Merge pull request #298 from peppy/skip-button

Make skip button work.
This commit is contained in:
Dean Herbert 2017-02-03 12:47:53 +09:00 committed by GitHub
commit 4f89cc0784
14 changed files with 356 additions and 166 deletions

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@ -13,6 +13,7 @@ using OpenTK.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
{

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@ -0,0 +1,27 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using OpenTK.Graphics;
namespace osu.Desktop.VisualTests.Tests
{
class TestCaseTwoLayerButton : TestCase
{
public override string Name => @"TwoLayerButton";
public override string Description => @"Back and skip and what not";
public override void Reset()
{
base.Reset();
Add(new BackButton());
Add(new SkipButton());
}
}
}

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@ -183,6 +183,7 @@
<Compile Include="Tests\TestCaseScoreCounter.cs" />
<Compile Include="Tests\TestCaseTextAwesome.cs" />
<Compile Include="Tests\TestCasePlaySongSelect.cs" />
<Compile Include="Tests\TestCaseTwoLayerButton.cs" />
<Compile Include="VisualTestGame.cs" />
<Compile Include="Platform\TestStorage.cs" />
<Compile Include="Tests\TestCaseOptions.cs" />

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@ -7,6 +7,7 @@ using osu.Game.Modes.UI;
using OpenTK;
using OpenTK.Input;
using osu.Framework.Graphics.Primitives;
using osu.Game.Screens.Play;
namespace osu.Game.Modes.Osu.UI
{

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@ -3,163 +3,26 @@
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
// Basic back button as it was on stable (kinda). No skinning possible for now
public class BackButton : ClickableContainer
public class BackButton : TwoLayerButton
{
private TextAwesome icon;
private Box leftBox;
private Box rightBox;
private const double transform_time = 600;
private const int pulse_length = 250;
private const float shear = 0.15f;
public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
private AudioSample sampleClick;
public BackButton()
{
Size = SIZE_RETRACTED;
}
public override bool Contains(Vector2 screenSpacePos) => leftBox.Contains(screenSpacePos) || rightBox.Contains(screenSpacePos);
protected override bool OnHover(InputState state)
{
icon.ClearTransformations();
ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = pulse_length;
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// basic pulse
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1.1f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
return true;
}
protected override void OnHoverLost(InputState state)
{
icon.ClearTransformations();
ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength);
if (duration == 0) duration = pulse_length * 2;
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// slow pulse
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1.1f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
Text = @"Back";
Icon = FontAwesome.fa_osu_left_o;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
sampleClick = audio.Sample.Get(@"Menu/menuback");
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Width = 0.4f,
Children = new Drawable[]
{
leftBox = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.PinkDark,
Shear = new Vector2(shear, 0),
},
icon = new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = 25,
Icon = FontAwesome.fa_osu_left_o
},
}
},
new Container
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = 0.6f,
Children = new Drawable[]
{
rightBox = new Box
{
Colour = colours.Pink,
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
EdgeSmoothness = new Vector2(1.5f, 0),
},
new SpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = @"Back",
}
}
}
};
}
protected override bool OnClick(InputState state)
{
var flash = new Box
{
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Colour = Color4.White.Opacity(0.5f),
};
Add(flash);
flash.FadeOutFromOne(200);
flash.Expire();
sampleClick.Play();
return base.OnClick(state);
ActivationSound = audio.Sample.Get(@"Menu/menuback");
Colour = colours.Pink;
HoverColour = colours.PinkDark;
}
}
}

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@ -0,0 +1,237 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class TwoLayerButton : ClickableContainer
{
private TextAwesome icon;
public Box IconLayer;
public Box TextLayer;
private const int transform_time = 600;
private const int pulse_length = 250;
private const float shear = 0.1f;
public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
public AudioSample ActivationSound;
private SpriteText text;
public Color4 HoverColour;
private Container c1;
private Container c2;
public Color4 Colour
{
set
{
TextLayer.Colour = value;
IconLayer.Colour = value;
}
}
public override Anchor Origin
{
get
{
return base.Origin;
}
set
{
base.Origin = value;
c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight;
c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft;
Margin = new MarginPadding
{
Right = (value & Anchor.x2) > 0 ? -SIZE_RETRACTED.X * shear * 0.5f : 0
};
c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;
}
}
public TwoLayerButton()
{
Size = SIZE_RETRACTED;
Children = new Drawable[]
{
c2 = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 0.4f,
Children = new Drawable[]
{
new Container {
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
EdgeEffect = new EdgeEffect {
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Offset = new Vector2(2, 0),
Radius = 2,
},
Children = new [] {
IconLayer = new Box
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1.5f, 0),
},
}
},
icon = new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = 25,
},
}
},
c1 = new Container
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = 0.6f,
Children = new Drawable[]
{
new Container {
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
EdgeEffect = new EdgeEffect {
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Offset = new Vector2(2, 0),
Radius = 2,
},
Children = new [] {
TextLayer = new Box
{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1.5f, 0),
},
}
},
text = new SpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
}
},
};
}
public FontAwesome Icon
{
set
{
icon.Icon = value;
}
}
public string Text
{
set
{
text.Text = value;
}
}
public override bool Contains(Vector2 screenSpacePos) => IconLayer.Contains(screenSpacePos) || TextLayer.Contains(screenSpacePos);
protected override bool OnHover(InputState state)
{
icon.ClearTransformations();
ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = pulse_length;
IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// basic pulse
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1.1f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
return true;
}
protected override void OnHoverLost(InputState state)
{
icon.ClearTransformations();
ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength);
if (duration == 0) duration = pulse_length * 2;
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// slow pulse
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1.1f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
}
protected override bool OnClick(InputState state)
{
var flash = new Box
{
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Colour = Color4.White.Opacity(0.5f),
};
Add(flash);
flash.Alpha = 1;
flash.FadeOut(500, EasingTypes.OutQuint);
flash.Expire();
ActivationSound.Play();
return base.OnClick(state);
}
}
}

