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https://github.com/ppy/osu
synced 2024-12-29 02:12:43 +00:00
Merge branch 'master' into sheared-search-textbox
This commit is contained in:
commit
4fb66a812f
@ -24,7 +24,7 @@ using osuTK;
|
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>
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public class CatchHitObjectComposer : DistancedHitObjectComposer<CatchHitObject>
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{
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private const float distance_snap_radius = 50;
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@ -42,6 +42,10 @@ namespace osu.Game.Rulesets.Catch.Edit
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[BackgroundDependencyLoader]
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private void load()
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{
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// todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation.
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RightSideToolboxContainer.Alpha = 0;
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DistanceSpacingMultiplier.Disabled = true;
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LayerBelowRuleset.Add(new PlayfieldBorder
|
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{
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RelativeSizeAxes = Axes.Both,
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|
@ -13,7 +13,6 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -107,30 +106,5 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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throw new System.NotImplementedException();
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}
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public override float GetBeatSnapDistanceAt(HitObject referenceObject)
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{
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throw new System.NotImplementedException();
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}
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public override float DurationToDistance(HitObject referenceObject, double duration)
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{
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throw new System.NotImplementedException();
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}
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public override double DistanceToDuration(HitObject referenceObject, float distance)
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{
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throw new System.NotImplementedException();
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}
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public override double GetSnappedDurationFromDistance(HitObject referenceObject, float distance)
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{
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throw new System.NotImplementedException();
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}
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|
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public override float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance)
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{
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throw new System.NotImplementedException();
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}
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}
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}
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|
@ -4,6 +4,7 @@
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -33,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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[Cached]
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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[Cached(typeof(IPositionSnapProvider))]
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[Cached(typeof(IDistanceSnapProvider))]
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private readonly SnapProvider snapProvider = new SnapProvider();
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private TestOsuDistanceSnapGrid grid;
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@ -179,13 +180,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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}
|
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}
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private class SnapProvider : IPositionSnapProvider
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private class SnapProvider : IDistanceSnapProvider
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{
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public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
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new SnapResult(screenSpacePosition, null);
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public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
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public float GetBeatSnapDistanceAt(HitObject referenceObject) => (float)beat_length;
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public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;
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|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public Action<List<PathControlPoint>> RemoveControlPointsRequested;
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[Resolved(CanBeNull = true)]
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private IPositionSnapProvider snapProvider { get; set; }
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private IDistanceSnapProvider snapProvider { get; set; }
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public PathControlPointVisualiser(Slider slider, bool allowSelection)
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{
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|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private int currentSegmentLength;
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[Resolved(CanBeNull = true)]
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private HitObjectComposer composer { get; set; }
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private IDistanceSnapProvider snapProvider { get; set; }
|
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public SliderPlacementBlueprint()
|
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: base(new Objects.Slider())
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@ -220,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private void updateSlider()
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{
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HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
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HitObject.Path.ExpectedDistance.Value = snapProvider?.GetSnappedDistanceFromDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
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bodyPiece.UpdateFrom(HitObject);
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headCirclePiece.UpdateFrom(HitObject.HeadCircle);
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|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
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[Resolved(CanBeNull = true)]
|
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private HitObjectComposer composer { get; set; }
|
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private IDistanceSnapProvider snapProvider { get; set; }
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[Resolved(CanBeNull = true)]
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private IPlacementHandler placementHandler { get; set; }
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@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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// Move the control points from the insertion index onwards to make room for the insertion
|
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controlPoints.Insert(insertionIndex, pathControlPoint);
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|
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HitObject.SnapTo(composer);
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HitObject.SnapTo(snapProvider);
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return pathControlPoint;
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}
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@ -230,7 +230,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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}
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// Snap the slider to the current beat divisor before checking length validity.
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HitObject.SnapTo(composer);
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HitObject.SnapTo(snapProvider);
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// If there are 0 or 1 remaining control points, or the slider has an invalid length, it is in a degenerate form and should be deleted
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if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
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|
@ -24,7 +24,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
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public class OsuHitObjectComposer : DistancedHitObjectComposer<OsuHitObject>
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{
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public OsuHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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public class OsuSelectionHandler : EditorSelectionHandler
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{
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[Resolved(CanBeNull = true)]
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private IPositionSnapProvider? positionSnapProvider { get; set; }
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private IDistanceSnapProvider? snapProvider { get; set; }
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/// <summary>
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/// During a transform, the initial origin is stored so it can be used throughout the operation.
