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https://github.com/ppy/osu
synced 2025-03-11 05:49:12 +00:00
Added displaying given values to the graph
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parent
7fea233181
commit
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@ -11,6 +11,8 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Overlays;
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using System.Collections.Generic;
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using System;
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namespace osu.Game.Screens.Play
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{
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@ -49,6 +51,11 @@ namespace osu.Game.Screens.Play
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}
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}
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public void DisplayValues(List<int> values)
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{
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graph.Values = values;
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}
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public SongProgress()
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{
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RelativeSizeAxes = Axes.X;
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@ -77,7 +84,18 @@ namespace osu.Game.Screens.Play
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current?.Track?.Start();
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}
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}
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};
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};
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// TODO: Remove
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var random = new Random();
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List<int> newValues = new List<int>();
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for (int i = 0; i < 1000; i++)
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{
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newValues.Add(random.Next(1, 11));
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}
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DisplayValues(newValues);
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}
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}
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}
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@ -2,11 +2,9 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics;
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using System;
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namespace osu.Game.Screens.Play
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{
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@ -34,6 +32,22 @@ namespace osu.Game.Screens.Play
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}
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}
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private List<int> calculatedValues = new List<int>(); // values but adjusted to fit the amount of columns
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private List<int> values;
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public List<int> Values
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{
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get
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{
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return values;
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}
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set
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{
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if (value == values) return;
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values = value;
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recreateGraph();
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}
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}
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private void redrawProgress()
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{
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for (int i = 0; i < columns.Count; i++)
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@ -44,25 +58,46 @@ namespace osu.Game.Screens.Play
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ForceRedraw();
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}
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private void redrawFilled()
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{
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for (int i = 0; i < ColumnCount; i++)
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{
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columns[i].Filled = calculatedValues[i];
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}
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ForceRedraw();
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}
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private void recalculateValues()
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{
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calculatedValues.RemoveAll(delegate { return true; });
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float step = (float)values.Count / (float)ColumnCount;
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for (float i = 0; i < values.Count; i += step)
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{
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calculatedValues.Add(values[(int)i]);
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}
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}
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private void recreateGraph()
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{
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RemoveAll(delegate { return true; }, true);
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columns.RemoveAll(delegate { return true; });
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// Random filled values used for testing for now
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var random = new Random();
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for (int column = 0; column < DrawWidth; column += 3)
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for (int x = 0; x < DrawWidth; x += 3)
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{
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columns.Add(new SongProgressGraphColumn
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{
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Position = new Vector2(column + 1, 0),
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Filled = random.Next(1, 11),
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Position = new Vector2(x + 1, 0),
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State = ColumnState.Dimmed
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});
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Add(columns[columns.Count - 1]);
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}
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recalculateValues();
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redrawFilled();
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redrawProgress();
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}
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