mirror of
https://github.com/ppy/osu
synced 2024-12-23 23:33:36 +00:00
Merge branch 'master' into notch-tick-sfx
This commit is contained in:
commit
4d85df6bbc
@ -52,7 +52,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.701.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.630.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.702.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -116,7 +116,7 @@ namespace osu.Desktop.Updater
|
||||
if (scheduleRecheck)
|
||||
{
|
||||
// check again in 30 minutes.
|
||||
Scheduler.AddDelayed(async () => await checkForUpdateAsync().ConfigureAwait(false), 60000 * 30);
|
||||
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
|
||||
}
|
||||
}
|
||||
|
||||
@ -141,7 +141,7 @@ namespace osu.Desktop.Updater
|
||||
Activated = () =>
|
||||
{
|
||||
updateManager.PrepareUpdateAsync()
|
||||
.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
|
||||
.ContinueWith(_ => updateManager.Schedule(() => game?.GracefullyExit()));
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
121
osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs
Normal file
121
osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs
Normal file
@ -0,0 +1,121 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestScenePlayerScoreSubmission : OsuPlayerTestScene
|
||||
{
|
||||
protected override bool AllowFail => allowFail;
|
||||
|
||||
private bool allowFail;
|
||||
|
||||
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
|
||||
|
||||
[Test]
|
||||
public void TestNoSubmissionOnResultsWithNoToken()
|
||||
{
|
||||
prepareTokenResponse(false);
|
||||
|
||||
CreateTest(() => allowFail = false);
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||
|
||||
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
|
||||
|
||||
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSubmissionOnResults()
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
CreateTest(() => allowFail = false);
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||
|
||||
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
|
||||
AddAssert("ensure passing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoSubmissionOnExitWithNoToken()
|
||||
{
|
||||
prepareTokenResponse(false);
|
||||
|
||||
CreateTest(() => allowFail = false);
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
AddStep("exit", () => Player.Exit());
|
||||
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSubmissionOnFail()
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
CreateTest(() => allowFail = true);
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddStep("exit", () => Player.Exit());
|
||||
|
||||
AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSubmissionOnExit()
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
CreateTest(() => allowFail = false);
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
AddStep("exit", () => Player.Exit());
|
||||
AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
|
||||
}
|
||||
|
||||
private void prepareTokenResponse(bool validToken)
|
||||
{
|
||||
AddStep("Prepare test API", () =>
|
||||
{
|
||||
dummyAPI.HandleRequest = request =>
|
||||
{
|
||||
switch (request)
|
||||
{
|
||||
case CreateSoloScoreRequest tokenRequest:
|
||||
if (validToken)
|
||||
tokenRequest.TriggerSuccess(new APIScoreToken { ID = 1234 });
|
||||
else
|
||||
tokenRequest.TriggerFailure(new APIException("something went wrong!", null));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -65,18 +66,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200, 50),
|
||||
OnReadyClick = async () =>
|
||||
OnReadyClick = () =>
|
||||
{
|
||||
readyClickOperation = OngoingOperationTracker.BeginOperation();
|
||||
|
||||
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await Client.StartMatch();
|
||||
return;
|
||||
}
|
||||
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
|
||||
{
|
||||
await Client.StartMatch();
|
||||
return;
|
||||
}
|
||||
|
||||
await Client.ToggleReady();
|
||||
readyClickOperation.Dispose();
|
||||
await Client.ToggleReady();
|
||||
|
||||
readyClickOperation.Dispose();
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -69,11 +70,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200, 50),
|
||||
OnSpectateClick = async () =>
|
||||
OnSpectateClick = () =>
|
||||
{
|
||||
readyClickOperation = OngoingOperationTracker.BeginOperation();
|
||||
await Client.ToggleSpectate();
|
||||
readyClickOperation.Dispose();
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await Client.ToggleSpectate();