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@ -206,7 +206,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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// Snap the slider's length to the current beat divisor
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// to calculate the final resulting duration / bounding box before the final checks.
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slider.SnapTo(positionSnapProvider);
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slider.SnapTo(snapProvider);
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//if sliderhead or sliderend end up outside playfield, revert scaling.
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Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider });
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@ -219,7 +219,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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point.Position = oldControlPoints.Dequeue();
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// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
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slider.SnapTo(positionSnapProvider);
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slider.SnapTo(snapProvider);
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}
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private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
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|
@ -3,6 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
@ -69,7 +70,7 @@ namespace osu.Game.Tests.Editing
|
||||
[TestCase(2)]
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public void TestSliderMultiplier(float multiplier)
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||||
{
|
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AddStep($"set multiplier = {multiplier}", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = multiplier);
|
||||
AddStep($"set slider multiplier = {multiplier}", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = multiplier);
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||||
|
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assertSnapDistance(100 * multiplier);
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}
|
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@ -221,6 +222,8 @@ namespace osu.Game.Tests.Editing
|
||||
{
|
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public new EditorBeatmap EditorBeatmap => base.EditorBeatmap;
|
||||
|
||||
public new Bindable<double> DistanceSpacingMultiplier => base.DistanceSpacingMultiplier;
|
||||
|
||||
public TestHitObjectComposer()
|
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: base(new OsuRuleset())
|
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{
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
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@ -25,7 +26,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[Cached(typeof(EditorBeatmap))]
|
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private readonly EditorBeatmap editorBeatmap;
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|
||||
[Cached(typeof(IPositionSnapProvider))]
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
private readonly SnapProvider snapProvider = new SnapProvider();
|
||||
|
||||
public TestSceneDistanceSnapGrid()
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@ -159,13 +160,15 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
=> (Vector2.Zero, 0);
|
||||
}
|
||||
|
||||
private class SnapProvider : IPositionSnapProvider
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
{
|
||||
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, null);
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
||||
|
||||
public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
|
||||
|
||||
public float GetBeatSnapDistanceAt(HitObject referenceObject) => 10;
|
||||
|
||||
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;
|
||||
|
@ -21,6 +21,7 @@ using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
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@ -86,6 +87,23 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("Tool changed", () => hitObjectComposer.ChildrenOfType<ComposeBlueprintContainer>().First().CurrentTool is HitCircleCompositionTool);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDistanceSpacingHotkeys()
|
||||
{
|
||||
double originalSpacing = 0;
|
||||
|
||||
AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.BeatmapInfo.DistanceSpacing);
|
||||
|
||||
AddStep("hold ctrl", () => InputManager.PressKey(Key.LControl));
|
||||
AddStep("hold alt", () => InputManager.PressKey(Key.LAlt));
|
||||
|
||||
AddStep("scroll mouse 5 steps", () => InputManager.ScrollVerticalBy(5));
|
||||
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.BeatmapInfo.DistanceSpacing == originalSpacing + 0.5);
|
||||
|
||||
AddStep("release alt", () => InputManager.ReleaseKey(Key.LAlt));
|
||||
AddStep("release ctrl", () => InputManager.ReleaseKey(Key.LControl));
|
||||
}
|
||||
|
||||
public class EditorBeatmapContainer : Container
|
||||
{
|
||||
private readonly IWorkingBeatmap working;
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
private TestExpandingContainer container;
|
||||
private SettingsToolboxGroup toolboxGroup;
|
||||
|
||||
private ExpandableSlider<float, SizeSlider> slider1;
|
||||
private ExpandableSlider<float, SizeSlider<float>> slider1;
|
||||
private ExpandableSlider<double> slider2;
|
||||
|
||||
[SetUp]
|
||||
@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Width = 1,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
slider1 = new ExpandableSlider<float, SizeSlider>
|
||||
slider1 = new ExpandableSlider<float, SizeSlider<float>>
|
||||
{
|
||||
Current = new BindableFloat
|
||||
{
|
||||
|
@ -109,7 +109,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public bool SamplesMatchPlaybackRate { get; set; } = true;
|
||||
|
||||
public double DistanceSpacing { get; set; }
|
||||
public double DistanceSpacing { get; set; } = 1.0;
|
||||
|
||||
public int BeatDivisor { get; set; }
|
||||
|
||||
|
@ -70,6 +70,15 @@ namespace osu.Game.Graphics.UserInterface
|
||||
set => slider.Current = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A custom step value for each key press which actuates a change on this control.
