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Add test case, rename component
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osu.Game.Tests/Visual/TestCaseEditorSetupCircularButton.cs
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38
osu.Game.Tests/Visual/TestCaseEditorSetupCircularButton.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Screens.Setup.Components;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseEditorSetupCircularButton : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(SetupCircularButton)
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};
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private readonly SetupCircularButton circularButton;
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public TestCaseEditorSetupCircularButton()
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{
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Child = circularButton = new SetupCircularButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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LabelText = "Button",
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour osuColour)
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{
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circularButton.DefaultColour = osuColour.Blue;
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}
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}
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}
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@ -14,7 +14,7 @@ using System;
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namespace osu.Game.Screens.Edit.Screens.Setup.Components
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{
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public class OsuSetupCircularButton : Container, IHasAccentColour
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public class SetupCircularButton : Container, IHasAccentColour
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{
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private readonly Box fill;
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private readonly OsuSpriteText label;
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@ -69,7 +69,7 @@ namespace osu.Game.Screens.Edit.Screens.Setup.Components
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}
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}
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public OsuSetupCircularButton()
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public SetupCircularButton()
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{
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Size = new Vector2(SIZE_X, SIZE_Y);
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CornerRadius = 15;
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