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Add selection mask test cases
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseHitCircleSelectionMask : HitObjectSelectionMaskTestCase
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{
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private readonly DrawableHitCircle drawableObject;
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public TestCaseHitCircleSelectionMask()
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{
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var hitCircle = new HitCircle { Position = new Vector2(256, 192) };
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hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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Add(drawableObject = new DrawableHitCircle(hitCircle));
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}
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protected override SelectionMask CreateMask() => new HitCircleSelectionMask(drawableObject);
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}
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}
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43
osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionMask.cs
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43
osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionMask.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Masks.Slider;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseSliderSelectionMask : HitObjectSelectionMaskTestCase
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{
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private readonly DrawableSlider drawableObject;
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public TestCaseSliderSelectionMask()
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{
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var slider = new Slider
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{
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Position = new Vector2(256, 192),
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ControlPoints = new List<Vector2>
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{
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Vector2.Zero,
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new Vector2(150, 150),
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new Vector2(300, 0)
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},
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CurveType = CurveType.Bezier,
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Distance = 350
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};
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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Add(drawableObject = new DrawableSlider(slider));
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}
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protected override SelectionMask CreateMask() => new SliderSelectionMask(drawableObject);
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}
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}
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47
osu.Game/Tests/Visual/HitObjectSelectionMaskTestCase.cs
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osu.Game/Tests/Visual/HitObjectSelectionMaskTestCase.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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namespace osu.Game.Tests.Visual
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{
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public abstract class HitObjectSelectionMaskTestCase : OsuTestCase
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{
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private SelectionMask mask;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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protected HitObjectSelectionMaskTestCase()
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{
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base.Content.Add(content = new Container
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{
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Clock = new FramedClock(new StopwatchClock()),
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RelativeSizeAxes = Axes.Both
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});
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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base.Content.Add(mask = CreateMask());
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mask.SelectionRequested += (_, __) => mask.Select();
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AddStep("Select", () => mask.Select());
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AddStep("Deselect", () => mask.Deselect());
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}
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protected override bool OnClick(ClickEvent e)
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{
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mask.Deselect();
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return true;
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}
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protected abstract SelectionMask CreateMask();
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}
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}
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