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https://github.com/ppy/osu
synced 2024-12-16 03:45:46 +00:00
Merge branch 'master' into reduce-panel-width
This commit is contained in:
commit
4f1b7c8065
@ -133,26 +133,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
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if (ConversionDifficulty > 6.5)
|
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{
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if ((convertType & PatternType.LowProbability) > 0)
|
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if (convertType.HasFlag(PatternType.LowProbability))
|
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return generateNRandomNotes(HitObject.StartTime, 0.78, 0.3, 0);
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return generateNRandomNotes(HitObject.StartTime, 0.85, 0.36, 0.03);
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}
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|
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if (ConversionDifficulty > 4)
|
||||
{
|
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if ((convertType & PatternType.LowProbability) > 0)
|
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if (convertType.HasFlag(PatternType.LowProbability))
|
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return generateNRandomNotes(HitObject.StartTime, 0.43, 0.08, 0);
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return generateNRandomNotes(HitObject.StartTime, 0.56, 0.18, 0);
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}
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if (ConversionDifficulty > 2.5)
|
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{
|
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if ((convertType & PatternType.LowProbability) > 0)
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if (convertType.HasFlag(PatternType.LowProbability))
|
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return generateNRandomNotes(HitObject.StartTime, 0.3, 0, 0);
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return generateNRandomNotes(HitObject.StartTime, 0.37, 0.08, 0);
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}
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|
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if ((convertType & PatternType.LowProbability) > 0)
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if (convertType.HasFlag(PatternType.LowProbability))
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return generateNRandomNotes(HitObject.StartTime, 0.17, 0, 0);
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return generateNRandomNotes(HitObject.StartTime, 0.27, 0, 0);
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}
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@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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var pattern = new Pattern();
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int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
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{
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while (PreviousPattern.ColumnHasObject(nextColumn))
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nextColumn = Random.Next(RandomStart, TotalColumns);
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@ -361,7 +361,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
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bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
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bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
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canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
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if (canGenerateTwoNotes)
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@ -391,7 +391,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int columnRepeat = Math.Min(spanCount, TotalColumns);
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int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
|
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if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
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{
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while (PreviousPattern.ColumnHasObject(nextColumn))
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nextColumn = Random.Next(RandomStart, TotalColumns);
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@ -425,7 +425,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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var pattern = new Pattern();
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int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
|
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if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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{
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while (PreviousPattern.ColumnHasObject(holdColumn))
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holdColumn = Random.Next(RandomStart, TotalColumns);
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|
@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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private readonly PatternType convertType;
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public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, IBeatmap originalBeatmap)
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public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density,
|
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PatternType lastStair, IBeatmap originalBeatmap)
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: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
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{
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if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
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@ -79,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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else
|
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convertType |= PatternType.LowProbability;
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|
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if ((convertType & PatternType.KeepSingle) == 0)
|
||||
if (!convertType.HasFlag(PatternType.KeepSingle))
|
||||
{
|
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if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
|
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convertType |= PatternType.Mirror;
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@ -107,7 +108,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
|
||||
|
||||
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
|
||||
if (convertType.HasFlag(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
|
||||
{
|
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// Generate a new pattern by copying the last hit objects in reverse-column order
|
||||
for (int i = RandomStart; i < TotalColumns; i++)
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@ -117,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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return pattern;
|
||||
}
|
||||
|
||||
