Taiko convert hitobjects should not have combo

This commit is contained in:
smoogipoo 2018-08-15 10:58:59 +09:00
parent 83f75ac896
commit 4f0305ffeb
3 changed files with 3 additions and 15 deletions

View File

@ -1,17 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
{
/// <summary>
/// Legacy osu!taiko Hit-type, used for parsing Beatmaps.
/// </summary>
internal sealed class ConvertHit : HitObject, IHasCombo
internal sealed class ConvertHit : HitObject
{
public bool NewCombo { get; set; }
protected override HitWindows CreateHitWindows() => null;
}
}

View File

@ -20,17 +20,13 @@ public ConvertHitObjectParser(double offset, int formatVersion)
protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
{
return new ConvertHit
{
NewCombo = newCombo,
};
return new ConvertHit();
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
{
return new ConvertSlider
{
NewCombo = newCombo,
ControlPoints = controlPoints,
Distance = length,
CurveType = curveType,

View File

@ -1,17 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
{
/// <summary>
/// Legacy osu!taiko Slider-type, used for parsing Beatmaps.
/// </summary>
internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasCombo
internal sealed class ConvertSlider : Legacy.ConvertSlider
{
public bool NewCombo { get; set; }
protected override HitWindows CreateHitWindows() => null;
}
}