|
||||
readyClickOperation.Dispose();
|
||||
});
|
||||
}
|
||||
},
|
||||
readyButton = new MultiplayerReadyButton
|
||||
@ -81,18 +86,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200, 50),
|
||||
OnReadyClick = async () =>
|
||||
OnReadyClick = () =>
|
||||
{
|
||||
readyClickOperation = OngoingOperationTracker.BeginOperation();
|
||||
|
||||
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await Client.StartMatch();
|
||||
return;
|
||||
}
|
||||
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
|
||||
{
|
||||
await Client.StartMatch();
|
||||
return;
|
||||
}
|
||||
|
||||
await Client.ToggleReady();
|
||||
readyClickOperation.Dispose();
|
||||
await Client.ToggleReady();
|
||||
|
||||
readyClickOperation.Dispose();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Markdig.Syntax.Inlines;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@ -9,6 +10,9 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Containers.Markdown;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Containers.Markdown;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Wiki.Markdown;
|
||||
@ -102,7 +106,7 @@ needs_cleanup: true
|
||||
{
|
||||
AddStep("Add absolute image", () =>
|
||||
{
|
||||
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
|
||||
markdownContainer.CurrentPath = "https://dev.ppy.sh";
|
||||
markdownContainer.Text = "![intro](/wiki/Interface/img/intro-screen.jpg)";
|
||||
});
|
||||
}
|
||||
@ -112,8 +116,7 @@ needs_cleanup: true
|
||||
{
|
||||
AddStep("Add relative image", () =>
|
||||
{
|
||||
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
|
||||
markdownContainer.CurrentPath = $"{API.WebsiteRootUrl}/wiki/Interface/";
|
||||
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/Interface/";
|
||||
markdownContainer.Text = "![intro](img/intro-screen.jpg)";
|
||||
});
|
||||
}
|
||||
@ -123,8 +126,7 @@ needs_cleanup: true
|
||||
{
|
||||
AddStep("Add paragraph with block image", () =>
|
||||
{
|
||||
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
|
||||
markdownContainer.CurrentPath = $"{API.WebsiteRootUrl}/wiki/Interface/";
|
||||
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/Interface/";
|
||||
markdownContainer.Text = @"Line before image
|
||||
|
||||
![play menu](img/play-menu.jpg ""Main Menu in osu!"")
|
||||
@ -138,7 +140,7 @@ Line after image";
|
||||
{
|
||||
AddStep("Add inline image", () =>
|
||||
{
|
||||
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
|
||||
markdownContainer.CurrentPath = "https://dev.ppy.sh";
|
||||
markdownContainer.Text = "![osu! mode icon](/wiki/shared/mode/osu.png) osu!";
|
||||
});
|
||||
}
|
||||
@ -148,7 +150,7 @@ Line after image";
|
||||
{
|
||||
AddStep("Add Table", () =>
|
||||
{
|
||||
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
|
||||
markdownContainer.CurrentPath = "https://dev.ppy.sh";
|
||||
markdownContainer.Text = @"
|
||||
| Image | Name | Effect |
|
||||
| :-: | :-: | :-- |
|
||||
@ -162,15 +164,33 @@ Line after image";
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWideImageNotExceedContainer()
|
||||
{
|
||||
AddStep("Add image", () =>
|
||||
{
|
||||
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/osu!_Program_Files/";
|
||||
markdownContainer.Text = "![](img/file_structure.jpg \"The file structure of osu!'s installation folder, on Windows and macOS\")";
|
||||
});
|
||||
|
||||
AddUntilStep("Wait image to load", () => markdownContainer.ChildrenOfType<DelayedLoadWrapper>().First().DelayedLoadCompleted);
|
||||
|
||||
AddStep("Change container width", () =>
|
||||
{
|
||||
markdownContainer.Width = 0.5f;
|
||||
});
|
||||
|
||||
AddAssert("Image not exceed container width", () =>
|
||||
{
|
||||
var spriteImage = markdownContainer.ChildrenOfType<Sprite>().First();
|
||||
return Precision.DefinitelyBigger(markdownContainer.DrawWidth, spriteImage.DrawWidth);
|
||||
});
|
||||
}
|
||||
|
||||
private class TestMarkdownContainer : WikiMarkdownContainer
|
||||
{
|
||||
public LinkInline Link;
|
||||
|
||||
public new string DocumentUrl
|
||||
{
|
||||
set => base.DocumentUrl = value;
|
||||
}
|
||||
|
||||
public override MarkdownTextFlowContainer CreateTextFlow() => new TestMarkdownTextFlowContainer
|
||||
{
|
||||
UrlAdded = link => Link = link,
|
||||
|
91
osu.Game.Tests/Visual/UserInterface/TestSceneColourPicker.cs
Normal file
91
osu.Game.Tests/Visual/UserInterface/TestSceneColourPicker.cs
Normal file