if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1
|
||||
if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
|
||||
// If we convert to 7K + 1, let's not overload the special key
|
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&& (TotalColumns != 8 || lastColumn != 0)
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// Make sure the last column was not the centre column
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@ -130,7 +131,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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||||
return pattern;
|
||||
}
|
||||
|
||||
if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any())
|
||||
if (convertType.HasFlag(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
|
||||
{
|
||||
// Generate a new pattern by placing on the already filled columns
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for (int i = RandomStart; i < TotalColumns; i++)
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||||
@ -142,7 +143,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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|
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if (PreviousPattern.HitObjects.Count() == 1)
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{
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if ((convertType & PatternType.Stair) > 0)
|
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if (convertType.HasFlag(PatternType.Stair))
|
||||
{
|
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// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
|
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int targetColumn = lastColumn + 1;
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@ -153,7 +154,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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||||
return pattern;
|
||||
}
|
||||
|
||||
if ((convertType & PatternType.ReverseStair) > 0)
|
||||
if (convertType.HasFlag(PatternType.ReverseStair))
|
||||
{
|
||||
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
|
||||
int targetColumn = lastColumn - 1;
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||||
@ -165,10 +166,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
}
|
||||
}
|
||||
|
||||
if ((convertType & PatternType.KeepSingle) > 0)
|
||||
if (convertType.HasFlag(PatternType.KeepSingle))
|
||||
return pattern = generateRandomNotes(1);
|
||||
|
||||
if ((convertType & PatternType.Mirror) > 0)
|
||||
if (convertType.HasFlag(PatternType.Mirror))
|
||||
{
|
||||
if (ConversionDifficulty > 6.5)
|
||||
return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
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||||
@ -179,21 +180,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 6.5)
|
||||
{
|
||||
if ((convertType & PatternType.LowProbability) > 0)
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return pattern = generateRandomPattern(0.78, 0.42, 0, 0);
|
||||
return pattern = generateRandomPattern(1, 0.62, 0, 0);
|
||||
}
|
||||
|
||||
if (ConversionDifficulty > 4)
|
||||
{
|
||||
if ((convertType & PatternType.LowProbability) > 0)
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return pattern = generateRandomPattern(0.35, 0.08, 0, 0);
|
||||
return pattern = generateRandomPattern(0.52, 0.15, 0, 0);
|
||||
}
|
||||
|
||||
if (ConversionDifficulty > 2)
|
||||
{
|
||||
if ((convertType & PatternType.LowProbability) > 0)
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return pattern = generateRandomPattern(0.18, 0, 0, 0);
|
||||
return pattern = generateRandomPattern(0.45, 0, 0, 0);
|
||||
}
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||||
@ -204,9 +205,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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||||
{
|
||||
foreach (var obj in pattern.HitObjects)
|
||||
{
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if ((convertType & PatternType.Stair) > 0 && obj.Column == TotalColumns - 1)
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if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
|
||||
StairType = PatternType.ReverseStair;
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if ((convertType & PatternType.ReverseStair) > 0 && obj.Column == RandomStart)
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if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
|
||||
StairType = PatternType.Stair;
|
||||
}
|
||||
}
|
||||
@ -225,7 +226,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
var pattern = new Pattern();
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||||
|
||||
bool allowStacking = (convertType & PatternType.ForceNotStack) == 0;
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||||
bool allowStacking = !convertType.HasFlag(PatternType.ForceNotStack);
|
||||
|
||||
if (!allowStacking)
|
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noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
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@ -235,7 +236,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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||||
{
|
||||
while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking)
|
||||
{
|
||||
if ((convertType & PatternType.Gathered) > 0)
|
||||
if (convertType.HasFlag(PatternType.Gathered))
|
||||
{
|
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nextColumn++;
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if (nextColumn == TotalColumns)
|
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@ -367,7 +368,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
addToCentre = false;
|
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|
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if ((convertType & PatternType.ForceNotStack) > 0)
|
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if (convertType.HasFlag(PatternType.ForceNotStack))
|
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return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
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|
||||
switch (TotalColumns)
|
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|
@ -25,11 +25,7 @@ namespace osu.Game.Tests.Visual
|
||||
Children = new[]
|
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{
|
||||
new NamedIconButton("No change", new IconButton()),
|
||||
new NamedIconButton("Background colours", new IconButton
|
||||
{
|
||||
FlashColour = Color4.DarkGreen,
|
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HoverColour = Color4.Green,
|
||||
}),
|
||||
new NamedIconButton("Background colours", new ColouredIconButton()),
|
||||
new NamedIconButton("Full-width", new IconButton { ButtonSize = new Vector2(200, 30) }),
|
||||
new NamedIconButton("Unchanging size", new IconButton(), false),
|
||||
new NamedIconButton("Icon colours", new IconButton
|
||||
@ -41,6 +37,15 @@ namespace osu.Game.Tests.Visual
|
||||
};
|
||||
}
|
||||
|
||||
private class ColouredIconButton : IconButton
|
||||
{
|
||||
public ColouredIconButton()
|
||||
{
|
||||
FlashColour = Color4.DarkGreen;
|
||||
HoverColour = Color4.Green;
|
||||
}
|
||||
}
|
||||
|
||||
private class NamedIconButton : Container
|
||||
{
|
||||
public NamedIconButton(string name, IconButton button, bool allowSizeChange = true)
|
||||
|
@ -45,6 +45,11 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a beatmap download is interrupted, due to user cancellation or other failures.
