mirror of
https://github.com/ppy/osu
synced 2024-12-15 19:36:34 +00:00
commit
4f89cc0784
@ -13,6 +13,7 @@ using OpenTK.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
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{
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27
osu.Desktop.VisualTests/Tests/TestCaseTwoLayerButton.cs
Normal file
27
osu.Desktop.VisualTests/Tests/TestCaseTwoLayerButton.cs
Normal file
@ -0,0 +1,27 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play;
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using OpenTK.Graphics;
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namespace osu.Desktop.VisualTests.Tests
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{
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class TestCaseTwoLayerButton : TestCase
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{
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public override string Name => @"TwoLayerButton";
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public override string Description => @"Back and skip and what not";
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public override void Reset()
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{
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base.Reset();
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Add(new BackButton());
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Add(new SkipButton());
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}
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}
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}
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@ -183,6 +183,7 @@
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<Compile Include="Tests\TestCaseScoreCounter.cs" />
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<Compile Include="Tests\TestCaseTextAwesome.cs" />
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<Compile Include="Tests\TestCasePlaySongSelect.cs" />
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<Compile Include="Tests\TestCaseTwoLayerButton.cs" />
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<Compile Include="VisualTestGame.cs" />
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<Compile Include="Platform\TestStorage.cs" />
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<Compile Include="Tests\TestCaseOptions.cs" />
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@ -7,6 +7,7 @@ using osu.Game.Modes.UI;
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Screens.Play;
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namespace osu.Game.Modes.Osu.UI
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{
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@ -3,163 +3,26 @@
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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// Basic back button as it was on stable (kinda). No skinning possible for now
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public class BackButton : ClickableContainer
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public class BackButton : TwoLayerButton
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{
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private TextAwesome icon;
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private Box leftBox;
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private Box rightBox;
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private const double transform_time = 600;
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private const int pulse_length = 250;
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private const float shear = 0.15f;
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public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
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public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
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private AudioSample sampleClick;
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public BackButton()
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{
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Size = SIZE_RETRACTED;
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}
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public override bool Contains(Vector2 screenSpacePos) => leftBox.Contains(screenSpacePos) || rightBox.Contains(screenSpacePos);
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protected override bool OnHover(InputState state)
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{
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icon.ClearTransformations();
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ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = pulse_length;
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time.Current + offset;
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// basic pulse
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icon.Transforms.Add(new TransformScale
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{
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StartValue = new Vector2(1.1f),
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EndValue = Vector2.One,
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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icon.ClearTransformations();
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ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength);
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if (duration == 0) duration = pulse_length * 2;
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time.Current + offset;
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// slow pulse
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icon.Transforms.Add(new TransformScale
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{
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StartValue = new Vector2(1.1f),
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EndValue = Vector2.One,
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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Text = @"Back";
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Icon = FontAwesome.fa_osu_left_o;
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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sampleClick = audio.Sample.Get(@"Menu/menuback");
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.4f,
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Children = new Drawable[]
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{
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leftBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.PinkDark,
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Shear = new Vector2(shear, 0),
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},
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icon = new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = 25,
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Icon = FontAwesome.fa_osu_left_o
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},
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}
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},
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new Container
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Width = 0.6f,
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Children = new Drawable[]
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{
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rightBox = new Box
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{
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Colour = colours.Pink,
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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EdgeSmoothness = new Vector2(1.5f, 0),
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},
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new SpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Text = @"Back",
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}
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}
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}
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};
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}
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protected override bool OnClick(InputState state)
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{
