Merge pull request #20547 from nanashi-1/solo-gameplay-leaderboard-max-combo

Display highest combo rather than current combo for local play on leaderboard
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Dean Herbert 2022-10-03 16:57:05 +09:00 committed by GitHub
commit 4dbac917fc
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2 changed files with 2 additions and 2 deletions

View File

@ -66,7 +66,7 @@ public void TestLocalUser()
{
AddSliderStep("score", 0, 1000000, 500000, v => scoreProcessor.TotalScore.Value = v);
AddSliderStep("accuracy", 0f, 1f, 0.5f, v => scoreProcessor.Accuracy.Value = v);
AddSliderStep("combo", 0, 1000, 0, v => scoreProcessor.Combo.Value = v);
AddSliderStep("combo", 0, 1000, 0, v => scoreProcessor.HighestCombo.Value = v);
}
[Test]

View File

@ -87,7 +87,7 @@ private void showScores()
local.TotalScore.BindTarget = scoreProcessor.TotalScore;
local.Accuracy.BindTarget = scoreProcessor.Accuracy;
local.Combo.BindTarget = scoreProcessor.Combo;
local.Combo.BindTarget = scoreProcessor.HighestCombo;
// Local score should always show lower than any existing scores in cases of ties.
local.DisplayOrder.Value = long.MaxValue;