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https://github.com/ppy/osu
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Add triangles
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parent
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commit
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@ -4,11 +4,14 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Users;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Profile
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{
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@ -36,6 +39,11 @@ namespace osu.Game.Overlays.Profile
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{
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RelativeSizeAxes = Axes.Both,
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},
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new SectionTriangles
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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@ -74,5 +82,42 @@ namespace osu.Game.Overlays.Profile
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{
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background.Colour = colours.GreySeafoamDarker;
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}
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private class SectionTriangles : Container
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{
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private readonly Triangles triangles;
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private readonly Box foreground;
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public SectionTriangles()
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{
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RelativeSizeAxes = Axes.X;
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Height = 100;
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Masking = true;
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Children = new Drawable[]
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{
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triangles = new Triangles
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Height = 0.95f,
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TriangleScale = 4,
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Velocity = 0.5f,
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},
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foreground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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triangles.ColourLight = colours.GreySeafoamDark;
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triangles.ColourDark = colours.GreySeafoamDarker;
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foreground.Colour = ColourInfo.GradientVertical(colours.GreySeafoamDarker, new Color4(0,0,0,0));
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}
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}
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}
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}
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