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var flash = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Colour = Color4.White.Opacity(0.5f),
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};
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Add(flash);
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flash.FadeOutFromOne(200);
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flash.Expire();
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sampleClick.Play();
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return base.OnClick(state);
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ActivationSound = audio.Sample.Get(@"Menu/menuback");
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Colour = colours.Pink;
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HoverColour = colours.PinkDark;
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}
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}
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}
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237
osu.Game/Graphics/UserInterface/TwoLayerButton.cs
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237
osu.Game/Graphics/UserInterface/TwoLayerButton.cs
Normal file
@ -0,0 +1,237 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public class TwoLayerButton : ClickableContainer
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{
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private TextAwesome icon;
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public Box IconLayer;
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public Box TextLayer;
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private const int transform_time = 600;
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private const int pulse_length = 250;
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private const float shear = 0.1f;
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public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
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public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
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public AudioSample ActivationSound;
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private SpriteText text;
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public Color4 HoverColour;
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private Container c1;
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private Container c2;
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public Color4 Colour
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{
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set
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{
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TextLayer.Colour = value;
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IconLayer.Colour = value;
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}
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}
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public override Anchor Origin
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{
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get
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{
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return base.Origin;
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}
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set
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{
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base.Origin = value;
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c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight;
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c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft;
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Margin = new MarginPadding
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{
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Right = (value & Anchor.x2) > 0 ? -SIZE_RETRACTED.X * shear * 0.5f : 0
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};
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c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
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c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;
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}
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}
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public TwoLayerButton()
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{
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Size = SIZE_RETRACTED;
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Children = new Drawable[]
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{
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c2 = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.4f,
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Children = new Drawable[]
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{
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new Container {
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Masking = true,
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EdgeEffect = new EdgeEffect {
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Offset = new Vector2(2, 0),
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Radius = 2,
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},
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Children = new [] {
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IconLayer = new Box
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{
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(1.5f, 0),
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},
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}
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},
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icon = new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = 25,
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},
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}
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},
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c1 = new Container
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Width = 0.6f,
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Children = new Drawable[]
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{
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new Container {
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Masking = true,
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EdgeEffect = new EdgeEffect {
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Offset = new Vector2(2, 0),
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Radius = 2,
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},
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Children = new [] {
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TextLayer = new Box
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{
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(1.5f, 0),
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},
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}
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},
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text = new SpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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}
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}
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},
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};
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}
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public FontAwesome Icon
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{
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set
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{
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icon.Icon = value;
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}
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}
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public string Text
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{
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set
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{
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text.Text = value;
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}
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}