@ -0,0 +1,91 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneColourPicker : OsuTestScene
|
||||
{
|
||||
private readonly Bindable<Colour4> colour = new Bindable<Colour4>(Colour4.Aquamarine);
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create pickers", () => Child = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension()
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"No OverlayColourProvider",
|
||||
Font = OsuFont.Default.With(size: 40)
|
||||
},
|
||||
new OsuColourPicker
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Current = { BindTarget = colour },
|
||||
}
|
||||
}
|
||||
},
|
||||
new ColourProvidingContainer(OverlayColourScheme.Blue)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"With blue OverlayColourProvider",
|
||||
Font = OsuFont.Default.With(size: 40)
|
||||
},
|
||||
new OsuColourPicker
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Current = { BindTarget = colour },
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("set green", () => colour.Value = Colour4.LimeGreen);
|
||||
AddStep("set white", () => colour.Value = Colour4.White);
|
||||
AddStep("set red", () => colour.Value = Colour4.Red);
|
||||
}
|
||||
|
||||
private class ColourProvidingContainer : Container
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider provider { get; }
|
||||
|
||||
public ColourProvidingContainer(OverlayColourScheme colourScheme)
|
||||
{
|
||||
provider = new OverlayColourProvider(colourScheme);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
19
osu.Game/Graphics/UserInterfaceV2/OsuColourPicker.cs
Normal file
19
osu.Game/Graphics/UserInterfaceV2/OsuColourPicker.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class OsuColourPicker : ColourPicker
|
||||
{
|
||||
public OsuColourPicker()
|
||||
{
|
||||
CornerRadius = 10;
|
||||
Masking = true;
|
||||
}
|
||||
|
||||
protected override HSVColourPicker CreateHSVColourPicker() => new OsuHSVColourPicker();
|
||||
protected override HexColourPicker CreateHexColourPicker() => new OsuHexColourPicker();
|
||||
}
|
||||
}
|
129
osu.Game/Graphics/UserInterfaceV2/OsuHSVColourPicker.cs
Normal file
129
osu.Game/Graphics/UserInterfaceV2/OsuHSVColourPicker.cs
Normal file
@ -0,0 +1,129 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class OsuHSVColourPicker : HSVColourPicker
|
||||
{
|
||||
private const float spacing = 10;
|
||||
private const float corner_radius = 10;
|
||||
private const float control_border_thickness = 3;
|
||||
|
||||
protected override HueSelector CreateHueSelector() => new OsuHueSelector();
|
||||
protected override SaturationValueSelector CreateSaturationValueSelector() => new OsuSaturationValueSelector();
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] OverlayColourProvider colourProvider, OsuColour osuColour)
|
||||
{
|
||||
Background.Colour = colourProvider?.Dark5 ?? osuColour.GreySeafoamDark;
|
||||
|
||||
Content.Padding = new MarginPadding(spacing);
|
||||
Content.Spacing = new Vector2(0, spacing);
|
||||
}
|
||||
|
||||
private static EdgeEffectParameters createShadowParameters() => new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(0, 1),
|
||||
Radius = 3,
|
||||
Colour = Colour4.Black.Opacity(0.3f)
|
||||
};
|
||||
|
||||
private class OsuHueSelector : HueSelector
|
||||
{
|
||||
public OsuHueSelector()
|
||||
{
|
||||
SliderBar.CornerRadius = corner_radius;
|
||||
SliderBar.Masking = true;
|
||||
}
|
||||
|
||||
protected override Drawable CreateSliderNub() => new SliderNub(this);
|
||||
|
||||
private class SliderNub : CompositeDrawable
|
||||
{
|
||||
private readonly Bindable<float> hue;
|
||||
private readonly Box fill;
|
||||
|
||||
public SliderNub(OsuHueSelector osuHueSelector)
|
||||
{
|
||||
hue = osuHueSelector.Hue.GetBoundCopy();
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
Height = 35,
|
||||
Width = 10,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Masking = true,
|
||||
BorderColour = Colour4.White,
|
||||
BorderThickness = control_border_thickness,
|
||||
EdgeEffect = createShadowParameters(),
|
||||
Child = fill = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
hue.BindValueChanged(h => fill.Colour = Colour4.FromHSV(h.NewValue, 1, 1), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class OsuSaturationValueSelector : SaturationValueSelector
|
||||
{
|
||||
public OsuSaturationValueSelector()
|
||||
{
|
||||
SelectionArea.CornerRadius = corner_radius;
|
||||
SelectionArea.Masking = true;
|
||||
// purposefully use hard non-AA'd masking to avoid edge artifacts.
