From 4e2bc0d1bdae7b7f55476de675a1e1caf1d25500 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 28 Sep 2024 15:56:37 +0200 Subject: [PATCH] place grid with drag instead --- .../Edit/Blueprints/GridPlacementBlueprint.cs | 44 ++++++++++--------- 1 file changed, 24 insertions(+), 20 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/GridPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/GridPlacementBlueprint.cs index d45d82579f..a5b9efd930 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/GridPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/GridPlacementBlueprint.cs @@ -44,30 +44,34 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints osuHitObjectComposer.SetSelectTool(); } - protected override bool OnMouseDown(MouseDownEvent e) + protected override bool OnClick(ClickEvent e) { - switch (e.Button) + if (e.Button == MouseButton.Left) { - case MouseButton.Right: - EndPlacement(true); - return true; - - case MouseButton.Left: - switch (PlacementActive) - { - case PlacementState.Waiting: - BeginPlacement(true); - return true; - - case PlacementState.Active: - EndPlacement(true); - return true; - } - - break; + EndPlacement(true); + return true; } - return base.OnMouseDown(e); + return base.OnClick(e); + } + + protected override bool OnDragStart(DragStartEvent e) + { + if (e.Button == MouseButton.Left) + { + BeginPlacement(true); + return true; + } + + return base.OnDragStart(e); + } + + protected override void OnDragEnd(DragEndEvent e) + { + if (PlacementActive == PlacementState.Active) + EndPlacement(true); + + base.OnDragEnd(e); } public override SnapType SnapType => ~SnapType.GlobalGrids;