|
||||
/// </summary>
|
||||
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
|
||||
|
||||
/// <summary>
|
||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||
/// </summary>
|
||||
@ -143,7 +148,7 @@ namespace osu.Game.Beatmaps
|
||||
return;
|
||||
}
|
||||
|
||||
var downloadNotification = new ProgressNotification
|
||||
var downloadNotification = new DownloadNotification
|
||||
{
|
||||
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
|
||||
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
|
||||
@ -175,6 +180,8 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
request.Failure += error =>
|
||||
{
|
||||
BeatmapDownloadFailed?.Invoke(request);
|
||||
|
||||
if (error is OperationCanceledException) return;
|
||||
|
||||
downloadNotification.State = ProgressNotificationState.Cancelled;
|
||||
@ -453,5 +460,21 @@ namespace osu.Game.Beatmaps
|
||||
protected override Texture GetBackground() => null;
|
||||
protected override Track GetTrack() => null;
|
||||
}
|
||||
|
||||
private class DownloadNotification : ProgressNotification
|
||||
{
|
||||
public override bool IsImportant => false;
|
||||
|
||||
protected override Notification CreateCompletionNotification() => new SilencedProgressCompletionNotification
|
||||
{
|
||||
Activated = CompletionClickAction,
|
||||
Text = CompletionText
|
||||
};
|
||||
|
||||
private class SilencedProgressCompletionNotification : ProgressCompletionNotification
|
||||
{
|
||||
public override bool IsImportant => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API.Requests;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
@ -19,9 +20,9 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the associated beatmap set has been downloading (by this instance or any other instance).
|
||||
/// Holds the current download state of the beatmap, whether is has already been downloaded, is in progress, or is not downloaded.
|
||||
/// </summary>
|
||||
public readonly BindableBool Downloaded = new BindableBool();
|
||||
public readonly Bindable<DownloadStatus> DownloadState = new Bindable<DownloadStatus>();
|
||||
|
||||
public BeatmapSetDownloader(BeatmapSetInfo set, bool noVideo = false)
|
||||
{
|
||||
@ -36,10 +37,16 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
beatmaps.ItemAdded += setAdded;
|
||||
beatmaps.ItemRemoved += setRemoved;
|
||||
beatmaps.BeatmapDownloadBegan += downloadBegan;
|
||||
beatmaps.BeatmapDownloadFailed += downloadFailed;
|
||||
|
||||
// initial value
|
||||
if (set.OnlineBeatmapSetID != null)
|
||||
Downloaded.Value = beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == set.OnlineBeatmapSetID && !s.DeletePending).Any();
|
||||
if (set.OnlineBeatmapSetID != null && beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == set.OnlineBeatmapSetID && !s.DeletePending).Any())
|
||||
DownloadState.Value = DownloadStatus.Downloaded;
|
||||
else if (beatmaps.GetExistingDownload(set) != null)
|
||||
DownloadState.Value = DownloadStatus.Downloading;
|
||||
else
|
||||
DownloadState.Value = DownloadStatus.NotDownloaded;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
@ -50,6 +57,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
beatmaps.ItemAdded -= setAdded;
|
||||
beatmaps.ItemRemoved -= setRemoved;
|
||||
beatmaps.BeatmapDownloadBegan -= downloadBegan;
|
||||
beatmaps.BeatmapDownloadFailed -= downloadFailed;
|
||||
}
|
||||
}
|
||||
|
||||
@ -57,28 +66,45 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
/// Begin downloading the associated beatmap set.
|
||||
/// </summary>
|
||||
/// <returns>True if downloading began. False if an existing download is active or completed.</returns>
|
||||
public bool Download()
|
||||
public void Download()
|
||||
{
|
||||
if (Downloaded.Value)
|
||||
return false;
|
||||
|
||||
if (beatmaps.GetExistingDownload(set) != null)
|
||||
return false;
|
||||
if (DownloadState.Value > DownloadStatus.NotDownloaded)
|
||||
return;
|
||||
|
||||
beatmaps.Download(set, noVideo);
|
||||
return true;
|
||||
|
||||
DownloadState.Value = DownloadStatus.Downloading;
|
||||
}
|
||||
|
||||
private void setAdded(BeatmapSetInfo s)
|
||||
{
|
||||
if (s.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
|
||||
Downloaded.Value = true;
|
||||
DownloadState.Value = DownloadStatus.Downloaded;
|
||||
}
|
||||
|
||||
private void setRemoved(BeatmapSetInfo s)
|
||||
{
|
||||
if (s.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
|
||||
Downloaded.Value = false;
|
||||
DownloadState.Value = DownloadStatus.NotDownloaded;
|
||||
}
|
||||
|
||||
private void downloadBegan(DownloadBeatmapSetRequest d)
|
||||
{
|
||||
if (d.BeatmapSet.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
|
||||
DownloadState.Value = DownloadStatus.Downloading;
|
||||
}
|
||||
|
||||
private void downloadFailed(DownloadBeatmapSetRequest d)
|
||||
{
|
||||
if (d.BeatmapSet.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
|
||||
DownloadState.Value = DownloadStatus.NotDownloaded;
|
||||
}
|
||||
|
||||