|
||||
SelectionArea.MaskingSmoothness = 0;
|
||||
}
|
||||
|
||||
protected override Marker CreateMarker() => new OsuMarker();
|
||||
|
||||
private class OsuMarker : Marker
|
||||
{
|
||||
private readonly Box previewBox;
|
||||
|
||||
public OsuMarker()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
Size = new Vector2(20),
|
||||
Masking = true,
|
||||
BorderColour = Colour4.White,
|
||||
BorderThickness = control_border_thickness,
|
||||
EdgeEffect = createShadowParameters(),
|
||||
Child = previewBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(colour => previewBox.Colour = colour.NewValue, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
osu.Game/Graphics/UserInterfaceV2/OsuHexColourPicker.cs
Normal file
57
osu.Game/Graphics/UserInterfaceV2/OsuHexColourPicker.cs
Normal file
@ -0,0 +1,57 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class OsuHexColourPicker : HexColourPicker
|
||||
{
|
||||
public OsuHexColourPicker()
|
||||
{
|
||||
Padding = new MarginPadding(20);
|
||||
Spacing = 20;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour osuColour)
|
||||
{
|
||||
Background.Colour = overlayColourProvider?.Dark6 ?? osuColour.GreySeafoamDarker;
|
||||
}
|
||||
|
||||
protected override TextBox CreateHexCodeTextBox() => new OsuTextBox();
|
||||
protected override ColourPreview CreateColourPreview() => new OsuColourPreview();
|
||||
|
||||
private class OsuColourPreview : ColourPreview
|
||||
{
|
||||
private readonly Box preview;
|
||||
|
||||
public OsuColourPreview()
|
||||
{
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = preview = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(colour => preview.Colour = colour.NewValue, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -491,6 +491,10 @@ namespace osu.Game
|
||||
public override Task Import(params ImportTask[] imports)
|
||||
{
|
||||
// encapsulate task as we don't want to begin the import process until in a ready state.
|
||||
|
||||
// ReSharper disable once AsyncVoidLambda
|
||||
// TODO: This is bad because `new Task` doesn't have a Func<Task?> override.
|
||||
// Only used for android imports and a bit of a mess. Probably needs rethinking overall.
