Add some extra initial state checks to TestSceneEditorSeekSnapping

This commit is contained in:
Dean Herbert 2022-08-17 16:39:24 +09:00
parent 237637f0c4
commit 4ef4d66f49

View File

@ -173,6 +173,7 @@ namespace osu.Game.Tests.Visual.Editing
reset();
AddStep("Seek(49)", () => Clock.Seek(49));
checkTime(49);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
checkTime(50);
AddStep("Seek(49.999)", () => Clock.Seek(49.999));
@ -207,6 +208,7 @@ namespace osu.Game.Tests.Visual.Editing
reset();
AddStep("Seek(450)", () => Clock.Seek(450));
checkTime(450);
AddStep("SeekBackward", () => Clock.SeekBackward());
checkTime(400);
AddStep("SeekBackward", () => Clock.SeekBackward());
@ -228,6 +230,7 @@ namespace osu.Game.Tests.Visual.Editing
reset();
AddStep("Seek(450)", () => Clock.Seek(450));
checkTime(450);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
checkTime(400);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
@ -252,6 +255,7 @@ namespace osu.Game.Tests.Visual.Editing
reset();
AddStep("Seek(451)", () => Clock.Seek(451));
checkTime(451);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
checkTime(450);
AddStep("Seek(450.999)", () => Clock.Seek(450.999));
@ -276,6 +280,7 @@ namespace osu.Game.Tests.Visual.Editing
double lastTime = 0;
AddStep("Seek(0)", () => Clock.Seek(0));
checkTime(0);
for (int i = 0; i < 9; i++)
{