Update settings in line with framework changes

This commit is contained in:
Dean Herbert 2019-07-30 23:31:21 +09:00
parent e849e68e99
commit 4c6cccb3a3
4 changed files with 8 additions and 13 deletions

View File

@ -27,11 +27,6 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
Bindable = frameworkConfig.GetBindable<bool>(FrameworkSetting.PerformanceLogging)
},
new SettingsCheckbox
{
LabelText = "Bypass caching (slow)",
Bindable = config.GetBindable<bool>(DebugSetting.BypassCaching)
},
new SettingsCheckbox
{
LabelText = "Bypass front-to-back render pass",
Bindable = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)

View File

@ -1,26 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Platform;
namespace osu.Game.Overlays.Settings.Sections.Debug
{
public class GCSettings : SettingsSubsection
public class MemorySettings : SettingsSubsection
{
protected override string Header => "Garbage Collector";
protected override string Header => "Memory";
[BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config)
private void load(FrameworkDebugConfigManager config, GameHost host)
{
Children = new Drawable[]
{
new SettingsButton
{
Text = "Force garbage collection",
Action = GC.Collect
Text = "Clear all caches",
Action = host.Collect
},
};
}

View File

@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Settings.Sections
Children = new Drawable[]
{
new GeneralSettings(),
new GCSettings(),
new MemorySettings(),
};
}
}

View File

@ -141,6 +141,7 @@ namespace osu.Game.Screens.Select
private readonly RulesetInfo ruleset;
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset)
: base(pixelSnapping: true)
{
this.beatmap = beatmap;
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
@ -152,7 +153,6 @@ namespace osu.Game.Screens.Select
var beatmapInfo = beatmap.BeatmapInfo;
var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
PixelSnapping = true;
CacheDrawnFrameBuffer = true;
RelativeSizeAxes = Axes.Both;