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Remove while statement (came from fastrandom...).
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@ -17,7 +17,6 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Mania.MathUtils;
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namespace osu.Game.Rulesets.Mania.UI
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namespace osu.Game.Rulesets.Mania.UI
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{
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{
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@ -28,11 +27,6 @@ namespace osu.Game.Rulesets.Mania.UI
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public ManiaHitRenderer(WorkingBeatmap beatmap)
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public ManiaHitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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: base(beatmap)
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{
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{
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FastRandom fr = new FastRandom(1337);
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while (true)
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{
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int value = fr.Next();
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}
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}
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}
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protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
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protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
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