|
||||
/// </summary>
|
||||
public float KeyboardStep
|
||||
{
|
||||
get => slider.KeyboardStep;
|
||||
set => slider.KeyboardStep = value;
|
||||
}
|
||||
|
||||
public BindableBool Expanded { get; } = new BindableBool();
|
||||
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsSlider<float, SizeSlider>
|
||||
new SettingsSlider<float, SizeSlider<float>>
|
||||
{
|
||||
LabelText = SkinSettingsStrings.GameplayCursorSize,
|
||||
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
@ -9,8 +11,9 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
/// <summary>
|
||||
/// A slider intended to show a "size" multiplier number, where 1x is 1.0.
|
||||
/// </summary>
|
||||
internal class SizeSlider : OsuSliderBar<float>
|
||||
public class SizeSlider<T> : OsuSliderBar<T>
|
||||
where T : struct, IEquatable<T>, IComparable<T>, IConvertible, IFormattable
|
||||
{
|
||||
public override LocalisableString TooltipText => Current.Value.ToString(@"0.##x");
|
||||
public override LocalisableString TooltipText => Current.Value.ToString(@"0.##x", NumberFormatInfo.CurrentInfo);
|
||||
}
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
|
||||
LabelText = UserInterfaceStrings.CursorRotation,
|
||||
Current = config.GetBindable<bool>(OsuSetting.CursorRotation)
|
||||
},
|
||||
new SettingsSlider<float, SizeSlider>
|
||||
new SettingsSlider<float, SizeSlider<float>>
|
||||
{
|
||||
LabelText = UserInterfaceStrings.MenuCursorSize,
|
||||
Current = config.GetBindable<float>(OsuSetting.MenuCursorSize),
|
||||
|
162
osu.Game/Rulesets/Edit/DistancedHitObjectComposer.cs
Normal file
162
osu.Game/Rulesets/Edit/DistancedHitObjectComposer.cs
Normal file
@ -0,0 +1,162 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a <see cref="HitObjectComposer{TObject}"/> for rulesets with the concept of distances between objects.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider
|
||||
where TObject : HitObject
|
||||
{
|
||||
protected Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
|
||||
{
|
||||
MinValue = 0.1,
|
||||
MaxValue = 6.0,
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
|
||||
|
||||
protected ExpandingToolboxContainer RightSideToolboxContainer { get; private set; }
|
||||
|
||||
private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider;
|
||||
private bool distanceSpacingScrollActive;
|
||||
|
||||
protected DistancedHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(RightSideToolboxContainer = new ExpandingToolboxContainer
|
||||
{
|
||||
Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Child = new EditorToolboxGroup("snapping")
|
||||
{
|
||||
Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
|
||||
{
|
||||
Current = { BindTarget = DistanceSpacingMultiplier },
|
||||
KeyboardStep = 0.1f,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (!DistanceSpacingMultiplier.Disabled)
|
||||
{
|
||||
DistanceSpacingMultiplier.Value = EditorBeatmap.BeatmapInfo.DistanceSpacing;
|
||||
DistanceSpacingMultiplier.BindValueChanged(v =>
|
||||
{
|
||||
distanceSpacingSlider.ContractedLabelText = $"D. S. ({v.NewValue:0.##x})";
|
||||
distanceSpacingSlider.ExpandedLabelText = $"Distance Spacing ({v.NewValue:0.##x})";
|
||||
EditorBeatmap.BeatmapInfo.DistanceSpacing = v.NewValue;
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (!DistanceSpacingMultiplier.Disabled && e.ControlPressed && e.AltPressed && !e.Repeat)
|
||||
{
|
||||
RightSideToolboxContainer.Expanded.Value = true;
|
||||
distanceSpacingScrollActive = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
if (!DistanceSpacingMultiplier.Disabled && distanceSpacingScrollActive && (!e.AltPressed || !e.ControlPressed))
|
||||
{
|
||||
RightSideToolboxContainer.Expanded.Value = false;
|
||||
distanceSpacingScrollActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
if (distanceSpacingScrollActive)
|
||||
{
|
||||
DistanceSpacingMultiplier.Value += e.ScrollDelta.Y * (e.IsPrecise ? 0.01f : 0.1f);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnScroll(e);
|
||||
}
|
||||
|
||||
public virtual float GetBeatSnapDistanceAt(HitObject referenceObject)
|
||||
{
|
||||
return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * referenceObject.DifficultyControlPoint.SliderVelocity / BeatSnapProvider.BeatDivisor);
|
||||
}
|
||||
|
||||
public virtual float DurationToDistance(HitObject referenceObject, double duration)
|
||||
{
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
|
||||
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceObject));
|
||||
}
|
||||
|
||||
public virtual double DistanceToDuration(HitObject referenceObject, float distance)
|
||||
{
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
|
||||
return distance / GetBeatSnapDistanceAt(referenceObject) * beatLength;
|
||||
}
|
||||
|
||||
public virtual double GetSnappedDurationFromDistance(HitObject referenceObject, float distance)
|
||||
=> BeatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime;
|
||||
|
||||
public virtual float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance)
|
||||
{
|
||||
double startTime = referenceObject.StartTime;
|
||||
|
||||
double actualDuration = startTime + DistanceToDuration(referenceObject, distance);
|
||||
|
||||
double snappedEndTime = BeatSnapProvider.SnapTime(actualDuration, startTime);
|
||||
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(startTime);
|
||||
|
||||
// we don't want to exceed the actual duration and snap to a point in the future.