public enum DownloadStatus
|
||||
{
|
||||
NotDownloaded,
|
||||
Downloading,
|
||||
Downloaded,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -62,28 +62,30 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
protected override void ParseLine(Beatmap beatmap, Section section, string line)
|
||||
{
|
||||
var strippedLine = StripComments(line);
|
||||
|
||||
switch (section)
|
||||
{
|
||||
case Section.General:
|
||||
handleGeneral(line);
|
||||
handleGeneral(strippedLine);
|
||||
return;
|
||||
case Section.Editor:
|
||||
handleEditor(line);
|
||||
handleEditor(strippedLine);
|
||||
return;
|
||||
case Section.Metadata:
|
||||
handleMetadata(line);
|
||||
return;
|
||||
case Section.Difficulty:
|
||||
handleDifficulty(line);
|
||||
handleDifficulty(strippedLine);
|
||||
return;
|
||||
case Section.Events:
|
||||
handleEvent(line);
|
||||
handleEvent(strippedLine);
|
||||
return;
|
||||
case Section.TimingPoints:
|
||||
handleTimingPoint(line);
|
||||
handleTimingPoint(strippedLine);
|
||||
return;
|
||||
case Section.HitObjects:
|
||||
handleHitObject(line);
|
||||
handleHitObject(strippedLine);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -305,9 +307,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
bool omitFirstBarSignature = false;
|
||||
if (split.Length >= 8)
|
||||
{
|
||||
int effectFlags = int.Parse(split[7]);
|
||||
kiaiMode = (effectFlags & 1) > 0;
|
||||
omitFirstBarSignature = (effectFlags & 8) > 0;
|
||||
EffectFlags effectFlags = (EffectFlags)int.Parse(split[7]);
|
||||
kiaiMode = effectFlags.HasFlag(EffectFlags.Kiai);
|
||||
omitFirstBarSignature = effectFlags.HasFlag(EffectFlags.OmitFirstBarLine);
|
||||
}
|
||||
|
||||
string stringSampleSet = sampleSet.ToString().ToLower();
|
||||
@ -405,5 +407,13 @@ namespace osu.Game.Beatmaps.Formats
|
||||
private double getOffsetTime() => ApplyOffsets ? offset : 0;
|
||||
|
||||
private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
|
||||
|
||||
[Flags]
|
||||
internal enum EffectFlags
|
||||
{
|
||||
None = 0,
|
||||
Kiai = 1,
|
||||
OmitFirstBarLine = 8
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -57,6 +57,8 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
protected virtual void ParseLine(T output, Section section, string line)
|
||||
{
|
||||
line = StripComments(line);
|
||||
|
||||
switch (section)
|
||||
{
|
||||
case Section.Colours:
|
||||
@ -65,6 +67,14 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
protected string StripComments(string line)
|
||||
{
|
||||
var index = line.IndexOf("//", StringComparison.Ordinal);
|
||||
if (index > 0)
|
||||
return line.Substring(0, index);
|
||||
return line;
|
||||
}
|
||||
|
||||
private bool hasComboColours;
|
||||
|
||||
private void handleColours(T output, string line)
|
||||
|
@ -42,6 +42,8 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
protected override void ParseLine(Storyboard storyboard, Section section, string line)
|
||||
{
|
||||
line = StripComments(line);
|
||||
|
||||
switch (section)
|
||||
{
|
||||
case Section.Events:
|
||||
|
@ -26,10 +26,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
set
|
||||
{
|
||||
direction = value;
|
||||
base.Direction = (direction & BarDirection.Horizontal) > 0 ? FillDirection.Vertical : FillDirection.Horizontal;
|
||||
base.Direction = direction.HasFlag(BarDirection.Horizontal) ? FillDirection.Vertical : FillDirection.Horizontal;
|
||||
foreach (var bar in Children)
|
||||
{
|
||||
bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1);
|
||||
bar.Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1);
|
||||
bar.Direction = direction;
|
||||
}
|
||||
}
|
||||
@ -56,14 +56,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (bar.Bar != null)
|
||||
{
|
||||
bar.Bar.Length = length;
|
||||
bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1);
|
||||
bar.Bar.Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Add(new Bar
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1),
|
||||
Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1),
|
||||
Length = length,
|
||||
Direction = Direction,
|
||||
});
|
||||
|
@ -3,31 +3,17 @@
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class IconButton : OsuClickableContainer
|
||||
public class IconButton : OsuAnimatedButton
|
||||
{
|
||||
public const float BUTTON_SIZE = 30;
|
||||
|
||||
private Color4? flashColour;
|
||||
/// <summary>
|
||||
/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
|
||||
/// </summary>
|
||||
public Color4 FlashColour
|
||||
{
|
||||
get { return flashColour ?? Color4.White; }
|
||||
set { flashColour = value; }
|
||||
}
|
||||
|
||||
private Color4? iconColour;
|
||||
|
||||
/// <summary>
|
||||
/// The icon colour. This does not affect <see cref="IconButton.Colour"/>.
|
||||
/// </summary>
|
||||
@ -42,6 +28,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
|
||||
private Color4? iconHoverColour;
|
||||
|
||||
/// <summary>
|
||||
/// The icon colour while the <see cref="IconButton"/> is hovered.
