Merge branch 'master' into rename-ef-model-properties

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Dan Balasescu 2021-11-11 19:12:54 +09:00 committed by GitHub
commit 4db2ad1cb3
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6 changed files with 53 additions and 17 deletions

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@ -10,6 +10,7 @@ using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
@ -97,16 +98,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddStep("add another user", () => client.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
AddStep("press button", () =>
AddStep("press own button", () =>
{
InputManager.MoveMouseTo(multiplayerScreenStack.ChildrenOfType<TeamDisplay>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("user on team 1", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
AddStep("press button", () => InputManager.Click(MouseButton.Left));
AddStep("press own button again", () => InputManager.Click(MouseButton.Left));
AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddStep("press other user's button", () =>
{
InputManager.MoveMouseTo(multiplayerScreenStack.ChildrenOfType<TeamDisplay>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddAssert("user still on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
}
[Test]

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Rulesets
{
public class RulesetLoadException : Exception
{
public RulesetLoadException(string message)
: base(@$"Ruleset could not be loaded ({message})")
{
}
}
}

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@ -7,7 +7,6 @@ using System.IO;
using System.Linq;
using System.Reflection;
using osu.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Database;
@ -129,12 +128,15 @@ namespace osu.Game.Rulesets
{
try
{
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo).AsNonNull())).RulesetInfo;
var resolvedType = Type.GetType(r.InstantiationInfo)
?? throw new RulesetLoadException(@"Type could not be resolved");
var instanceInfo = (Activator.CreateInstance(resolvedType) as Ruleset)?.RulesetInfo
?? throw new RulesetLoadException(@"Instantiation failure");
r.Name = instanceInfo.Name;
r.ShortName = instanceInfo.ShortName;
r.InstantiationInfo = instanceInfo.InstantiationInfo;
r.Available = true;
}
catch

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@ -51,7 +51,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
Alpha = 0,
Scale = new Vector2(0, 1),
RelativeSizeAxes = Axes.Y,
Action = changeTeam,
Child = box = new Container
{
RelativeSizeAxes = Axes.Both,

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@ -147,19 +147,15 @@ namespace osu.Game.Stores
{
try
{
var type = Type.GetType(r.InstantiationInfo);
var resolvedType = Type.GetType(r.InstantiationInfo)
?? throw new RulesetLoadException(@"Type could not be resolved");
if (type == null)
throw new InvalidOperationException(@"Type resolution failure.");
var instanceInfo = (Activator.CreateInstance(resolvedType) as Ruleset)?.RulesetInfo
?? throw new RulesetLoadException(@"Instantiation failure");
var rInstance = (Activator.CreateInstance(type) as Ruleset)?.RulesetInfo;
if (rInstance == null)
throw new InvalidOperationException(@"Instantiation failure.");
r.Name = rInstance.Name;
r.ShortName = rInstance.ShortName;
r.InstantiationInfo = rInstance.InstantiationInfo;
r.Name = instanceInfo.Name;
r.ShortName = instanceInfo.ShortName;
r.InstantiationInfo = instanceInfo.InstantiationInfo;
r.Available = true;
detachedRulesets.Add(r.Clone());

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@ -71,6 +71,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
// We want the user to be immediately available for testing, so force a scheduler update to run the update-bound continuation.
Scheduler.Update();
switch (Room?.MatchState)
{
case TeamVersusRoomState teamVersus:
Debug.Assert(Room != null);
// simulate the server's automatic assignment of users to teams on join.
// the "best" team is the one with the least users on it.
int bestTeam = teamVersus.Teams
.Select(team => (teamID: team.ID, userCount: Room.Users.Count(u => (u.MatchState as TeamVersusUserState)?.TeamID == team.ID)))
.OrderBy(pair => pair.userCount)
.First().teamID;
((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, new TeamVersusUserState { TeamID = bestTeam }).Wait();
break;
}
}
public void RemoveUser(APIUser user)