|
||||
var importTask = new Task(async () => await base.Import(imports).ConfigureAwait(false));
|
||||
|
||||
waitForReady(() => this, _ => importTask.Start());
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Containers.Markdown;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Wiki.Markdown
|
||||
@ -32,11 +33,7 @@ namespace osu.Game.Overlays.Wiki.Markdown
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new WikiMarkdownImage(linkInline)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new BlockMarkdownImage(linkInline),
|
||||
parentTextComponent.CreateSpriteText().With(t =>
|
||||
{
|
||||
t.Text = linkInline.Title;
|
||||
@ -45,5 +42,50 @@ namespace osu.Game.Overlays.Wiki.Markdown
|
||||
}),
|
||||
};
|
||||
}
|
||||
|
||||
private class BlockMarkdownImage : WikiMarkdownImage
|
||||
{
|
||||
public BlockMarkdownImage(LinkInline linkInline)
|
||||
: base(linkInline)
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
protected override ImageContainer CreateImageContainer(string url) => new BlockImageContainer(url);
|
||||
|
||||
private class BlockImageContainer : ImageContainer
|
||||
{
|
||||
public BlockImageContainer(string url)
|
||||
: base(url)
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
protected override Sprite CreateImageSprite() => new ImageSprite();
|
||||
|
||||
private class ImageSprite : Sprite
|
||||
{
|
||||
public ImageSprite()
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (Width > Parent.DrawWidth)
|
||||
{
|
||||
float ratio = Height / Width;
|
||||
Width = Parent.DrawWidth;
|
||||
Height = ratio * Width;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
[JsonIgnore]
|
||||
public virtual bool UserPlayable => true;
|
||||
|
||||
[Obsolete("Going forward, the concept of \"ranked\" doesn't exist. The only exceptions are automation mods, which should now override and set UserPlayable to true.")] // Can be removed 20211009
|
||||
[Obsolete("Going forward, the concept of \"ranked\" doesn't exist. The only exceptions are automation mods, which should now override and set UserPlayable to false.")] // Can be removed 20211009
|
||||
public virtual bool Ranked => false;
|
||||
|
||||
/// <summary>
|
||||
|
@ -768,6 +768,7 @@ namespace osu.Game.Screens.Play
|
||||
return false;
|
||||
|
||||
HasFailed = true;
|
||||
Score.ScoreInfo.Passed = false;
|
||||
|
||||
// There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer)
|
||||
// could process an extra frame after the GameplayClock is stopped.
|
||||
@ -950,6 +951,10 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
screenSuspension?.Expire();
|
||||
|
||||
// if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap.
|
||||
if (prepareScoreForDisplayTask == null)
|
||||
Score.ScoreInfo.Passed = false;
|
||||
|
||||
// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.
|
||||
// To resolve test failures, forcefully end playing synchronously when this screen exits.
|
||||
// Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method.
|
||||
|
@ -12,6 +12,16 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SoloPlayer : SubmittingPlayer
|
||||
{
|
||||
public SoloPlayer()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
protected SoloPlayer(PlayerConfiguration configuration = null)
|
||||
: base(configuration)
|
||||
{
|
||||
}
|
||||
|
||||
protected override APIRequest<APIScoreToken> CreateTokenRequest()
|
||||
{
|
||||
if (!(Beatmap.Value.BeatmapInfo.OnlineBeatmapID is int beatmapId))
|
||||
@ -27,9 +37,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
|
||||
{
|
||||
Debug.Assert(Beatmap.Value.BeatmapInfo.OnlineBeatmapID != null);
|
||||
var beatmap = score.ScoreInfo.Beatmap;
|
||||
|
||||
int beatmapId = Beatmap.Value.BeatmapInfo.OnlineBeatmapID.Value;
|
||||
Debug.Assert(beatmap.OnlineBeatmapID != null);
|
||||
|
||||
int beatmapId = beatmap.OnlineBeatmapID.Value;
|
||||
|
||||
return new SubmitSoloScoreRequest(beatmapId, token, score.ScoreInfo);
|
||||
}
|
||||
|
@ -27,6 +27,8 @@ namespace osu.Game.Screens.Play
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private TaskCompletionSource<bool> scoreSubmissionSource;
|
||||
|
||||
protected SubmittingPlayer(PlayerConfiguration configuration = null)
|
||||
: base(configuration)
|
||||
{
|
||||
@ -106,27 +108,16 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
||||
|
||||
// token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure).
|
||||
if (token == null)
|
||||
return;
|
||||
await submitScore(score).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
var tcs = new TaskCompletionSource<bool>();
|
||||
var request = CreateSubmissionRequest(score, token.Value);
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
var exiting = base.OnExiting(next);
|
||||
|
||||
request.Success += s =>
|
||||
{
|
||||
score.ScoreInfo.OnlineScoreID = s.ID;
|
||||
tcs.SetResult(true);
|
||||
};
|
||||
submitScore(Score);
|
||||
|
||||
request.Failure += e =>
|
||||
{
|
||||
Logger.Error(e, "Failed to submit score");
|
||||
tcs.SetResult(false);
|
||||
};
|
||||
|
||||
api.Queue(request);
|
||||
await tcs.Task.ConfigureAwait(false);
|
||||
return exiting;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -143,5 +134,33 @@ namespace osu.Game.Screens.Play
|
||||
/// <param name="score">The score to be submitted.</param>
|
||||
/// <param name="token">The submission token.</param>
|
||||
protected abstract APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token);
|
||||
|
||||
private Task submitScore(Score score)
|
||||
{
|
||||
// token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure).