|
||||
/// </summary>
|
||||
@ -51,20 +38,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
set { iconHoverColour = value; }
|
||||
}
|
||||
|
||||
private Color4? hoverColour;
|
||||
/// <summary>
|
||||
/// The background colour of the <see cref="IconButton"/> while it is hovered.
|
||||
/// </summary>
|
||||
public Color4 HoverColour
|
||||
{
|
||||
get { return hoverColour ?? Color4.White; }
|
||||
set
|
||||
{
|
||||
hoverColour = value;
|
||||
hover.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The icon.
|
||||
/// </summary>
|
||||
@ -88,93 +61,39 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
public Vector2 ButtonSize
|
||||
{
|
||||
get { return content.Size; }
|
||||
set { content.Size = value; }
|
||||
get => Content.Size;
|
||||
set
|
||||
{
|
||||
Content.RelativeSizeAxes = Axes.None;
|
||||
Content.Size = value;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Container content;
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly Box hover;
|
||||
|
||||
public IconButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
ButtonSize = new Vector2(BUTTON_SIZE);
|
||||
|
||||
Children = new Drawable[]
|
||||
Add(icon = new SpriteIcon
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Size = new Vector2(BUTTON_SIZE),
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.04f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Size = new Vector2(18),
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (hoverColour == null)
|
||||
HoverColour = colours.Yellow.Opacity(0.6f);
|
||||
|
||||
if (flashColour == null)
|
||||
FlashColour = colours.Yellow;
|
||||
|
||||
Enabled.ValueChanged += enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint);
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Size = new Vector2(18),
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(500, Easing.OutQuint);
|
||||
icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(500, Easing.OutQuint);
|
||||
icon.FadeColour(IconColour, 500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
109
osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs
Normal file
109
osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs
Normal file
@ -0,0 +1,109 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Highlight on hover, bounce on click.
|
||||
/// </summary>
|
||||
public class OsuAnimatedButton : OsuClickableContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
|
||||
/// </summary>
|
||||
protected Color4 FlashColour = Color4.White.Opacity(0.3f);
|
||||
|
||||
private Color4 hoverColour = Color4.White.Opacity(0.1f);
|
||||
|
||||
/// <summary>
|
||||
/// The background colour of the <see cref="IconButton"/> while it is hovered.
|
||||
/// </summary>
|
||||
protected Color4 HoverColour
|
||||
{
|
||||
get => hoverColour;
|
||||
set
|
||||
{
|
||||
hoverColour = value;
|
||||
hover.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private readonly Container content;
|
||||
private readonly Box hover;
|
||||
|
||||
public OsuAnimatedButton()
|
||||
{
|
||||
base.Content.Add(content = new Container
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.04f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = HoverColour,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0,
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Enabled.BindValueChanged(enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
}
|
@ -56,15 +56,15 @@ namespace osu.Game.Graphics.UserInterface
|
||||
set
|
||||
{
|
||||
base.Origin = value;
|
||||
c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight;
|
||||
c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft;
|
||||
c1.Origin = c1.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight;
|
||||
c2.Origin = c2.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft;
|
||||
|
||||
X = (value & Anchor.x2) > 0 ? SIZE_RETRACTED.X * shear * 0.5f : 0;
|
||||
X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear * 0.5f : 0;
|
||||
|
||||
Remove(c1);
|
||||
Remove(c2);
|
||||
c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
