelay * 0.8f);
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lastSelection = Time.Current;
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lastSelection = Time.Current;
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}
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}
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else
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else
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@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Mods
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public const float CORNER_RADIUS = 7;
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public const float CORNER_RADIUS = 7;
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public const float HEIGHT = 42;
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public const float HEIGHT = 42;
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public double SAMPLE_PLAYBACK_DELAY = 30;
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public const double SAMPLE_PLAYBACK_DELAY = 30;
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protected virtual float IdleSwitchWidth => 14;
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protected virtual float IdleSwitchWidth => 14;
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protected virtual float ExpandedSwitchWidth => 30;
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protected virtual float ExpandedSwitchWidth => 30;
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