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https://github.com/ppy/osu
synced 2025-03-02 09:30:57 +00:00
Only regenerate autoplay on editor state change
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parent
0cb3926e1d
commit
501e02db09
@ -40,17 +40,21 @@ namespace osu.Game.Rulesets.Edit
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Playfield.DisplayJudgements.Value = false;
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}
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[Resolved]
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private IEditorChangeHandler changeHandler { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatmap.HitObjectAdded += addHitObject;
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beatmap.HitObjectUpdated += updateReplay;
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beatmap.HitObjectRemoved += removeHitObject;
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// for now only regenerate replay on a finalised state change, not HitObjectUpdated.
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changeHandler.OnStateChange += updateReplay;
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}
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private void updateReplay(HitObject obj = null) =>
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drawableRuleset.RegenerateAutoplay();
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private void updateReplay() => drawableRuleset.RegenerateAutoplay();
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private void addHitObject(HitObject hitObject)
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{
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@ -69,7 +73,7 @@ namespace osu.Game.Rulesets.Edit
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drawableRuleset.Playfield.Remove(drawableObject);
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drawableRuleset.Playfield.PostProcess();
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drawableRuleset.RegenerateAutoplay();
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updateReplay();
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}
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public override bool PropagatePositionalInputSubTree => false;
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