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Adjust metrics of AccuracyHeatmap
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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@ -120,18 +121,22 @@ namespace osu.Game.Rulesets.Osu.Statistics
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new OsuSpriteText
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new OsuSpriteText
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{
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{
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Text = "Overshoot",
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Text = "Overshoot",
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Font = OsuFont.GetFont(size: 12),
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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Origin = Anchor.BottomLeft,
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Padding = new MarginPadding(3),
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Padding = new MarginPadding(2),
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Rotation = -rotation,
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RelativePositionAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Y = -(inner_portion + line_extension) / 2,
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Y = -(inner_portion + line_extension) / 2,
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},
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},
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new OsuSpriteText
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new OsuSpriteText
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{
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{
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Text = "Undershoot",
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Text = "Undershoot",
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Font = OsuFont.GetFont(size: 12),
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopRight,
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Padding = new MarginPadding(3),
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Rotation = -rotation,
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Padding = new MarginPadding(2),
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RelativePositionAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Y = (inner_portion + line_extension) / 2,
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Y = (inner_portion + line_extension) / 2,
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},
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},
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