mirror of https://github.com/ppy/osu
Make class partial
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@ -200,7 +200,7 @@ private void presentAndConfirm(Func<BeatmapSetInfo> getImport, int expectedDiff)
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protected override TestOsuGame CreateTestGame() => new NoBeatmapUpdateGame(LocalStorage, API);
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private class NoBeatmapUpdateGame : TestOsuGame
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private partial class NoBeatmapUpdateGame : TestOsuGame
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{
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public NoBeatmapUpdateGame(Storage storage, IAPIProvider api, string[] args = null)
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: base(storage, api, args)
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