Schedule resume operation by one frame to ensure the triggered key down event does not cause a gameplay press

This commit is contained in:
Salman Ahmed 2024-07-19 16:52:48 +03:00
parent d7651ef387
commit 4f6c7fe7c3

View File

@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.UI
scaleTransitionContainer.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint); scaleTransitionContainer.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
ResumeRequested?.Invoke(); Schedule(() => ResumeRequested?.Invoke());
return true; return true;
} }