|
||||
if (token == null)
|
||||
return Task.CompletedTask;
|
||||
|
||||
if (scoreSubmissionSource != null)
|
||||
return scoreSubmissionSource.Task;
|
||||
|
||||
scoreSubmissionSource = new TaskCompletionSource<bool>();
|
||||
var request = CreateSubmissionRequest(score, token.Value);
|
||||
|
||||
request.Success += s =>
|
||||
{
|
||||
score.ScoreInfo.OnlineScoreID = s.ID;
|
||||
scoreSubmissionSource.SetResult(true);
|
||||
};
|
||||
|
||||
request.Failure += e =>
|
||||
{
|
||||
Logger.Error(e, "Failed to submit score");
|
||||
scoreSubmissionSource.SetResult(false);
|
||||
};
|
||||
|
||||
api.Queue(request);
|
||||
return scoreSubmissionSource.Task;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -127,6 +127,7 @@ namespace osu.Game.Skinning.Editor
|
||||
public override bool HandleFlip(Direction direction)
|
||||
{
|
||||
var selectionQuad = getSelectionQuad();
|
||||
Vector2 scaleFactor = direction == Direction.Horizontal ? new Vector2(-1, 1) : new Vector2(1, -1);
|
||||
|
||||
foreach (var b in SelectedBlueprints)
|
||||
{
|
||||
@ -136,10 +137,8 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
updateDrawablePosition(drawableItem, flippedPosition);
|
||||
|
||||
drawableItem.Scale *= new Vector2(
|
||||
direction == Direction.Horizontal ? -1 : 1,
|
||||
direction == Direction.Vertical ? -1 : 1
|
||||
);
|
||||
drawableItem.Scale *= scaleFactor;
|
||||
drawableItem.Rotation -= drawableItem.Rotation % 180 * 2;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -1,14 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
@ -16,7 +20,7 @@ namespace osu.Game.Tests.Visual
|
||||
/// <summary>
|
||||
/// A player that exposes many components that would otherwise not be available, for testing purposes.
|
||||
/// </summary>
|
||||
public class TestPlayer : Player
|
||||
public class TestPlayer : SoloPlayer
|
||||
{
|
||||
protected override bool PauseOnFocusLost { get; }
|
||||
|
||||
@ -35,6 +39,10 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public new HealthProcessor HealthProcessor => base.HealthProcessor;
|
||||
|
||||
public bool TokenCreationRequested { get; private set; }
|
||||
|
||||
public Score SubmittedScore { get; private set; }
|
||||
|
||||
public new bool PauseCooldownActive => base.PauseCooldownActive;
|
||||
|
||||
public readonly List<JudgementResult> Results = new List<JudgementResult>();
|
||||
@ -49,6 +57,20 @@ namespace osu.Game.Tests.Visual
|
||||
PauseOnFocusLost = pauseOnFocusLost;
|
||||
}
|
||||
|
||||
protected override bool HandleTokenRetrievalFailure(Exception exception) => false;
|
||||
|
||||
protected override APIRequest<APIScoreToken> CreateTokenRequest()
|
||||
{
|
||||
TokenCreationRequested = true;
|
||||
return base.CreateTokenRequest();
|
||||
}
|
||||
|
||||
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
|
||||
{
|
||||
SubmittedScore = score;
|
||||
return base.CreateSubmissionRequest(score, token);
|
||||
}
|
||||
|
||||
protected override void PrepareReplay()
|
||||
{
|
||||
// Generally, replay generation is handled by whatever is constructing the player.
|
||||
|
@ -36,7 +36,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.2.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.630.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.702.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.701.0" />
|
||||
<PackageReference Include="Sentry" Version="3.6.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.3" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.630.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.702.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.701.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -93,7 +93,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.630.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.702.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.3" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -308,6 +308,7 @@
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HSV/@EntryIndexedValue">HSV</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HTML/@EntryIndexedValue">HTML</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
|
||||
|
Loading…
Reference in New Issue
Block a user