Use normal movement for bananas when possible

This commit is contained in:
HoLLy 2019-06-15 19:21:00 +02:00
parent f97cab5815
commit 4d690a2b14
1 changed files with 2 additions and 3 deletions

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
@ -60,9 +60,8 @@ void moveToNext(CatchHitObject h)
return; return;
} }
if (h is Banana || impossibleJump) if (impossibleJump)
{ {
// auto bananas unrealistically warp to catch 100% combo.
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X)); Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
} }
else if (h.HyperDash) else if (h.HyperDash)