|
||||
c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;
|
||||
c1.Depth = value.HasFlag(Anchor.x2) ? 0 : 1;
|
||||
c2.Depth = value.HasFlag(Anchor.x2) ? 1 : 0;
|
||||
Add(c1);
|
||||
Add(c2);
|
||||
}
|
||||
|
@ -61,20 +61,23 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
|
||||
Action = () =>
|
||||
{
|
||||
if (!downloader.Download())
|
||||
if (downloader.DownloadState.Value == BeatmapSetDownloader.DownloadStatus.Downloading)
|
||||
{
|
||||
Content.MoveToX(-5, 50, Easing.OutSine).Then()
|
||||
.MoveToX(5, 100, Easing.InOutSine).Then()
|
||||
.MoveToX(-5, 100, Easing.InOutSine).Then()
|
||||
.MoveToX(0, 50, Easing.InSine);
|
||||
return;
|
||||
}
|
||||
|
||||
downloader.Download();
|
||||
};
|
||||
|
||||
downloader.Downloaded.ValueChanged += d =>
|
||||
downloader.DownloadState.ValueChanged += d =>
|
||||
{
|
||||
if (d)
|
||||
if (d == BeatmapSetDownloader.DownloadStatus.Downloaded)
|
||||
this.FadeOut(200);
|
||||
else
|
||||
else if (d == BeatmapSetDownloader.DownloadStatus.NotDownloaded)
|
||||
this.FadeIn(200);
|
||||
};
|
||||
}
|
||||
|
@ -168,11 +168,10 @@ namespace osu.Game.Overlays.Direct
|
||||
},
|
||||
new DownloadButton(SetInfo)
|
||||
{
|
||||
Size = new Vector2(30),
|
||||
Size = new Vector2(50, 30),
|
||||
Margin = new MarginPadding(horizontal_padding),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Colour = colours.Gray5,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -120,8 +120,8 @@ namespace osu.Game.Overlays.Direct
|
||||
Alpha = 0,
|
||||
Child = new DownloadButton(SetInfo)
|
||||
{
|
||||
Size = new Vector2(height - vertical_padding * 2),
|
||||
Margin = new MarginPadding { Left = vertical_padding },
|
||||
Size = new Vector2(height - vertical_padding * 3),
|
||||
Margin = new MarginPadding { Left = vertical_padding, Right = vertical_padding },
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
|
@ -99,6 +99,7 @@ namespace osu.Game.Overlays.Direct
|
||||
attachDownload(downloadRequest);
|
||||
|
||||
beatmaps.BeatmapDownloadBegan += attachDownload;
|
||||
beatmaps.ItemAdded += setAdded;
|
||||
}
|
||||
|
||||
public override bool DisposeOnDeathRemoval => true;
|
||||
@ -107,6 +108,7 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
beatmaps.BeatmapDownloadBegan -= attachDownload;
|
||||
beatmaps.ItemAdded -= setAdded;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -171,6 +173,12 @@ namespace osu.Game.Overlays.Direct
|
||||
};
|
||||
}
|
||||
|
||||
private void setAdded(BeatmapSetInfo s)
|
||||
{
|
||||
if (s.OnlineBeatmapSetID == SetInfo.OnlineBeatmapSetID)
|
||||
progressBar.FadeOut(500);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
@ -1,76 +1,109 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public class DownloadButton : OsuClickableContainer
|
||||
public class DownloadButton : OsuAnimatedButton
|
||||
{
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly SpriteIcon checkmark;
|
||||
private readonly BeatmapSetDownloader downloader;
|
||||
private readonly Box background;
|
||||
|
||||
private OsuColour colours;
|
||||
|
||||
public DownloadButton(BeatmapSetInfo set, bool noVideo = false)
|
||||
{
|
||||
BeatmapSetDownloader downloader;
|
||||
Children = new Drawable[]
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
downloader = new BeatmapSetDownloader(set, noVideo),
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = float.MaxValue
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(30),
|
||||
Icon = FontAwesome.fa_osu_chevron_down_o,
|
||||
Size = new Vector2(13),
|
||||
Icon = FontAwesome.fa_download,
|
||||
},
|
||||
};
|
||||
checkmark = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
X = 8,
|
||||
Size = Vector2.Zero,
|
||||
Icon = FontAwesome.fa_check,
|
||||
}
|
||||
});
|
||||
|
||||
Action = () =>
|
||||
{
|
||||
if (!downloader.Download())
|
||||
if (downloader.DownloadState == BeatmapSetDownloader.DownloadStatus.Downloading)
|
||||
{
|
||||
// todo: replace with ShakeContainer after https://github.com/ppy/osu/pull/2909 is merged.
