Replace IsKat with HitType

This commit is contained in:
smoogipoo 2020-08-13 01:35:56 +09:00
parent d2a03f1146
commit 5010d2044a
3 changed files with 49 additions and 57 deletions

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
{
@ -17,10 +18,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
hitObjects = difficultyHitObjects;
findRolls(3);
findRolls(4);
findTlTap(0, true);
findTlTap(1, true);
findTlTap(0, false);
findTlTap(1, false);
findTlTap(0, HitType.Rim);
findTlTap(1, HitType.Rim);
findTlTap(0, HitType.Centre);
findTlTap(1, HitType.Centre);
}
private void findRolls(int patternLength)
@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
for (int j = 0; j < patternLength; j++)
{
if (history[j].IsKat != history[j + patternLength].IsKat)
if (history[j].HitType != history[j + patternLength].HitType)
{
isRepeat = false;
}
@ -63,13 +64,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
}
}
private void findTlTap(int parity, bool kat)
private void findTlTap(int parity, HitType type)
{
int tlLength = -2;
for (int i = parity; i < hitObjects.Count; i += 2)
{
if (kat == hitObjects[i].IsKat)
if (hitObjects[i].HitType == type)
{
tlLength += 2;
}

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
public class TaikoDifficultyHitObject : DifficultyHitObject
{
public readonly TaikoDifficultyHitObjectRhythm Rhythm;
public readonly bool IsKat;
public readonly HitType? HitType;
public bool StaminaCheese = false;
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
double prevLength = (lastObject.StartTime - lastLastObject.StartTime) / clockRate;
Rhythm = getClosestRhythm(DeltaTime / prevLength, commonRhythms);
IsKat = currentHit?.Type == HitType.Rim;
HitType = currentHit?.Type;
ObjectIndex = objectIndex;
}

View File

@ -12,26 +12,54 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
{
public class Colour : Skill
{
private const int mono_history_max_length = 5;
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 0.4;
private NoteColour prevNoteColour = NoteColour.None;
private HitType? previousHitType;
private int currentMonoLength = 1;
private readonly List<int> monoHistory = new List<int>();
private const int mono_history_max_length = 5;
protected override double StrainValueOf(DifficultyHitObject current)
{
if (!(current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000))
{
previousHitType = null;
return 0.0;
}
var taikoCurrent = (TaikoDifficultyHitObject)current;
double objectStrain = 0.0;
if (taikoCurrent.HitType != null && previousHitType != null && taikoCurrent.HitType != previousHitType)
{
objectStrain = 1.0;
if (monoHistory.Count < 2)
objectStrain = 0.0;
else if ((monoHistory[^1] + currentMonoLength) % 2 == 0)
objectStrain *= sameParityPenalty();
objectStrain *= repetitionPenalties();
currentMonoLength = 1;
}
else
{
currentMonoLength += 1;
}
previousHitType = taikoCurrent.HitType;
return objectStrain;
}
private double sameParityPenalty()
{
return 0.0;
}
private double repetitionPenalty(int notesSince)
{
double n = notesSince;
return Math.Min(1.0, 0.032 * n);
}
private double repetitionPenalties()
{
double penalty = 1.0;
@ -68,47 +96,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
return penalty;
}
protected override double StrainValueOf(DifficultyHitObject current)
private double repetitionPenalty(int notesSince)
{
if (!(current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000))
{
prevNoteColour = NoteColour.None;
return 0.0;
}
TaikoDifficultyHitObject hitObject = (TaikoDifficultyHitObject)current;
double objectStrain = 0.0;
NoteColour noteColour = hitObject.IsKat ? NoteColour.Ka : NoteColour.Don;
if (noteColour == NoteColour.Don && prevNoteColour == NoteColour.Ka ||
noteColour == NoteColour.Ka && prevNoteColour == NoteColour.Don)
{
objectStrain = 1.0;
if (monoHistory.Count < 2)
objectStrain = 0.0;
else if ((monoHistory[^1] + currentMonoLength) % 2 == 0)
objectStrain *= sameParityPenalty();
objectStrain *= repetitionPenalties();
currentMonoLength = 1;
}
else
{
currentMonoLength += 1;
}
prevNoteColour = noteColour;
return objectStrain;
}
private enum NoteColour
{
Don,
Ka,
None
double n = notesSince;
return Math.Min(1.0, 0.032 * n);
}
}
}