Add selection mask test cases

This commit is contained in:
smoogipoo 2018-10-25 18:48:11 +09:00
parent e14719e440
commit 4ecd4ca462
3 changed files with 119 additions and 0 deletions

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseHitCircleSelectionMask : HitObjectSelectionMaskTestCase
{
private readonly DrawableHitCircle drawableObject;
public TestCaseHitCircleSelectionMask()
{
var hitCircle = new HitCircle { Position = new Vector2(256, 192) };
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableHitCircle(hitCircle));
}
protected override SelectionMask CreateMask() => new HitCircleSelectionMask(drawableObject);
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Masks.Slider;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseSliderSelectionMask : HitObjectSelectionMaskTestCase
{
private readonly DrawableSlider drawableObject;
public TestCaseSliderSelectionMask()
{
var slider = new Slider
{
Position = new Vector2(256, 192),
ControlPoints = new List<Vector2>
{
Vector2.Zero,
new Vector2(150, 150),
new Vector2(300, 0)
},
CurveType = CurveType.Bezier,
Distance = 350
};
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableSlider(slider));
}
protected override SelectionMask CreateMask() => new SliderSelectionMask(drawableObject);
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
namespace osu.Game.Tests.Visual
{
public abstract class HitObjectSelectionMaskTestCase : OsuTestCase
{
private SelectionMask mask;
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
protected HitObjectSelectionMaskTestCase()
{
base.Content.Add(content = new Container
{
Clock = new FramedClock(new StopwatchClock()),
RelativeSizeAxes = Axes.Both
});
}
[BackgroundDependencyLoader]
private void load()
{
base.Content.Add(mask = CreateMask());
mask.SelectionRequested += (_, __) => mask.Select();
AddStep("Select", () => mask.Select());
AddStep("Deselect", () => mask.Deselect());
}
protected override bool OnClick(ClickEvent e)
{
mask.Deselect();
return true;
}
protected abstract SelectionMask CreateMask();
}
}