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https://github.com/ppy/osu
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Add failing test case
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@ -29,7 +29,9 @@ using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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@ -1009,6 +1011,54 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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[Test]
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public void TestGameplayStartsWhileInSongSelectWithDifferentRuleset()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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QueueMode = { Value = QueueMode.AllPlayers },
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Playlist =
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{
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new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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AllowedMods = new[] { new APIMod { Acronym = "HD" } },
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},
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new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 1)).BeatmapInfo)
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{
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RulesetID = new TaikoRuleset().RulesetInfo.OnlineID,
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AllowedMods = new[] { new APIMod { Acronym = "HD" } },
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},
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}
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});
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AddStep("join other user and make host", () =>
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{
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multiplayerClient.AddUser(new APIUser { Id = 1234 });
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multiplayerClient.TransferHost(1234);
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});
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AddStep("select hidden", () => multiplayerClient.ChangeUserMods(new[] { new APIMod { Acronym = "HD" } }));
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AddStep("make user ready", () => multiplayerClient.ChangeState(MultiplayerUserState.Ready));
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AddStep("press edit on second item", () => this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(i => i.Item.RulesetID == 1)
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.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistEditButton>().Single().TriggerClick());
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AddUntilStep("wait for song select", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
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AddAssert("ruleset is taiko", () => Ruleset.Value.OnlineID == 1);
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AddStep("start match by other user", () =>
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{
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multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready);
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multiplayerClient.StartMatch().WaitSafely();
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});
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AddUntilStep("wait for loading", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
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AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
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AddUntilStep("wait for gameplay to start", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Playing);
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AddAssert("hidden is selected", () => SelectedMods.Value, () => Has.One.TypeOf(typeof(OsuModHidden)));
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}
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private void enterGameplay()
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{
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pressReadyButton();
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