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public override bool Contains(Vector2 screenSpacePos) => IconLayer.Contains(screenSpacePos) || TextLayer.Contains(screenSpacePos);
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protected override bool OnHover(InputState state)
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{
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icon.ClearTransformations();
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ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = pulse_length;
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IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time.Current + offset;
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// basic pulse
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icon.Transforms.Add(new TransformScale
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{
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StartValue = new Vector2(1.1f),
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EndValue = Vector2.One,
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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icon.ClearTransformations();
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ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
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IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength);
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if (duration == 0) duration = pulse_length * 2;
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|
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time.Current + offset;
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|
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// slow pulse
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icon.Transforms.Add(new TransformScale
|
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{
|
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StartValue = new Vector2(1.1f),
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EndValue = Vector2.One,
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StartTime = startTime,
|
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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}
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|
||||
protected override bool OnClick(InputState state)
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{
|
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var flash = new Box
|
||||
{
|
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RelativeSizeAxes = Axes.Both,
|
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Shear = new Vector2(shear, 0),
|
||||
Colour = Color4.White.Opacity(0.5f),
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};
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Add(flash);
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flash.Alpha = 1;
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flash.FadeOut(500, EasingTypes.OutQuint);
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flash.Expire();
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|
||||
ActivationSound.Play();
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|
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return base.OnClick(state);
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}
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||||
}
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||||
}
|
@ -8,6 +8,7 @@ using osu.Game.Graphics.UserInterface;
|
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using osu.Game.Modes.Objects;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
{
|
||||
|
@ -1,16 +1,15 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public abstract class KeyCounter : Container
|
||||
{
|
@ -2,11 +2,11 @@
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class KeyCounterCollection : FlowContainer<KeyCounter>
|
||||
{
|
@ -1,11 +1,11 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class KeyCounterKeyboard : KeyCounter
|
||||
{
|
@ -1,12 +1,12 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class KeyCounterMouse : KeyCounter
|
||||
{
|
@ -1,22 +1,16 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK.Input;
|
||||
using MouseState = osu.Framework.Input.MouseState;
|
||||
using OpenTK;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Game.Modes.UI;
|
||||
@ -25,6 +19,8 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Pause;
|
||||
using osu.Framework.Configuration;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
@ -65,6 +61,7 @@ namespace osu.Game.Screens.Play
|
||||
private ScoreProcessor scoreProcessor;
|
||||
private HitRenderer hitRenderer;
|
||||
private Bindable<int> dimLevel;
|
||||
private SkipButton skipButton;
|
||||
|
||||
private ScoreOverlay scoreOverlay;
|
||||
private PauseOverlay pauseOverlay;
|
||||
@ -149,6 +146,7 @@ namespace osu.Game.Screens.Play
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitRenderer,
|
||||
skipButton = new SkipButton { Alpha = 0 },
|
||||
}
|
||||
},
|
||||
scoreOverlay,
|
||||
@ -156,6 +154,33 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
}
|
||||
|
||||
private void initializeSkipButton()
|
||||
{
|
||||
const double skip_required_cutoff = 3000;
|
||||
const double fade_time = 300;
|
||||
|
||||
double firstHitObject = Beatmap.Beatmap.HitObjects.First().StartTime;
|
||||
|
||||
if (firstHitObject < skip_required_cutoff)
|
||||
{
|
||||
skipButton.Alpha = 0;
|
||||
skipButton.Expire();
|
||||
return;
|
||||
}
|
||||
|
||||
skipButton.FadeInFromZero(fade_time);
|
||||
|
||||
skipButton.Action = () =>
|
||||
{
|
||||
sourceClock.Seek(firstHitObject - skip_required_cutoff - fade_time);
|
||||
skipButton.Action = null;
|
||||
};
|
||||
|
||||
skipButton.Delay(firstHitObject - skip_required_cutoff - fade_time);
|
||||
skipButton.FadeOut(fade_time);
|
||||
skipButton.Expire();
|
||||
}
|
||||
|
||||
public void Pause(bool force = false)
|
||||
{
|
||||
if (canPause || force)
|
||||
@ -220,6 +245,7 @@ namespace osu.Game.Screens.Play
|
||||
Schedule(() =>
|
||||
{
|
||||
sourceClock.Start();
|
||||
initializeSkipButton();
|
||||
});
|
||||
}
|
||||
|
||||
|
32
osu.Game/Screens/Play/SkipButton.cs
Normal file
32
osu.Game/Screens/Play/SkipButton.cs
Normal file
@ -0,0 +1,32 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SkipButton : TwoLayerButton
|
||||
{
|
||||
private readonly double skipDestination;
|
||||
|
||||
public SkipButton()
|
||||
{
|
||||
Text = @"Skip";
|
||||
Icon = FontAwesome.fa_osu_right_o;
|
||||
Anchor = Anchor.BottomRight;
|
||||
Origin = Anchor.BottomRight;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
ActivationSound = audio.Sample.Get(@"Menu/menuhit");
|
||||
Colour = colours.Yellow;
|
||||
HoverColour = colours.YellowDark;
|
||||
}
|
||||
}
|
||||
}
|
@ -68,6 +68,7 @@
|
||||
<Compile Include="Graphics\Cursor\CursorTrail.cs" />
|
||||
<Compile Include="Graphics\UserInterface\BackButton.cs" />
|
||||
<Compile Include="Graphics\UserInterface\OsuTextBox.cs" />
|
||||
<Compile Include="Graphics\UserInterface\TwoLayerButton.cs" />
|
||||
<Compile Include="Modes\Objects\HitObjectParser.cs" />
|
||||
<Compile Include="Modes\Score.cs" />
|
||||
<Compile Include="Modes\ScoreProcesssor.cs" />
|
||||
@ -119,6 +120,7 @@
|
||||
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
|
||||
<Compile Include="Screens\Play\FailDialog.cs" />
|
||||
<Compile Include="Screens\Play\PlayerInputManager.cs" />
|
||||
<Compile Include="Screens\Play\SkipButton.cs" />
|
||||
<Compile Include="Screens\Select\CarouselContainer.cs" />
|
||||
<Compile Include="Screens\Select\MatchSongSelect.cs" />
|
||||
<Compile Include="Screens\OsuGameMode.cs" />
|
||||
@ -146,10 +148,10 @@
|
||||
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
|
||||
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
|
||||
<Compile Include="Graphics\TextAwesome.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounterKeyboard.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounterCollection.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounterMouse.cs" />
|
||||
<Compile Include="Screens\Play\KeyCounter.cs" />
|
||||
<Compile Include="Screens\Play\KeyCounterKeyboard.cs" />
|
||||
<Compile Include="Screens\Play\KeyCounterCollection.cs" />
|
||||
<Compile Include="Screens\Play\KeyCounterMouse.cs" />
|
||||
<Compile Include="Graphics\UserInterface\PercentageCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\ScoreCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user