|
||||
// as we are snapping to beat length via SnapTime (which will round-to-nearest), check for snapping in the forward direction and reverse it.
|
||||
if (snappedEndTime > actualDuration + 1)
|
||||
snappedEndTime -= beatLength;
|
||||
|
||||
return DurationToDistance(referenceObject, snappedEndTime - startTime);
|
||||
}
|
||||
|
||||
protected class ExpandingToolboxContainer : ExpandingContainer
|
||||
{
|
||||
protected override double HoverExpansionDelay => 250;
|
||||
|
||||
public ExpandingToolboxContainer()
|
||||
: base(130, 250)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Padding = new MarginPadding { Left = 10 };
|
||||
|
||||
FillFlow.Spacing = new Vector2(10);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -381,44 +381,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
return new SnapResult(screenSpacePosition, targetTime, playfield);
|
||||
}
|
||||
|
||||
public override float GetBeatSnapDistanceAt(HitObject referenceObject)
|
||||
{
|
||||
return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * referenceObject.DifficultyControlPoint.SliderVelocity / BeatSnapProvider.BeatDivisor);
|
||||
}
|
||||
|
||||
public override float DurationToDistance(HitObject referenceObject, double duration)
|
||||
{
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
|
||||
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceObject));
|
||||
}
|
||||
|
||||
public override double DistanceToDuration(HitObject referenceObject, float distance)
|
||||
{
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
|
||||
return distance / GetBeatSnapDistanceAt(referenceObject) * beatLength;
|
||||
}
|
||||
|
||||
public override double GetSnappedDurationFromDistance(HitObject referenceObject, float distance)
|
||||
=> BeatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime;
|
||||
|
||||
public override float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance)
|
||||
{
|
||||
double startTime = referenceObject.StartTime;
|
||||
|
||||
double actualDuration = startTime + DistanceToDuration(referenceObject, distance);
|
||||
|
||||
double snappedEndTime = BeatSnapProvider.SnapTime(actualDuration, startTime);
|
||||
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(startTime);
|
||||
|
||||
// we don't want to exceed the actual duration and snap to a point in the future.
|
||||
// as we are snapping to beat length via SnapTime (which will round-to-nearest), check for snapping in the forward direction and reverse it.
|
||||
if (snappedEndTime > actualDuration + 1)
|
||||
snappedEndTime -= beatLength;
|
||||
|
||||
return DurationToDistance(referenceObject, snappedEndTime - startTime);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private class LeftToolboxFlow : ExpandingButtonContainer
|
||||
@ -471,16 +433,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
public virtual SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, null);
|
||||
|
||||
public abstract float GetBeatSnapDistanceAt(HitObject referenceObject);
|
||||
|
||||
public abstract float DurationToDistance(HitObject referenceObject, double duration);
|
||||
|
||||
public abstract double DistanceToDuration(HitObject referenceObject, float distance);
|
||||
|
||||
public abstract double GetSnappedDurationFromDistance(HitObject referenceObject, float distance);
|
||||
|
||||
public abstract float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
58
osu.Game/Rulesets/Edit/IDistanceSnapProvider.cs
Normal file
58
osu.Game/Rulesets/Edit/IDistanceSnapProvider.cs
Normal file
@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public interface IDistanceSnapProvider : IPositionSnapProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// The spacing multiplier applied to beat snap distances.
