Add failing test case

This commit is contained in:
Salman Ahmed 2024-01-13 11:16:22 +03:00
parent 3d3f58c252
commit 4cde8685d3

View File

@ -29,7 +29,9 @@ using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
@ -1009,6 +1011,54 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
}
[Test]
public void TestGameplayStartsWhileInSongSelectWithDifferentRuleset()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
QueueMode = { Value = QueueMode.AllPlayers },
Playlist =
{
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod { Acronym = "HD" } },
},
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 1)).BeatmapInfo)
{
RulesetID = new TaikoRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod { Acronym = "HD" } },
},
}
});
AddStep("join other user and make host", () =>
{
multiplayerClient.AddUser(new APIUser { Id = 1234 });
multiplayerClient.TransferHost(1234);
});
AddStep("select hidden", () => multiplayerClient.ChangeUserMods(new[] { new APIMod { Acronym = "HD" } }));
AddStep("make user ready", () => multiplayerClient.ChangeState(MultiplayerUserState.Ready));
AddStep("press edit on second item", () => this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(i => i.Item.RulesetID == 1)
.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistEditButton>().Single().TriggerClick());
AddUntilStep("wait for song select", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("ruleset is taiko", () => Ruleset.Value.OnlineID == 1);
AddStep("start match by other user", () =>
{
multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready);
multiplayerClient.StartMatch().WaitSafely();
});
AddUntilStep("wait for loading", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddUntilStep("wait for gameplay to start", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Playing);
AddAssert("hidden is selected", () => SelectedMods.Value, () => Has.One.TypeOf(typeof(OsuModHidden)));
}
private void enterGameplay()
{
pressReadyButton();