|
||||
Content.MoveToX(-5, 50, Easing.OutSine).Then()
|
||||
.MoveToX(5, 100, Easing.InOutSine).Then()
|
||||
.MoveToX(-5, 100, Easing.InOutSine).Then()
|
||||
.MoveToX(0, 50, Easing.InSine);
|
||||
}
|
||||
};
|
||||
|
||||
downloader.Downloaded.ValueChanged += d =>
|
||||
{
|
||||
if (d)
|
||||
this.FadeOut(200);
|
||||
else if (downloader.DownloadState == BeatmapSetDownloader.DownloadStatus.Downloaded)
|
||||
{
|
||||
// TODO: Jump to song select with this set when the capability is implemented
|
||||
}
|
||||
else
|
||||
this.FadeIn(200);
|
||||
{
|
||||
downloader.Download();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
icon.ScaleTo(0.9f, 1000, Easing.Out);
|
||||
return base.OnMouseDown(state, args);
|
||||
base.LoadComplete();
|
||||
downloader.DownloadState.BindValueChanged(updateState, true);
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
icon.ScaleTo(1f, 500, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
this.colours = colours;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
private void updateState(BeatmapSetDownloader.DownloadStatus state)
|
||||
{
|
||||
icon.ScaleTo(1.1f, 500, Easing.OutElastic);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
switch (state)
|
||||
{
|
||||
case BeatmapSetDownloader.DownloadStatus.NotDownloaded:
|
||||
background.FadeColour(colours.Gray4, 500, Easing.InOutExpo);
|
||||
icon.MoveToX(0, 500, Easing.InOutExpo);
|
||||
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
|
||||
break;
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
icon.ScaleTo(1f, 500, Easing.OutElastic);
|
||||
case BeatmapSetDownloader.DownloadStatus.Downloading:
|
||||
background.FadeColour(colours.Blue, 500, Easing.InOutExpo);
|
||||
icon.MoveToX(0, 500, Easing.InOutExpo);
|
||||
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
|
||||
break;
|
||||
|
||||
case BeatmapSetDownloader.DownloadStatus.Downloaded:
|
||||
background.FadeColour(colours.Green, 500, Easing.InOutExpo);
|
||||
icon.MoveToX(-8, 500, Easing.InOutExpo);
|
||||
checkmark.ScaleTo(new Vector2(13), 500, Easing.InOutExpo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -142,14 +142,14 @@ namespace osu.Game.Overlays
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new[]
|
||||
{
|
||||
prevButton = new IconButton
|
||||
prevButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = prev,
|
||||
Icon = FontAwesome.fa_step_backward,
|
||||
},
|
||||
playButton = new IconButton
|
||||
playButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -158,7 +158,7 @@ namespace osu.Game.Overlays
|
||||
Action = play,
|
||||
Icon = FontAwesome.fa_play_circle_o,
|
||||
},
|
||||
nextButton = new IconButton
|
||||
nextButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -167,7 +167,7 @@ namespace osu.Game.Overlays
|
||||
},
|
||||
}
|
||||
},
|
||||
playlistButton = new IconButton
|
||||
playlistButton = new MusicIconButton
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.CentreRight,
|
||||
@ -405,6 +405,16 @@ namespace osu.Game.Overlays
|
||||
Prev
|
||||
}
|
||||
|
||||
private class MusicIconButton : IconButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
HoverColour = colours.YellowDark.Opacity(0.6f);
|
||||
FlashColour = colours.Yellow;
|
||||
}
|
||||
}
|
||||
|
||||
private class Background : BufferedContainer
|
||||
{
|
||||
private readonly Sprite sprite;
|
||||
|
@ -128,7 +128,8 @@ namespace osu.Game.Overlays
|
||||
var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)));
|
||||
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
|
||||
|
||||
State = Visibility.Visible;
|
||||
if (notification.IsImportant)
|
||||
State = Visibility.Visible;
|
||||
|
||||
updateCounts();
|
||||
});
|
||||
|
@ -23,6 +23,11 @@ namespace osu.Game.Overlays.Notifications
|
||||
/// </summary>
|
||||
public event Action Closed;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this notification should forcefully display itself.
|
||||
/// </summary>
|
||||
public virtual bool IsImportant => true;
|
||||
|
||||
/// <summary>
|
||||
/// Run on user activating the notification. Return true to close.
|
||||
/// </summary>
|
||||
|
@ -118,9 +118,9 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
|
||||
Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
|
||||
Anchor = TooltipAnchor.HasFlag(Anchor.x0) ? Anchor.BottomLeft : Anchor.BottomRight,
|
||||
Origin = TooltipAnchor,
|
||||
Position = new Vector2((TooltipAnchor & Anchor.x0) > 0 ? 5 : -5, 5),
|
||||
Position = new Vector2(TooltipAnchor.HasFlag(Anchor.x0) ? 5 : -5, 5),
|
||||
Alpha = 0,
|
||||
Children = new[]
|
||||
{
|
||||
|
@ -39,14 +39,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
HitObject result = null;
|
||||
|
||||
if ((type & ConvertHitObjectType.Circle) > 0)
|
||||
if (type.HasFlag(ConvertHitObjectType.Circle))
|
||||
{
|
||||