|
||||
/// </summary>
|
||||
/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
|
||||
IBindable<double> DistanceSpacingMultiplier { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the distance between two points within a timing point that are one beat length apart.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
|
||||
float GetBeatSnapDistanceAt(HitObject referenceObject);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a duration to a distance.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="duration">The duration to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="duration"/> as a distance in the timing point.</returns>
|
||||
float DurationToDistance(HitObject referenceObject, double duration);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a distance to a duration.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> as a duration in the timing point.</returns>
|
||||
double DistanceToDuration(HitObject referenceObject, float distance);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a distance to a snapped duration.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> as a duration snapped to the closest beat of the timing point.</returns>
|
||||
double GetSnappedDurationFromDistance(HitObject referenceObject, float distance);
|
||||
|
||||
/// <summary>
|
||||
/// Converts an unsnapped distance to a snapped distance.
|
||||
/// The returned distance will always be floored (as to never exceed the provided <paramref name="distance"/>.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.</returns>
|
||||
float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance);
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
@ -24,45 +23,5 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
|
||||
/// <returns>The position post-snapping. Time will always be null.</returns>
|
||||
SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the distance between two points within a timing point that are one beat length apart.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
|
||||
float GetBeatSnapDistanceAt(HitObject referenceObject);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a duration to a distance.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="duration">The duration to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="duration"/> as a distance in the timing point.</returns>
|
||||
float DurationToDistance(HitObject referenceObject, double duration);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a distance to a duration.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> as a duration in the timing point.</returns>
|
||||
double DistanceToDuration(HitObject referenceObject, float distance);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a distance to a snapped duration.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> as a duration snapped to the closest beat of the timing point.</returns>
|
||||
double GetSnappedDurationFromDistance(HitObject referenceObject, float distance);
|
||||
|
||||
/// <summary>
|
||||
/// Converts an unsnapped distance to a snapped distance.
|
||||
/// The returned distance will always be floored (as to never exceed the provided <paramref name="distance"/>.
|
||||
/// </summary>
|
||||
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
|
||||
/// <param name="distance">The distance to convert.</param>
|
||||
/// <returns>A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.</returns>
|
||||
float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance);
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <summary>
|
||||
/// Snaps the provided <paramref name="hitObject"/>'s duration using the <paramref name="snapProvider"/>.
|
||||
/// </summary>
|
||||
public static void SnapTo<THitObject>(this THitObject hitObject, IPositionSnapProvider? snapProvider)
|
||||
public static void SnapTo<THitObject>(this THitObject hitObject, IDistanceSnapProvider? snapProvider)
|
||||
where THitObject : HitObject, IHasPath
|
||||
{
|
||||
hitObject.Path.ExpectedDistance.Value = snapProvider?.GetSnappedDistanceFromDistance(hitObject, (float)hitObject.Path.CalculatedDistance) ?? hitObject.Path.CalculatedDistance;
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -44,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
protected OsuColour Colours { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
protected IPositionSnapProvider SnapProvider { get; private set; }
|
||||
protected IDistanceSnapProvider SnapProvider { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
@ -52,6 +53,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
private IBindable<double> distanceSpacingMultiplier;
|
||||
|
||||
private readonly LayoutValue gridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
|
||||
private readonly double? endTime;
|
||||
|
||||
@ -81,12 +84,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
beatDivisor.BindValueChanged(_ => updateSpacing(), true);
|
||||
beatDivisor.BindValueChanged(_ => updateSpacing());
|
||||
|
||||
distanceSpacingMultiplier = SnapProvider.DistanceSpacingMultiplier.GetBoundCopy();
|
||||
distanceSpacingMultiplier.BindValueChanged(_ => updateSpacing(), true);
|
||||
}
|
||||
|
||||
private void updateSpacing()
|
||||
{
|
||||
DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(ReferenceObject);
|
||||
DistanceSpacing = (float)(SnapProvider.GetBeatSnapDistanceAt(ReferenceObject) * distanceSpacingMultiplier.Value);
|
||||
|
||||
if (endTime == null)
|
||||
MaxIntervals = int.MaxValue;
|
||||
|
@ -15,7 +15,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
@ -316,15 +315,5 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
private double getTimeFromPosition(Vector2 localPosition) =>
|
||||
(localPosition.X / Content.DrawWidth) * track.Length;
|
||||
|
||||
public float GetBeatSnapDistanceAt(HitObject referenceObject) => throw new NotImplementedException();
|
||||
|
||||
public float DurationToDistance(HitObject referenceObject, double duration) => throw new NotImplementedException();
|
||||
|
||||
public double DistanceToDuration(HitObject referenceObject, float distance) => throw new NotImplementedException();
|
||||
|
||||
public double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) => throw new NotImplementedException();
|
||||
|
||||
public float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) => throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user