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@ -8,6 +8,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Modes.Objects;
using OpenTK;
using osu.Framework.Graphics.Primitives;
using osu.Game.Screens.Play;
namespace osu.Game.Modes.UI
{

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@ -1,16 +1,15 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
namespace osu.Game.Screens.Play
{
public abstract class KeyCounter : Container
{

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@ -2,11 +2,11 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.UserInterface
namespace osu.Game.Screens.Play
{
public class KeyCounterCollection : FlowContainer<KeyCounter>
{

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@ -1,11 +1,11 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Graphics.UserInterface
namespace osu.Game.Screens.Play
{
public class KeyCounterKeyboard : KeyCounter
{

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@ -1,12 +1,12 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Input;
namespace osu.Game.Graphics.UserInterface
namespace osu.Game.Screens.Play
{
public class KeyCounterMouse : KeyCounter
{

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@ -1,22 +1,16 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Framework.Timing;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Screens.Backgrounds;
using OpenTK.Input;
using MouseState = osu.Framework.Input.MouseState;
using OpenTK;
using osu.Framework.GameModes;
using osu.Game.Modes.UI;
@ -25,6 +19,8 @@ using osu.Game.Configuration;
using osu.Game.Overlays.Pause;
using osu.Framework.Configuration;
using System;
using System.Linq;
using osu.Game.Beatmaps;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
@ -65,6 +61,7 @@ namespace osu.Game.Screens.Play
private ScoreProcessor scoreProcessor;
private HitRenderer hitRenderer;
private Bindable<int> dimLevel;
private SkipButton skipButton;
private ScoreOverlay scoreOverlay;
private PauseOverlay pauseOverlay;
@ -149,6 +146,7 @@ namespace osu.Game.Screens.Play
Children = new Drawable[]
{
hitRenderer,
skipButton = new SkipButton { Alpha = 0 },
}
},
scoreOverlay,
@ -156,6 +154,33 @@ namespace osu.Game.Screens.Play
};
}
private void initializeSkipButton()
{
const double skip_required_cutoff = 3000;
const double fade_time = 300;
double firstHitObject = Beatmap.Beatmap.HitObjects.First().StartTime;
if (firstHitObject < skip_required_cutoff)
{
skipButton.Alpha = 0;
skipButton.Expire();
return;
}
skipButton.FadeInFromZero(fade_time);
skipButton.Action = () =>
{
sourceClock.Seek(firstHitObject - skip_required_cutoff - fade_time);
skipButton.Action = null;
};
skipButton.Delay(firstHitObject - skip_required_cutoff - fade_time);
skipButton.FadeOut(fade_time);
skipButton.Expire();
}
public void Pause(bool force = false)
{
if (canPause || force)
@ -220,6 +245,7 @@ namespace osu.Game.Screens.Play
Schedule(() =>
{
sourceClock.Start();
initializeSkipButton();
});
}

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@ -0,0 +1,32 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Play
{
public class SkipButton : TwoLayerButton
{
private readonly double skipDestination;
public SkipButton()
{
Text = @"Skip";
Icon = FontAwesome.fa_osu_right_o;
Anchor = Anchor.BottomRight;
Origin = Anchor.BottomRight;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
ActivationSound = audio.Sample.Get(@"Menu/menuhit");
Colour = colours.Yellow;
HoverColour = colours.YellowDark;
}
}
}

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@ -68,6 +68,7 @@
<Compile Include="Graphics\Cursor\CursorTrail.cs" />
<Compile Include="Graphics\UserInterface\BackButton.cs" />
<Compile Include="Graphics\UserInterface\OsuTextBox.cs" />
<Compile Include="Graphics\UserInterface\TwoLayerButton.cs" />
<Compile Include="Modes\Objects\HitObjectParser.cs" />
<Compile Include="Modes\Score.cs" />
<Compile Include="Modes\ScoreProcesssor.cs" />
@ -119,6 +120,7 @@
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Play\FailDialog.cs" />
<Compile Include="Screens\Play\PlayerInputManager.cs" />
<Compile Include="Screens\Play\SkipButton.cs" />
<Compile Include="Screens\Select\CarouselContainer.cs" />
<Compile Include="Screens\Select\MatchSongSelect.cs" />
<Compile Include="Screens\OsuGameMode.cs" />
@ -146,10 +148,10 @@
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
<Compile Include="Graphics\TextAwesome.cs" />
<Compile Include="Graphics\UserInterface\KeyCounter.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterKeyboard.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterCollection.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterMouse.cs" />
<Compile Include="Screens\Play\KeyCounter.cs" />
<Compile Include="Screens\Play\KeyCounterKeyboard.cs" />
<Compile Include="Screens\Play\KeyCounterCollection.cs" />
<Compile Include="Screens\Play\KeyCounterMouse.cs" />
<Compile Include="Graphics\UserInterface\PercentageCounter.cs" />
<Compile Include="Graphics\UserInterface\ScoreCounter.cs" />
<Compile Include="Graphics\UserInterface\StarCounter.cs" />