Add missing reference

This commit is contained in:
David Zhao 2019-02-28 14:40:31 +09:00
parent e5607d7711
commit 4ceafef79c

View File

@ -28,6 +28,7 @@ using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osu.Game.Users; using osu.Game.Users;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
@ -123,11 +124,9 @@ namespace osu.Game.Tests.Visual
}); });
AddUntilStep(() => player?.IsLoaded ?? false, "Wait for player to load"); AddUntilStep(() => player?.IsLoaded ?? false, "Wait for player to load");
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent()); AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
AddStep("Trigger background preview when loaded", () => AddStep("Trigger background preview when loaded", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
{ AddWaitStep(1);
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos); AddStep("Untrigger background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
InputManager.MoveMouseTo(playerLoader.ScreenPos);
});
waitForDim(); waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed()); AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
} }
@ -310,6 +309,7 @@ namespace osu.Game.Tests.Visual
config.BindWith(OsuSetting.DimLevel, DimLevel); config.BindWith(OsuSetting.DimLevel, DimLevel);
} }
//public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value);
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value); public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value);
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White; public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;