diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 3734c8d05c..dd7b3d77bf 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -363,7 +363,7 @@ namespace osu.Game.Beatmaps foreach (var name in reader.Filenames.Where(f => f.EndsWith(".osu"))) { using (var raw = reader.GetStream(name)) - using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit + using (var ms = new MemoryStream()) //we need a memory stream so we can seek using (var sr = new StreamReader(ms)) { raw.CopyTo(ms); diff --git a/osu.Game/Screens/Menu/Intro.cs b/osu.Game/Screens/Menu/Intro.cs index cf5d247482..88537322ad 100644 --- a/osu.Game/Screens/Menu/Intro.cs +++ b/osu.Game/Screens/Menu/Intro.cs @@ -165,7 +165,7 @@ namespace osu.Game.Screens.Menu Scheduler.AddDelayed(this.Exit, fadeOutTime); - //don't want to fade out completely else we will stop running updates and shit will hit the fan. + //don't want to fade out completely else we will stop running updates. Game.FadeTo(0.01f, fadeOutTime); base.OnResuming(last);