result = CreateHit(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo);
|
||||
|
||||
if (split.Length > 5)
|
||||
readCustomSampleBanks(split[5], bankInfo);
|
||||
}
|
||||
else if ((type & ConvertHitObjectType.Slider) > 0)
|
||||
else if (type.HasFlag(ConvertHitObjectType.Slider))
|
||||
{
|
||||
var pos = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
|
||||
|
||||
@ -150,14 +150,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
result = CreateSlider(pos, combo, points, length, curveType, repeatCount, nodeSamples);
|
||||
}
|
||||
else if ((type & ConvertHitObjectType.Spinner) > 0)
|
||||
else if (type.HasFlag(ConvertHitObjectType.Spinner))
|
||||
{
|
||||
result = CreateSpinner(new Vector2(512, 384) / 2, Convert.ToDouble(split[5], CultureInfo.InvariantCulture) + offset);
|
||||
|
||||
if (split.Length > 6)
|
||||
readCustomSampleBanks(split[6], bankInfo);
|
||||
}
|
||||
else if ((type & ConvertHitObjectType.Hold) > 0)
|
||||
else if (type.HasFlag(ConvertHitObjectType.Hold))
|
||||
{
|
||||
// Note: Hold is generated by BMS converts
|
||||
|
||||
@ -266,7 +266,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
}
|
||||
};
|
||||
|
||||
if ((type & LegacySoundType.Finish) > 0)
|
||||
if (type.HasFlag(LegacySoundType.Finish))
|
||||
{
|
||||
soundTypes.Add(new SampleInfo
|
||||
{
|
||||
@ -276,7 +276,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
});
|
||||
}
|
||||
|
||||
if ((type & LegacySoundType.Whistle) > 0)
|
||||
if (type.HasFlag(LegacySoundType.Whistle))
|
||||
{
|
||||
soundTypes.Add(new SampleInfo
|
||||
{
|
||||
@ -286,7 +286,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
});
|
||||
}
|
||||
|
||||
if ((type & LegacySoundType.Clap) > 0)
|
||||
if (type.HasFlag(LegacySoundType.Clap))
|
||||
{
|
||||
soundTypes.Add(new SampleInfo
|
||||
{
|
||||
|
@ -15,10 +15,10 @@ namespace osu.Game.Rulesets.Replays.Legacy
|
||||
public bool MouseLeft => MouseLeft1 || MouseLeft2;
|
||||
public bool MouseRight => MouseRight1 || MouseRight2;
|
||||
|
||||
public bool MouseLeft1 => (ButtonState & ReplayButtonState.Left1) > 0;
|
||||
public bool MouseRight1 => (ButtonState & ReplayButtonState.Right1) > 0;
|
||||
public bool MouseLeft2 => (ButtonState & ReplayButtonState.Left2) > 0;
|
||||
public bool MouseRight2 => (ButtonState & ReplayButtonState.Right2) > 0;
|
||||
public bool MouseLeft1 => ButtonState.HasFlag(ReplayButtonState.Left1);
|
||||
public bool MouseRight1 => ButtonState.HasFlag(ReplayButtonState.Right1);
|
||||
public bool MouseLeft2 => ButtonState.HasFlag(ReplayButtonState.Left2);
|
||||
public bool MouseRight2 => ButtonState.HasFlag(ReplayButtonState.Right2);
|
||||
|
||||
public ReplayButtonState ButtonState;
|
||||
|
||||
|
@ -27,16 +27,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
|
||||
public TimelineButton()
|
||||
{
|
||||
InternalChild = button = new IconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
IconColour = OsuColour.Gray(0.35f),
|
||||
IconHoverColour = Color4.White,
|
||||
HoverColour = OsuColour.Gray(0.25f),
|
||||
FlashColour = OsuColour.Gray(0.5f),
|
||||
Action = () => Action?.Invoke()
|
||||
};
|
||||
InternalChild = button = new TimelineIconButton { Action = () => Action?.Invoke() };
|
||||
|
||||
button.Enabled.BindTo(Enabled);
|
||||
Width = button.ButtonSize.X;
|
||||
@ -48,5 +39,18 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
|
||||
button.ButtonSize = new Vector2(button.ButtonSize.X, DrawHeight);
|
||||
}
|
||||
|
||||
private class TimelineIconButton : IconButton
|
||||
{
|
||||
public TimelineIconButton()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
IconColour = OsuColour.Gray(0.35f);
|
||||
IconHoverColour = Color4.White;
|
||||
HoverColour = OsuColour.Gray(0.25f);
|
||||
FlashColour = OsuColour.Gray(0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -169,7 +169,7 @@ namespace osu.Game.Screens.Play
|
||||
OnPause = () =>
|
||||
{
|
||||
pauseContainer.Retries = RestartCount;
|
||||
hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
|
||||
hudOverlay.KeyCounter.IsCounting = !pauseContainer.IsPaused;
|
||||
},
|
||||
OnResume = () => hudOverlay.KeyCounter.IsCounting = true,
|
||||
Children = new[]
|
||||
@ -219,9 +219,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (!IsCurrentScreen) return;
|
||||
|
||||
//we want to hide the hitrenderer immediately (looks better).
|
||||
//we may be able to remove this once the mouse cursor trail is improved.
|
||||
RulesetContainer?.Hide();
|
||||
pauseContainer.Hide();
|
||||
Restart();
|
||||
},
|
||||
}
|
||||
|
@ -14,6 +14,8 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override void ParseLine(SkinConfiguration skin, Section section, string line)
|
||||
{
|
||||
line = StripComments(line);
|
||||
|
||||
switch (section)
|
||||
{
|
||||
case Section.General:
|
||||
|
Loading…
Reference in New Issue
Block a user